update rcamera.h (has been rewritten in go as well)
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1 changed files with 31 additions and 26 deletions
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@ -162,7 +162,6 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
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#endif // RCAMERA_H
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/***********************************************************************************
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*
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* CAMERA IMPLEMENTATION
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@ -196,12 +195,12 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define CAMERA_MOVE_SPEED 0.09f
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#define CAMERA_MOVE_SPEED 5.4f // Units per second
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#define CAMERA_ROTATION_SPEED 0.03f
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#define CAMERA_PAN_SPEED 0.2f
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// Camera mouse movement sensitivity
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#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // TODO: it should be independant of framerate
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#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f
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// Camera orbital speed in CAMERA_ORBITAL mode
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#define CAMERA_ORBITAL_SPEED 0.5f // Radians per second
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@ -444,11 +443,17 @@ void UpdateCamera(Camera *camera, int mode)
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bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
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bool rotateUp = false;
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// Camera speeds based on frame time
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float cameraMoveSpeed = CAMERA_MOVE_SPEED*GetFrameTime();
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float cameraRotationSpeed = CAMERA_ROTATION_SPEED*GetFrameTime();
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float cameraPanSpeed = CAMERA_PAN_SPEED*GetFrameTime();
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float cameraOrbitalSpeed = CAMERA_ORBITAL_SPEED*GetFrameTime();
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if (mode == CAMERA_CUSTOM) {}
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else if (mode == CAMERA_ORBITAL)
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{
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// Orbital can just orbit
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Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime());
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Matrix rotation = MatrixRotate(GetCameraUp(camera), cameraOrbitalSpeed);
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Vector3 view = Vector3Subtract(camera->position, camera->target);
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view = Vector3Transform(view, rotation);
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camera->position = Vector3Add(camera->target, view);
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@ -456,22 +461,22 @@ void UpdateCamera(Camera *camera, int mode)
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else
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{
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// Camera rotation
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if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
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if (IsKeyDown(KEY_UP)) CameraPitch(camera, CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
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if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -CAMERA_ROTATION_SPEED, rotateAroundTarget);
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if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, CAMERA_ROTATION_SPEED, rotateAroundTarget);
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if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED);
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if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
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if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -cameraRotationSpeed, lockView, rotateAroundTarget, rotateUp);
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if (IsKeyDown(KEY_UP)) CameraPitch(camera, cameraRotationSpeed, lockView, rotateAroundTarget, rotateUp);
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if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -cameraRotationSpeed, rotateAroundTarget);
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if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, cameraRotationSpeed, rotateAroundTarget);
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if (IsKeyDown(KEY_Q)) CameraRoll(camera, -cameraRotationSpeed);
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if (IsKeyDown(KEY_E)) CameraRoll(camera, cameraRotationSpeed);
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// Camera movement
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// Camera pan (for CAMERA_FREE)
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if ((mode == CAMERA_FREE) && (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)))
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{
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const Vector2 mouseDelta = GetMouseDelta();
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if (mouseDelta.x > 0.0f) CameraMoveRight(camera, CAMERA_PAN_SPEED, moveInWorldPlane);
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if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -CAMERA_PAN_SPEED, moveInWorldPlane);
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if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -CAMERA_PAN_SPEED);
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if (mouseDelta.y < 0.0f) CameraMoveUp(camera, CAMERA_PAN_SPEED);
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if (mouseDelta.x > 0.0f) CameraMoveRight(camera, cameraPanSpeed, moveInWorldPlane);
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if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -cameraPanSpeed, moveInWorldPlane);
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if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -cameraPanSpeed);
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if (mouseDelta.y < 0.0f) CameraMoveUp(camera, cameraPanSpeed);
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}
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else
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{
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@ -481,28 +486,28 @@ void UpdateCamera(Camera *camera, int mode)
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}
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// Keyboard support
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if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_W)) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane);
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if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane);
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if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane);
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if (IsKeyDown(KEY_D)) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane);
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// Gamepad movement
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if (IsGamepadAvailable(0))
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{
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// Gamepad controller support
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CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
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CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
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CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
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CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane);
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}
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if (mode == CAMERA_FREE)
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{
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if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED);
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if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED);
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if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, cameraMoveSpeed);
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if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -cameraMoveSpeed);
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}
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}
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