Add DrawLineBezier, update C sources
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10 changed files with 217 additions and 605 deletions
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@ -399,19 +399,12 @@ void EndBlendMode(void); // End blend
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void TraceLog(int msgType, const char *text, ...);
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float *MatrixToFloat(Matrix mat);
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void InitVrDevice(int vrDevice); // Init VR device
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void CloseVrDevice(void); // Close VR device
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bool IsVrDeviceReady(void); // Detect if VR device is ready
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bool IsVrSimulator(void); // Detect if VR simulator is running
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void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
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void CloseVrSimulator(void); // Close VR simulator for current device
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void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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// Oculus Rift API for direct access the device (no simulator)
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bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
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void CloseOculusDevice(void); // Close Oculus device
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void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking (and camera)
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void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
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void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
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void BeginVrDrawing(void); // Begin VR stereo rendering
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void EndVrDrawing(void); // End VR stereo rendering
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#endif
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#ifdef __cplusplus
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