update raylib and deps
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raylib/uwp_events.h
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119
raylib/uwp_events.h
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/**********************************************************************************************
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*
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* raylib.uwp_events - Functions for bootstrapping UWP functionality within raylib's core.
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2020-2020 Reece Mackie (@Rover656)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef UWP_EVENTS_H
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#define UWP_EVENTS_H
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#if defined(PLATFORM_UWP)
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// Determine if UWP functions are set and ready for raylib's use.
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bool UWPIsConfigured();
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// Call this to set the UWP data path you wish for saving and loading.
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void UWPSetDataPath(const char* path);
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// Function for getting program time.
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typedef double(*UWPQueryTimeFunc)();
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UWPQueryTimeFunc UWPGetQueryTimeFunc(void);
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void UWPSetQueryTimeFunc(UWPQueryTimeFunc func);
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// Function for sleeping the current thread
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typedef void (*UWPSleepFunc)(double sleepUntil);
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UWPSleepFunc UWPGetSleepFunc(void);
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void UWPSetSleepFunc(UWPSleepFunc func);
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// Function for querying the display size
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typedef void(*UWPDisplaySizeFunc)(int* width, int* height);
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UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void);
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void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func);
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// Functions for mouse cursor control
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typedef void(*UWPMouseFunc)(void);
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UWPMouseFunc UWPGetMouseLockFunc();
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void UWPSetMouseLockFunc(UWPMouseFunc func);
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UWPMouseFunc UWPGetMouseUnlockFunc();
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void UWPSetMouseUnlockFunc(UWPMouseFunc func);
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UWPMouseFunc UWPGetMouseShowFunc();
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void UWPSetMouseShowFunc(UWPMouseFunc func);
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UWPMouseFunc UWPGetMouseHideFunc();
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void UWPSetMouseHideFunc(UWPMouseFunc func);
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// Function for setting mouse cursor position.
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typedef void (*UWPMouseSetPosFunc)(int x, int y);
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UWPMouseSetPosFunc UWPGetMouseSetPosFunc();
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void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func);
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// The below functions are implemented in core.c but are placed here so they can be called by user code.
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// This choice is made as platform-specific code is preferred to be kept away from raylib.h
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// Call this when a Key is pressed or released.
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void UWPKeyDownEvent(int key, bool down, bool controlKey);
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// Call this on the CoreWindow::CharacterRecieved event
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void UWPKeyCharEvent(int key);
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// Call when a mouse button state changes
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void UWPMouseButtonEvent(int button, bool down);
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// Call when the mouse cursor moves
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void UWPMousePosEvent(double x, double y);
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// Call when the mouse wheel moves
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void UWPMouseWheelEvent(int deltaY);
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// Call when the window resizes
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void UWPResizeEvent(int width, int height);
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// Call when a gamepad is made active
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void UWPActivateGamepadEvent(int gamepad, bool active);
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// Call when a gamepad button state changes
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void UWPRegisterGamepadButton(int gamepad, int button, bool down);
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// Call when a gamepad axis state changes
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void UWPRegisterGamepadAxis(int gamepad, int axis, float value);
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// Call when the touch point moves
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void UWPGestureMove(int pointer, float x, float y);
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// Call when there is a touch down or up
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void UWPGestureTouch(int pointer, float x, float y, bool touch);
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// Set the core window pointer so that we can pass it to EGL.
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void* UWPGetCoreWindowPtr();
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void UWPSetCoreWindowPtr(void* ptr);
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#if defined(__cplusplus)
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}
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#endif
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#endif // PLATFORM_UWP
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#endif // UWP_EVENTS_H
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