Add DrawLineBezier, update C sources

This commit is contained in:
Milan Nikolic 2017-03-17 22:59:59 +01:00
parent 4b0156cccf
commit 3b28d17b95
10 changed files with 217 additions and 605 deletions

View file

@ -399,19 +399,12 @@ void EndBlendMode(void); // End blend
void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat);
void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
bool IsVrDeviceReady(void); // Detect if VR device is ready
bool IsVrSimulator(void); // Detect if VR simulator is running
void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
void CloseVrSimulator(void); // Close VR simulator for current device
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
// Oculus Rift API for direct access the device (no simulator)
bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
void CloseOculusDevice(void); // Close Oculus device
void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking (and camera)
void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
void BeginVrDrawing(void); // Begin VR stereo rendering
void EndVrDrawing(void); // End VR stereo rendering
#endif
#ifdef __cplusplus