Update physics demo example

This commit is contained in:
Milan Nikolic 2017-11-19 18:38:31 +01:00
parent 8c9832d950
commit 3d615555e0

View file

@ -1,8 +1,6 @@
package main
import (
//"fmt"
"github.com/gen2brain/raylib-go/physics"
"github.com/gen2brain/raylib-go/raylib"
)
@ -68,23 +66,6 @@ func main() {
// Draw created physics bodies
for i, body := range physics.GetBodies() {
//if body.Enabled && body.IsGrounded {
//fmt.Printf("%+v\n", body)
//fmt.Printf("Velocity: %.6f, %.6f\n", body.Velocity.X, body.Velocity.X)
//fmt.Printf("Force: %.6f, %.6f\n", body.Force.X, body.Force.X)
//fmt.Printf("AngularVelocity: %.6f\n", body.AngularVelocity)
//fmt.Printf("Torque: %.6f\n", body.Torque)
//fmt.Printf("Orient: %.6f\n", body.Orient)
//fmt.Printf("Inertia: %.6f\n", body.Inertia)
//fmt.Printf("InverseInertia: %.6f\n", body.InverseInertia)
//fmt.Printf("Mass: %.6f\n", body.Mass)
//fmt.Printf("InverseMass: %.6f\n", body.InverseMass)
//fmt.Printf("StaticF: %.6f\n", body.StaticFriction)
//fmt.Printf("DynamicF: %.6f\n", body.DynamicFriction)
//fmt.Printf("Restitution: %.6f\n\n", body.Restitution)
//fmt.Println()
//}
vertexCount := physics.GetShapeVerticesCount(i)
for j := 0; j < vertexCount; j++ {
// Get physics bodies shape vertices to draw lines