Move android and rpi examples to others
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16 changed files with 2 additions and 2 deletions
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@ -1,123 +0,0 @@
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package main
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import (
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"os"
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"runtime"
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"github.com/gen2brain/raylib-go/raylib"
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)
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// Game states
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const (
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Logo = iota
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Title
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GamePlay
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Ending
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)
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func init() {
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raylib.SetCallbackFunc(main)
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}
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.SetConfigFlags(raylib.FlagVsyncHint)
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raylib.InitWindow(screenWidth, screenHeight, "Android example")
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raylib.InitAudioDevice()
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currentScreen := Logo
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windowShouldClose := false
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texture := raylib.LoadTexture("raylib_logo.png") // Load texture (placed on assets folder)
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fx := raylib.LoadSound("coin.wav") // Load WAV audio file (placed on assets folder)
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ambient := raylib.LoadMusicStream("ambient.ogg") // Load music
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raylib.PlayMusicStream(ambient)
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framesCounter := 0 // Used to count frames
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//raylib.SetTargetFPS(60)
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for !windowShouldClose {
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raylib.UpdateMusicStream(ambient)
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if runtime.GOOS == "android" && raylib.IsKeyDown(raylib.KeyBack) || raylib.WindowShouldClose() {
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windowShouldClose = true
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}
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switch currentScreen {
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case Logo:
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framesCounter++ // Count frames
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// Wait for 4 seconds (240 frames) before jumping to Title screen
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if framesCounter > 240 {
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currentScreen = Title
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}
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break
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case Title:
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// Press enter to change to GamePlay screen
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if raylib.IsGestureDetected(raylib.GestureTap) {
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raylib.PlaySound(fx)
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currentScreen = GamePlay
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}
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break
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case GamePlay:
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// Press enter to change to Ending screen
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if raylib.IsGestureDetected(raylib.GestureTap) {
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raylib.PlaySound(fx)
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currentScreen = Ending
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}
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break
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case Ending:
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// Press enter to return to Title screen
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if raylib.IsGestureDetected(raylib.GestureTap) {
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raylib.PlaySound(fx)
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currentScreen = Title
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}
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break
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}
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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switch currentScreen {
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case Logo:
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raylib.DrawText("LOGO SCREEN", 20, 20, 40, raylib.LightGray)
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raylib.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, raylib.White)
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raylib.DrawText("WAIT for 4 SECONDS...", 290, 400, 20, raylib.Gray)
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break
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case Title:
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raylib.DrawRectangle(0, 0, screenWidth, screenHeight, raylib.Green)
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raylib.DrawText("TITLE SCREEN", 20, 20, 40, raylib.DarkGreen)
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raylib.DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, raylib.DarkGreen)
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break
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case GamePlay:
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raylib.DrawRectangle(0, 0, screenWidth, screenHeight, raylib.Purple)
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raylib.DrawText("GAMEPLAY SCREEN", 20, 20, 40, raylib.Maroon)
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raylib.DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, raylib.Maroon)
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break
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case Ending:
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raylib.DrawRectangle(0, 0, screenWidth, screenHeight, raylib.Blue)
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raylib.DrawText("ENDING SCREEN", 20, 20, 40, raylib.DarkBlue)
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raylib.DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, raylib.DarkBlue)
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break
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default:
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break
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}
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raylib.EndDrawing()
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}
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raylib.UnloadSound(fx) // Unload sound data
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raylib.UnloadMusicStream(ambient) // Unload music stream data
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raylib.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
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raylib.UnloadTexture(texture) // Unload texture data
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raylib.CloseWindow() // Close window
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os.Exit(0)
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}
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