Golint
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parent
10f04b58be
commit
468b700d5d
14 changed files with 130 additions and 124 deletions
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@ -5,7 +5,7 @@ import (
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)
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var (
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MaxBuildings int = 100
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maxBuildings int = 100
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)
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func main() {
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@ -16,12 +16,12 @@ func main() {
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player := raylib.NewRectangle(400, 280, 40, 40)
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buildings := make([]raylib.Rectangle, MaxBuildings)
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buildColors := make([]raylib.Color, MaxBuildings)
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buildings := make([]raylib.Rectangle, maxBuildings)
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buildColors := make([]raylib.Color, maxBuildings)
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spacing := int32(0)
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for i := 0; i < MaxBuildings; i++ {
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for i := 0; i < maxBuildings; i++ {
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r := raylib.Rectangle{}
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r.Width = raylib.GetRandomValue(50, 200)
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r.Height = raylib.GetRandomValue(100, 800)
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@ -93,7 +93,7 @@ func main() {
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raylib.DrawRectangle(-6000, 320, 13000, 8000, raylib.DarkGray)
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for i := 0; i < MaxBuildings; i++ {
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for i := 0; i < maxBuildings; i++ {
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raylib.DrawRectangleRec(buildings[i], buildColors[i])
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}
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@ -5,7 +5,7 @@ import (
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)
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const (
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MaxColumns = 20
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maxColumns = 20
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)
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func main() {
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@ -18,11 +18,11 @@ func main() {
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camera.Fovy = 60.0
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// Generates some random columns
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heights := make([]float32, MaxColumns)
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positions := make([]raylib.Vector3, MaxColumns)
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colors := make([]raylib.Color, MaxColumns)
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heights := make([]float32, maxColumns)
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positions := make([]raylib.Vector3, maxColumns)
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colors := make([]raylib.Color, maxColumns)
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for i := 0; i < MaxColumns; i++ {
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for i := 0; i < maxColumns; i++ {
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heights[i] = float32(raylib.GetRandomValue(1, 12))
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positions[i] = raylib.NewVector3(float32(raylib.GetRandomValue(-15, 15)), heights[i]/2, float32(raylib.GetRandomValue(-15, 15)))
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colors[i] = raylib.NewColor(uint8(raylib.GetRandomValue(20, 255)), uint8(raylib.GetRandomValue(10, 55)), 30, 255)
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@ -47,7 +47,7 @@ func main() {
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raylib.DrawCube(raylib.NewVector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, raylib.Gold) // Draw a yellow wall
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// Draw some cubes around
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for i := 0; i < MaxColumns; i++ {
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for i := 0; i < maxColumns; i++ {
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raylib.DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
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raylib.DrawCubeWires(positions[i], 2.0, heights[i], 2.0, raylib.Maroon)
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}
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@ -5,7 +5,7 @@ import (
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)
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var (
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MaxGestureStrings int = 20
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maxGestureStrings int = 20
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)
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func main() {
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@ -56,7 +56,7 @@ func main() {
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gestureStrings = append(gestureStrings, "GESTURE PINCH OUT")
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}
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if len(gestureStrings) >= MaxGestureStrings {
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if len(gestureStrings) >= maxGestureStrings {
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gestureStrings = make([]string, 0)
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}
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}
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@ -7,8 +7,8 @@ import (
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)
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const (
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Xbox360NameId = "Xbox 360 Controller"
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Ps3NameId = "PLAYSTATION(R)3 Controller"
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xbox360NameID = "Xbox 360 Controller"
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ps3NameID = "PLAYSTATION(R)3 Controller"
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)
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func main() {
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@ -29,7 +29,7 @@ func main() {
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if raylib.IsGamepadAvailable(raylib.GamepadPlayer1) {
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raylib.DrawText(fmt.Sprintf("GP1: %s", raylib.GetGamepadName(raylib.GamepadPlayer1)), 10, 10, 10, raylib.Black)
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if raylib.IsGamepadName(raylib.GamepadPlayer1, Xbox360NameId) {
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if raylib.IsGamepadName(raylib.GamepadPlayer1, xbox360NameID) {
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raylib.DrawTexture(texXboxPad, 0, 0, raylib.DarkGray)
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// Draw buttons: xbox home
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@ -99,7 +99,7 @@ func main() {
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raylib.DrawRectangle(170, 30, 15, int32(((1.0+raylib.GetGamepadAxisMovement(raylib.GamepadPlayer1, raylib.GamepadXboxAxisLt))/2.0)*70), raylib.Red)
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raylib.DrawRectangle(604, 30, 15, int32(((1.0+raylib.GetGamepadAxisMovement(raylib.GamepadPlayer1, raylib.GamepadXboxAxisRt))/2.0)*70), raylib.Red)
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} else if raylib.IsGamepadName(raylib.GamepadPlayer1, Ps3NameId) {
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} else if raylib.IsGamepadName(raylib.GamepadPlayer1, ps3NameID) {
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raylib.DrawTexture(texPs3Pad, 0, 0, raylib.DarkGray)
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// Draw buttons: ps
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@ -6,10 +6,6 @@ import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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var (
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MaxBuildings int = 100
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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@ -7,8 +7,8 @@ import (
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)
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const (
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StorageScore = 0
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StorageHiscore = 1
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storageScore = 0
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storageHiscore = 1
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)
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func main() {
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@ -28,12 +28,12 @@ func main() {
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}
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if raylib.IsKeyPressed(raylib.KeyEnter) {
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raylib.StorageSaveValue(StorageScore, score)
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raylib.StorageSaveValue(StorageHiscore, hiscore)
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raylib.StorageSaveValue(storageScore, score)
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raylib.StorageSaveValue(storageHiscore, hiscore)
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} else if raylib.IsKeyPressed(raylib.KeySpace) {
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// NOTE: If requested position could not be found, value 0 is returned
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score = raylib.StorageLoadValue(StorageScore)
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hiscore = raylib.StorageLoadValue(StorageHiscore)
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score = raylib.StorageLoadValue(storageScore)
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hiscore = raylib.StorageLoadValue(storageHiscore)
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}
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framesCounter++
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