Update C sources

This commit is contained in:
Milan Nikolic 2023-11-12 11:58:48 +01:00
parent 0d91e92a2f
commit 3c5dec7f24
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GPG key ID: 9229D0EAA3AA4E75
6 changed files with 71 additions and 37 deletions

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@ -1106,12 +1106,11 @@ void PollInputEvents(void)
// Reset keys/chars pressed registered
CORE.Input.Keyboard.keyPressedQueueCount = 0;
CORE.Input.Keyboard.charPressedQueueCount = 0;
// Reset key repeats
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
// Reset last gamepad button/axis registered state
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
//CORE.Input.Gamepad.axisCount = 0;
// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
// Register previous keys states
@ -1225,7 +1224,7 @@ void PollInputEvents(void)
CORE.Window.resizedLastFrame = false;
if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks)
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
// While window minimized, stop loop execution
while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents();