Rename camera Type->Projection

This commit is contained in:
Milan Nikolic 2021-05-26 12:34:08 +02:00
parent b9e2059e57
commit 400097df9d
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GPG key ID: 9229D0EAA3AA4E75
7 changed files with 10 additions and 10 deletions

View file

@ -16,7 +16,7 @@ func main() {
camera.Target = rl.NewVector3(0.0, 1.8, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 60.0
camera.Type = rl.CameraPerspective
camera.Projection = rl.CameraPerspective
// Generates some random columns
heights := make([]float32, maxColumns)

View file

@ -12,7 +12,7 @@ func main() {
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Type = rl.CameraPerspective
camera.Projection = rl.CameraPerspective
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)

View file

@ -15,7 +15,7 @@ func main() {
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Type = rl.CameraPerspective
camera.Projection = rl.CameraPerspective
cubePosition := rl.NewVector3(0.0, 1.0, 0.0)
cubeSize := rl.NewVector3(2.0, 2.0, 2.0)

View file

@ -15,7 +15,7 @@ func main() {
camera.Target = rl.NewVector3(0.0, 2.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Type = rl.CameraPerspective
camera.Projection = rl.CameraPerspective
bill := rl.LoadTexture("billboard.png") // Our texture billboard
billPosition := rl.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard

View file

@ -15,7 +15,7 @@ func main() {
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Type = rl.CameraPerspective
camera.Projection = rl.CameraPerspective
playerPosition := rl.NewVector3(0.0, 1.0, 2.0)
playerSize := rl.NewVector3(1.0, 2.0, 1.0)

View file

@ -15,7 +15,7 @@ func main() {
camera.Target = rl.NewVector3(0.0, 10.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Type = rl.CameraPerspective
camera.Projection = rl.CameraPerspective
obj := rl.LoadModel("castle.obj") // Load OBJ model
texture := rl.LoadTexture("castle_diffuse.png") // Load model texture

View file

@ -618,7 +618,7 @@ type Camera3D struct {
// Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
Fovy float32
// Camera type, controlling projection type, either CameraPerspective or CameraOrthographic.
Type CameraProjection
Projection CameraProjection
}
// Camera type fallback, defaults to Camera3D