Merge pull request #258 from JupiterRider/master
Add new functions (4.5.0 Update)
This commit is contained in:
commit
3fb1258932
4 changed files with 66 additions and 1 deletions
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@ -157,12 +157,19 @@ func RestoreWindow() {
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C.RestoreWindow()
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C.RestoreWindow()
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}
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}
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// SetWindowIcon - Set icon for window (only PLATFORM_DESKTOP)
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// SetWindowIcon - Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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func SetWindowIcon(image Image) {
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func SetWindowIcon(image Image) {
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cimage := image.cptr()
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cimage := image.cptr()
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C.SetWindowIcon(*cimage)
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C.SetWindowIcon(*cimage)
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}
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}
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// SetWindowIcons - Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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func SetWindowIcons(images []Image, count int32) {
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cimages := (&images[0]).cptr()
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cimagesCount := C.int(count)
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C.SetWindowIcons(cimages, cimagesCount)
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}
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// SetWindowTitle - Set title for window (only PLATFORM_DESKTOP)
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// SetWindowTitle - Set title for window (only PLATFORM_DESKTOP)
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func SetWindowTitle(title string) {
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func SetWindowTitle(title string) {
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ctitle := C.CString(title)
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ctitle := C.CString(title)
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@ -60,6 +60,14 @@ func LoadShaderFromMemory(vsCode string, fsCode string) Shader {
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return v
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return v
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}
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}
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// IsShaderReady - Check if a shader is ready
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func IsShaderReady(shader Shader) bool {
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cshader := shader.cptr()
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ret := C.IsShaderReady(*cshader)
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v := bool(ret)
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return v
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}
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// UnloadShader - Unload a custom shader from memory
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// UnloadShader - Unload a custom shader from memory
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func UnloadShader(shader Shader) {
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func UnloadShader(shader Shader) {
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cshader := shader.cptr()
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cshader := shader.cptr()
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@ -420,6 +420,18 @@ func CheckCollisionPointTriangle(point, p1, p2, p3 Vector2) bool {
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return v
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return v
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}
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}
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// CheckCollisionPointPoly - Check if point is within a polygon described by array of vertices
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//
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// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php
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func CheckCollisionPointPoly(point Vector2, points []Vector2, pointCount int32) bool {
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cpoint := point.cptr()
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cpoints := (&points[0]).cptr()
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cpointCount := C.int(pointCount)
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ret := C.CheckCollisionPointPoly(*cpoint, cpoints, cpointCount)
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v := bool(ret)
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return v
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}
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// CheckCollisionLines - Check the collision between two lines defined by two points each, returns collision point by reference
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// CheckCollisionLines - Check the collision between two lines defined by two points each, returns collision point by reference
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func CheckCollisionLines(startPos1, endPos1, startPos2, endPos2 Vector2, point *Vector2) bool {
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func CheckCollisionLines(startPos1, endPos1, startPos2, endPos2 Vector2, point *Vector2) bool {
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cstartPos1 := startPos1.cptr()
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cstartPos1 := startPos1.cptr()
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@ -84,6 +84,21 @@ func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Imag
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return v
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return v
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}
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}
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// LoadImageFromScreen - Load image from screen buffer (screenshot)
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func LoadImageFromScreen() *Image {
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ret := C.LoadImageFromScreen()
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// IsImageReady - Check if an image is ready
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func IsImageReady(image *Image) bool {
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cimage := image.cptr()
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ret := C.IsImageReady(*cimage)
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v := bool(ret)
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return v
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}
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// LoadTexture - Load an image as texture into GPU memory
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// LoadTexture - Load an image as texture into GPU memory
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func LoadTexture(fileName string) Texture2D {
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func LoadTexture(fileName string) Texture2D {
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cfileName := C.CString(fileName)
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cfileName := C.CString(fileName)
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@ -116,12 +131,28 @@ func UnloadImage(image *Image) {
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C.UnloadImage(*cimage)
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C.UnloadImage(*cimage)
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}
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}
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// IsTextureReady - Check if a texture is ready
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func IsTextureReady(texture Texture2D) bool {
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ctexture := texture.cptr()
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ret := C.IsTextureReady(*ctexture)
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v := bool(ret)
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return v
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}
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// UnloadTexture - Unload texture from GPU memory
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// UnloadTexture - Unload texture from GPU memory
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func UnloadTexture(texture Texture2D) {
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func UnloadTexture(texture Texture2D) {
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ctexture := texture.cptr()
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ctexture := texture.cptr()
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C.UnloadTexture(*ctexture)
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C.UnloadTexture(*ctexture)
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}
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}
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// IsRenderTextureReady - Check if a render texture is ready
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func IsRenderTextureReady(target RenderTexture2D) bool {
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ctarget := target.cptr()
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ret := C.IsRenderTextureReady(*ctarget)
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v := bool(ret)
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return v
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}
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// UnloadRenderTexture - Unload render texture from GPU memory
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// UnloadRenderTexture - Unload render texture from GPU memory
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func UnloadRenderTexture(target RenderTexture2D) {
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func UnloadRenderTexture(target RenderTexture2D) {
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ctarget := target.cptr()
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ctarget := target.cptr()
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@ -248,6 +279,13 @@ func ImageAlphaPremultiply(image *Image) {
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C.ImageAlphaPremultiply(cimage)
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C.ImageAlphaPremultiply(cimage)
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}
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}
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// ImageBlurGaussian - Apply box blur
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func ImageBlurGaussian(image *Image, blurSize int32) {
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cimage := image.cptr()
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cblurSize := C.int(blurSize)
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C.ImageBlurGaussian(cimage, cblurSize)
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}
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// ImageResize - Resize an image (bilinear filtering)
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// ImageResize - Resize an image (bilinear filtering)
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func ImageResize(image *Image, newWidth, newHeight int32) {
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func ImageResize(image *Image, newWidth, newHeight int32) {
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cimage := image.cptr()
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cimage := image.cptr()
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