|
|
|
@ -37,9 +37,7 @@
|
|
|
|
|
*
|
|
|
|
|
* #define SUPPORT_SHADER_DISTORTION
|
|
|
|
|
*
|
|
|
|
|
*
|
|
|
|
|
* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
|
|
|
|
|
* Enable Oculus Rift CV1 functionality
|
|
|
|
|
* #define SUPPORT_VR_SIMULATION
|
|
|
|
|
*
|
|
|
|
|
* #define SUPPORT_STEREO_RENDERING
|
|
|
|
|
*
|
|
|
|
@ -121,17 +119,6 @@
|
|
|
|
|
#include "shader_distortion.h" // Distortion shader to be embedded
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
//#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(RLGL_STANDALONE)
|
|
|
|
|
#define OCULUSAPI
|
|
|
|
|
#else
|
|
|
|
|
#define OCULUSAPI static
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
// Defines and Macros
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
@ -187,15 +174,15 @@
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_11)
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
#define glClearDepth glClearDepthf
|
|
|
|
|
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
|
|
|
|
|
#define glClearDepth glClearDepthf
|
|
|
|
|
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Default vertex attribute names on shader to set location points
|
|
|
|
@ -267,32 +254,6 @@ typedef struct VrStereoConfig {
|
|
|
|
|
Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
|
|
|
|
|
} VrStereoConfig;
|
|
|
|
|
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
typedef struct OculusBuffer {
|
|
|
|
|
ovrTextureSwapChain textureChain;
|
|
|
|
|
GLuint depthId;
|
|
|
|
|
GLuint fboId;
|
|
|
|
|
int width;
|
|
|
|
|
int height;
|
|
|
|
|
} OculusBuffer;
|
|
|
|
|
|
|
|
|
|
typedef struct OculusMirror {
|
|
|
|
|
ovrMirrorTexture texture;
|
|
|
|
|
GLuint fboId;
|
|
|
|
|
int width;
|
|
|
|
|
int height;
|
|
|
|
|
} OculusMirror;
|
|
|
|
|
|
|
|
|
|
typedef struct OculusLayer {
|
|
|
|
|
ovrViewScaleDesc viewScaleDesc;
|
|
|
|
|
ovrLayerEyeFov eyeLayer; // layer 0
|
|
|
|
|
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
|
|
|
|
|
Matrix eyeProjections[2];
|
|
|
|
|
int width;
|
|
|
|
|
int height;
|
|
|
|
|
} OculusLayer;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
// Global Variables Definition
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
@ -343,24 +304,11 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supp
|
|
|
|
|
// Extension supported flag: Clamp mirror wrap mode
|
|
|
|
|
static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
|
|
|
|
|
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
// OVR device variables
|
|
|
|
|
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
|
|
|
|
|
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
|
|
|
|
|
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
|
|
|
|
|
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
|
|
|
|
|
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
|
|
|
|
|
static OculusMirror mirror; // Oculus mirror texture and fbo
|
|
|
|
|
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// VR global variables
|
|
|
|
|
static VrDeviceInfo hmd; // Current VR device info
|
|
|
|
|
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
|
|
|
|
|
static bool vrDeviceReady = false; // VR device ready flag
|
|
|
|
|
static bool vrSimulator = false; // VR simulator enabled flag
|
|
|
|
|
static bool vrEnabled = false; // VR experience enabled (device or simulator)
|
|
|
|
|
static bool vrRendering = true; // VR stereo rendering enabled/disabled flag
|
|
|
|
|
static bool vrSimulatorReady = false; // VR simulator ready flag
|
|
|
|
|
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
|
|
|
|
|
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
|
|
|
|
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
@ -380,7 +328,7 @@ static int blendMode = 0; // Track current blending mode
|
|
|
|
|
// White texture useful for plain color polys (required by shader)
|
|
|
|
|
static unsigned int whiteTexture;
|
|
|
|
|
|
|
|
|
|
// Default framebuffer size (required by Oculus device)
|
|
|
|
|
// Default framebuffer size
|
|
|
|
|
static int screenWidth; // Default framebuffer width
|
|
|
|
|
static int screenHeight; // Default framebuffer height
|
|
|
|
|
|
|
|
|
@ -397,7 +345,7 @@ static void UnloadDefaultShader(void); // Unload default shader
|
|
|
|
|
|
|
|
|
|
static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
|
|
|
|
|
static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
|
|
|
|
|
static void DrawDefaultBuffers(int eyesCount); // Draw default internal buffers vertex data
|
|
|
|
|
static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
|
|
|
|
|
static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
|
|
|
|
|
|
|
|
|
|
// Configure stereo rendering (including distortion shader) with HMD device parameters
|
|
|
|
@ -407,26 +355,6 @@ static void SetStereoConfig(VrDeviceInfo info);
|
|
|
|
|
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
#if !defined(RLGL_STANDALONE)
|
|
|
|
|
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
|
|
|
|
static void CloseOculusDevice(void); // Close Oculus device
|
|
|
|
|
static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
|
|
|
|
|
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
|
|
|
|
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
|
|
|
|
|
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
|
|
|
|
|
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
|
|
|
|
|
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
|
|
|
|
|
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
|
|
|
|
|
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
|
|
|
|
|
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_11)
|
|
|
|
|
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
|
|
|
|
|
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
|
|
|
|
@ -1352,9 +1280,7 @@ void rlglDraw(void)
|
|
|
|
|
|
|
|
|
|
// NOTE: Default buffers upload and draw
|
|
|
|
|
UpdateDefaultBuffers();
|
|
|
|
|
|
|
|
|
|
if (vrEnabled && vrRendering) DrawDefaultBuffers(2);
|
|
|
|
|
else DrawDefaultBuffers(1);
|
|
|
|
|
DrawDefaultBuffers(); // NOTE: Stereo rendering is checked inside
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2018,9 +1944,6 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
int eyesCount = 1;
|
|
|
|
|
if (vrEnabled) eyesCount = 2;
|
|
|
|
|
|
|
|
|
|
glUseProgram(material.shader.id);
|
|
|
|
|
|
|
|
|
|
// Upload to shader material.colDiffuse
|
|
|
|
@ -2153,6 +2076,9 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
|
|
|
|
|
if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int eyesCount = 1;
|
|
|
|
|
if (vrStereoRender) eyesCount = 2;
|
|
|
|
|
|
|
|
|
|
for (int eye = 0; eye < eyesCount; eye++)
|
|
|
|
|
{
|
|
|
|
|
if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
|
|
|
|
@ -2617,146 +2543,119 @@ void EndBlendMode(void)
|
|
|
|
|
BeginBlendMode(BLEND_ALPHA);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Init VR device (or simulator)
|
|
|
|
|
// NOTE: If device is not available, it fallbacks to default device (simulator)
|
|
|
|
|
// Init VR simulator for selected device
|
|
|
|
|
// NOTE: It modifies the global variable: VrDeviceInfo hmd
|
|
|
|
|
void InitVrDevice(int vrDevice)
|
|
|
|
|
void InitVrSimulator(int vrDevice)
|
|
|
|
|
{
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
switch (vrDevice)
|
|
|
|
|
if (vrDevice == HMD_OCULUS_RIFT_DK2)
|
|
|
|
|
{
|
|
|
|
|
case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
|
|
|
|
|
case HMD_OCULUS_RIFT_DK2:
|
|
|
|
|
case HMD_OCULUS_RIFT_CV1:
|
|
|
|
|
{
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
vrDeviceReady = InitOculusDevice();
|
|
|
|
|
#else
|
|
|
|
|
TraceLog(WARNING, "Oculus Rift not supported by default, recompile raylib with Oculus support");
|
|
|
|
|
#endif
|
|
|
|
|
} break;
|
|
|
|
|
case HMD_VALVE_HTC_VIVE:
|
|
|
|
|
case HMD_SAMSUNG_GEAR_VR:
|
|
|
|
|
case HMD_GOOGLE_CARDBOARD:
|
|
|
|
|
case HMD_SONY_PLAYSTATION_VR:
|
|
|
|
|
case HMD_RAZER_OSVR:
|
|
|
|
|
case HMD_FOVE_VR: TraceLog(WARNING, "VR Device not supported");
|
|
|
|
|
default: break;
|
|
|
|
|
// Oculus Rift DK2 parameters
|
|
|
|
|
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
|
|
|
|
|
hmd.vResolution = 800; // HMD vertical resolution in pixels
|
|
|
|
|
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
|
|
|
|
|
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
|
|
|
|
|
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
|
|
|
|
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
|
|
|
|
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
|
|
|
|
|
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
|
|
|
|
|
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
|
|
|
|
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
|
|
|
|
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
|
|
|
|
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
|
|
|
|
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
|
|
|
|
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
|
|
|
|
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
|
|
|
|
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
|
|
|
|
|
|
|
|
|
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
|
|
|
|
|
}
|
|
|
|
|
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
|
|
|
|
|
{
|
|
|
|
|
// Oculus Rift CV1 parameters
|
|
|
|
|
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
|
|
|
|
|
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
|
|
|
|
|
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
|
|
|
|
|
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
|
|
|
|
|
// but result is not the same obtained with Oculus PC SDK.
|
|
|
|
|
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
|
|
|
|
|
hmd.vResolution = 1200; // HMD vertical resolution in pixels
|
|
|
|
|
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
|
|
|
|
|
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
|
|
|
|
|
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
|
|
|
|
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
|
|
|
|
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
|
|
|
|
|
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
|
|
|
|
|
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
|
|
|
|
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
|
|
|
|
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
|
|
|
|
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
|
|
|
|
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
|
|
|
|
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
|
|
|
|
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
|
|
|
|
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
|
|
|
|
|
|
|
|
|
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
|
|
|
|
|
TraceLog(WARNING, "using default VR Simulator parameters");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!vrDeviceReady)
|
|
|
|
|
{
|
|
|
|
|
TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
|
|
|
|
|
// Initialize framebuffer and textures for stereo rendering
|
|
|
|
|
// NOTE: screen size should match HMD aspect ratio
|
|
|
|
|
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
|
|
|
|
|
|
|
|
|
if (vrDevice == HMD_OCULUS_RIFT_DK2)
|
|
|
|
|
{
|
|
|
|
|
// Oculus Rift DK2 parameters
|
|
|
|
|
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
|
|
|
|
|
hmd.vResolution = 800; // HMD vertical resolution in pixels
|
|
|
|
|
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
|
|
|
|
|
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
|
|
|
|
|
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
|
|
|
|
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
|
|
|
|
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
|
|
|
|
|
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
|
|
|
|
|
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
|
|
|
|
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
|
|
|
|
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
|
|
|
|
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
|
|
|
|
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
|
|
|
|
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
|
|
|
|
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
|
|
|
|
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
|
|
|
|
}
|
|
|
|
|
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
|
|
|
|
|
{
|
|
|
|
|
// Oculus Rift CV1 parameters
|
|
|
|
|
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
|
|
|
|
|
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
|
|
|
|
|
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
|
|
|
|
|
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
|
|
|
|
|
// but result is not the same obtained with Oculus PC SDK.
|
|
|
|
|
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
|
|
|
|
|
hmd.vResolution = 1200; // HMD vertical resolution in pixels
|
|
|
|
|
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
|
|
|
|
|
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
|
|
|
|
|
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
|
|
|
|
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
|
|
|
|
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
|
|
|
|
|
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
|
|
|
|
|
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
|
|
|
|
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
|
|
|
|
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
|
|
|
|
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
|
|
|
|
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
|
|
|
|
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
|
|
|
|
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
|
|
|
|
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
|
|
|
|
}
|
|
|
|
|
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
|
|
|
|
|
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
|
|
|
|
|
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
|
|
|
|
|
|
|
|
|
|
// Initialize framebuffer and textures for stereo rendering
|
|
|
|
|
// NOTE: screen size should match HMD aspect ratio
|
|
|
|
|
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
|
|
|
|
SetStereoConfig(hmd);
|
|
|
|
|
|
|
|
|
|
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
|
|
|
|
|
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
|
|
|
|
|
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
|
|
|
|
|
|
|
|
|
|
SetStereoConfig(hmd);
|
|
|
|
|
|
|
|
|
|
vrSimulator = true;
|
|
|
|
|
vrEnabled = true;
|
|
|
|
|
}
|
|
|
|
|
vrSimulatorReady = true;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_11)
|
|
|
|
|
TraceLog(WARNING, "VR device or simulator not supported on OpenGL 1.1");
|
|
|
|
|
TraceLog(WARNING, "VR Simulator not supported on OpenGL 1.1");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Close VR device (or simulator)
|
|
|
|
|
void CloseVrDevice(void)
|
|
|
|
|
// Close VR simulator for current device
|
|
|
|
|
void CloseVrSimulator(void)
|
|
|
|
|
{
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
if (vrDeviceReady) CloseOculusDevice();
|
|
|
|
|
else
|
|
|
|
|
#endif
|
|
|
|
|
if (vrSimulatorReady)
|
|
|
|
|
{
|
|
|
|
|
rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
|
|
|
|
|
UnloadShader(vrConfig.distortionShader); // Unload distortion shader
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
vrDeviceReady = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Detect if VR device is available
|
|
|
|
|
bool IsVrDeviceReady(void)
|
|
|
|
|
{
|
|
|
|
|
return (vrDeviceReady && vrEnabled);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Detect if VR simulator is running
|
|
|
|
|
bool IsVrSimulator(void)
|
|
|
|
|
bool IsVrSimulatorReady(void)
|
|
|
|
|
{
|
|
|
|
|
return (vrSimulator && vrEnabled);
|
|
|
|
|
return vrSimulatorReady;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Enable/Disable VR experience (device or simulator)
|
|
|
|
|
void ToggleVrMode(void)
|
|
|
|
|
{
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
if (vrDeviceReady || vrSimulator) vrEnabled = !vrEnabled;
|
|
|
|
|
else vrEnabled = false;
|
|
|
|
|
vrSimulatorReady = !vrSimulatorReady;
|
|
|
|
|
|
|
|
|
|
if (!vrEnabled)
|
|
|
|
|
if (!vrSimulatorReady)
|
|
|
|
|
{
|
|
|
|
|
vrStereoRender = false;
|
|
|
|
|
|
|
|
|
|
// Reset viewport and default projection-modelview matrices
|
|
|
|
|
rlViewport(0, 0, screenWidth, screenHeight);
|
|
|
|
|
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
|
|
|
|
MatrixTranspose(&projection);
|
|
|
|
|
modelview = MatrixIdentity();
|
|
|
|
|
}
|
|
|
|
|
else vrStereoRender = true;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2764,37 +2663,29 @@ void ToggleVrMode(void)
|
|
|
|
|
// NOTE: Camera (position, target, up) gets update with head tracking information
|
|
|
|
|
void UpdateVrTracking(Camera *camera)
|
|
|
|
|
{
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
if (vrDeviceReady) UpdateOculusTracking(camera);
|
|
|
|
|
#endif
|
|
|
|
|
// TODO: Simulate 1st person camera system
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Begin Oculus drawing configuration
|
|
|
|
|
void BeginVrDrawing(void)
|
|
|
|
|
{
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
if (vrDeviceReady)
|
|
|
|
|
{
|
|
|
|
|
BeginOculusDrawing();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
#endif
|
|
|
|
|
if (vrSimulatorReady)
|
|
|
|
|
{
|
|
|
|
|
// Setup framebuffer for stereo rendering
|
|
|
|
|
rlEnableRenderTexture(vrConfig.stereoFbo.id);
|
|
|
|
|
|
|
|
|
|
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
|
|
|
|
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
|
|
|
|
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
|
|
|
|
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
|
|
|
|
//glEnable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
|
|
|
|
|
|
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
|
|
|
|
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
|
|
|
|
|
|
|
|
|
vrStereoRender = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
|
|
|
|
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
|
|
|
|
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
|
|
|
|
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
|
|
|
|
//glEnable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
|
|
|
|
|
|
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
|
|
|
|
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
|
|
|
|
|
|
|
|
|
vrRendering = true;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2802,18 +2693,13 @@ void BeginVrDrawing(void)
|
|
|
|
|
void EndVrDrawing(void)
|
|
|
|
|
{
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
if (vrDeviceReady)
|
|
|
|
|
if (vrSimulatorReady)
|
|
|
|
|
{
|
|
|
|
|
EndOculusDrawing();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
// Unbind current framebuffer
|
|
|
|
|
rlDisableRenderTexture();
|
|
|
|
|
vrStereoRender = false; // Disable stereo render
|
|
|
|
|
|
|
|
|
|
rlDisableRenderTexture(); // Unbind current framebuffer
|
|
|
|
|
|
|
|
|
|
rlClearScreenBuffers(); // Clear current framebuffer
|
|
|
|
|
rlClearScreenBuffers(); // Clear current framebuffer
|
|
|
|
|
|
|
|
|
|
// Set viewport to default framebuffer size (screen size)
|
|
|
|
|
rlViewport(0, 0, screenWidth, screenHeight);
|
|
|
|
@ -2855,15 +2741,21 @@ void EndVrDrawing(void)
|
|
|
|
|
|
|
|
|
|
rlDisableTexture();
|
|
|
|
|
|
|
|
|
|
// Update and draw render texture fbo with distortion to backbuffer
|
|
|
|
|
UpdateDefaultBuffers();
|
|
|
|
|
DrawDefaultBuffers(1);
|
|
|
|
|
|
|
|
|
|
DrawDefaultBuffers();
|
|
|
|
|
|
|
|
|
|
// Restore defaultShader
|
|
|
|
|
currentShader = defaultShader;
|
|
|
|
|
|
|
|
|
|
// Reset viewport and default projection-modelview matrices
|
|
|
|
|
rlViewport(0, 0, screenWidth, screenHeight);
|
|
|
|
|
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
|
|
|
|
MatrixTranspose(&projection);
|
|
|
|
|
modelview = MatrixIdentity();
|
|
|
|
|
|
|
|
|
|
rlDisableDepthTest();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
rlDisableDepthTest();
|
|
|
|
|
|
|
|
|
|
vrRendering = false;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -3405,10 +3297,13 @@ static void UpdateDefaultBuffers(void)
|
|
|
|
|
|
|
|
|
|
// Draw default internal buffers vertex data
|
|
|
|
|
// NOTE: We draw in this order: lines, triangles, quads
|
|
|
|
|
static void DrawDefaultBuffers(int eyesCount)
|
|
|
|
|
static void DrawDefaultBuffers()
|
|
|
|
|
{
|
|
|
|
|
Matrix matProjection = projection;
|
|
|
|
|
Matrix matModelView = modelview;
|
|
|
|
|
|
|
|
|
|
int eyesCount = 1;
|
|
|
|
|
if (vrStereoRender) eyesCount = 2;
|
|
|
|
|
|
|
|
|
|
for (int eye = 0; eye < eyesCount; eye++)
|
|
|
|
|
{
|
|
|
|
@ -3693,47 +3588,19 @@ static void SetStereoConfig(VrDeviceInfo hmd)
|
|
|
|
|
// Set internal projection and modelview matrix depending on eyes tracking data
|
|
|
|
|
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
|
|
|
|
{
|
|
|
|
|
if (vrEnabled)
|
|
|
|
|
{
|
|
|
|
|
Matrix eyeProjection = matProjection;
|
|
|
|
|
Matrix eyeModelView = matModelView;
|
|
|
|
|
Matrix eyeProjection = matProjection;
|
|
|
|
|
Matrix eyeModelView = matModelView;
|
|
|
|
|
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
if (vrDeviceReady)
|
|
|
|
|
{
|
|
|
|
|
rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
|
|
|
|
|
layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
|
|
|
|
|
// Setup viewport and projection/modelview matrices using tracking data
|
|
|
|
|
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
|
|
|
|
|
|
|
|
|
Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
|
|
|
|
|
layer.eyeLayer.RenderPose[eye].Orientation.y,
|
|
|
|
|
layer.eyeLayer.RenderPose[eye].Orientation.z,
|
|
|
|
|
layer.eyeLayer.RenderPose[eye].Orientation.w };
|
|
|
|
|
QuaternionInvert(&eyeRenderPose);
|
|
|
|
|
Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
|
|
|
|
|
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
|
|
|
|
|
-layer.eyeLayer.RenderPose[eye].Position.y,
|
|
|
|
|
-layer.eyeLayer.RenderPose[eye].Position.z);
|
|
|
|
|
// Apply view offset to modelview matrix
|
|
|
|
|
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
|
|
|
|
|
|
|
|
|
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
|
|
|
|
|
eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
|
|
|
|
|
eyeProjection = vrConfig.eyesProjection[eye];
|
|
|
|
|
|
|
|
|
|
eyeProjection = layer.eyeProjections[eye];
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
// Setup viewport and projection/modelview matrices using tracking data
|
|
|
|
|
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
|
|
|
|
|
|
|
|
|
// Apply view offset to modelview matrix
|
|
|
|
|
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
|
|
|
|
|
|
|
|
|
eyeProjection = vrConfig.eyesProjection[eye];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetMatrixModelview(eyeModelView);
|
|
|
|
|
SetMatrixProjection(eyeProjection);
|
|
|
|
|
}
|
|
|
|
|
SetMatrixModelview(eyeModelView);
|
|
|
|
|
SetMatrixProjection(eyeProjection);
|
|
|
|
|
}
|
|
|
|
|
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
|
|
|
|
@ -3864,304 +3731,6 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
|
// Initialize Oculus device (returns true if success)
|
|
|
|
|
OCULUSAPI bool InitOculusDevice(void)
|
|
|
|
|
{
|
|
|
|
|
bool oculusReady = false;
|
|
|
|
|
|
|
|
|
|
ovrResult result = ovr_Initialize(NULL);
|
|
|
|
|
|
|
|
|
|
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
result = ovr_Create(&session, &luid);
|
|
|
|
|
if (OVR_FAILURE(result))
|
|
|
|
|
{
|
|
|
|
|
TraceLog(WARNING, "OVR: Could not create Oculus session");
|
|
|
|
|
ovr_Shutdown();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
hmdDesc = ovr_GetHmdDesc(session);
|
|
|
|
|
|
|
|
|
|
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
|
|
|
|
|
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
|
|
|
|
|
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
|
|
|
|
|
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
|
|
|
|
|
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
|
|
|
|
|
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
|
|
|
|
|
|
|
|
|
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
|
|
|
|
|
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
|
|
|
|
|
|
|
|
|
|
// Initialize Oculus Buffers
|
|
|
|
|
layer = InitOculusLayer(session);
|
|
|
|
|
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
|
|
|
|
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
|
|
|
|
|
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
|
|
|
|
|
|
|
|
|
// Recenter OVR tracking origin
|
|
|
|
|
ovr_RecenterTrackingOrigin(session);
|
|
|
|
|
|
|
|
|
|
oculusReady = true;
|
|
|
|
|
vrEnabled = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return oculusReady;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Close Oculus device (and unload buffers)
|
|
|
|
|
OCULUSAPI void CloseOculusDevice(void)
|
|
|
|
|
{
|
|
|
|
|
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
|
|
|
|
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
|
|
|
|
|
|
|
|
|
ovr_Destroy(session); // Free Oculus session data
|
|
|
|
|
ovr_Shutdown(); // Close Oculus device connection
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update Oculus head position-orientation tracking
|
|
|
|
|
OCULUSAPI void UpdateOculusTracking(Camera *camera)
|
|
|
|
|
{
|
|
|
|
|
frameIndex++;
|
|
|
|
|
|
|
|
|
|
ovrPosef eyePoses[2];
|
|
|
|
|
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
|
|
|
|
|
|
|
|
|
|
layer.eyeLayer.RenderPose[0] = eyePoses[0];
|
|
|
|
|
layer.eyeLayer.RenderPose[1] = eyePoses[1];
|
|
|
|
|
|
|
|
|
|
// TODO: Update external camera with eyePoses data (position, orientation)
|
|
|
|
|
// NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
|
|
|
|
|
// it will be useful for the user to draw, lets say, billboards oriented to camera
|
|
|
|
|
|
|
|
|
|
// Get session status information
|
|
|
|
|
ovrSessionStatus sessionStatus;
|
|
|
|
|
ovr_GetSessionStatus(session, &sessionStatus);
|
|
|
|
|
|
|
|
|
|
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
|
|
|
|
|
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
|
|
|
|
|
//if (sessionStatus.HmdPresent) // HMD is present.
|
|
|
|
|
//if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
|
|
|
|
|
//if (sessionStatus.HmdMounted) // HMD is on the user's head.
|
|
|
|
|
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Setup Oculus buffers for drawing
|
|
|
|
|
OCULUSAPI void BeginOculusDrawing(void)
|
|
|
|
|
{
|
|
|
|
|
GLuint currentTexId;
|
|
|
|
|
int currentIndex;
|
|
|
|
|
|
|
|
|
|
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
|
|
|
|
|
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
|
|
|
|
|
|
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
|
|
|
|
|
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Finish Oculus drawing and blit framebuffer to mirror
|
|
|
|
|
OCULUSAPI void EndOculusDrawing(void)
|
|
|
|
|
{
|
|
|
|
|
// Unbind current framebuffer (Oculus buffer)
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
|
|
|
|
|
|
ovr_CommitTextureSwapChain(session, buffer.textureChain);
|
|
|
|
|
|
|
|
|
|
ovrLayerHeader *layers = &layer.eyeLayer.Header;
|
|
|
|
|
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
|
|
|
|
|
|
|
|
|
|
// Blit mirror texture to back buffer
|
|
|
|
|
BlitOculusMirror(session, mirror);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
|
|
|
|
|
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
OculusBuffer buffer;
|
|
|
|
|
buffer.width = width;
|
|
|
|
|
buffer.height = height;
|
|
|
|
|
|
|
|
|
|
// Create OVR texture chain
|
|
|
|
|
ovrTextureSwapChainDesc desc = {};
|
|
|
|
|
desc.Type = ovrTexture_2D;
|
|
|
|
|
desc.ArraySize = 1;
|
|
|
|
|
desc.Width = width;
|
|
|
|
|
desc.Height = height;
|
|
|
|
|
desc.MipLevels = 1;
|
|
|
|
|
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
|
desc.SampleCount = 1;
|
|
|
|
|
desc.StaticImage = ovrFalse;
|
|
|
|
|
|
|
|
|
|
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
|
|
|
|
|
|
|
|
|
|
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
|
|
|
|
|
|
|
|
|
|
int textureCount = 0;
|
|
|
|
|
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
|
|
|
|
|
|
|
|
|
|
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < textureCount; ++i)
|
|
|
|
|
{
|
|
|
|
|
GLuint chainTexId;
|
|
|
|
|
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, chainTexId);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
// Setup framebuffer object (using depth texture)
|
|
|
|
|
glGenFramebuffers(1, &buffer.fboId);
|
|
|
|
|
glGenTextures(1, &buffer.depthId);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// Setup framebuffer object (using depth renderbuffer)
|
|
|
|
|
glGenFramebuffers(1, &buffer.fboId);
|
|
|
|
|
glGenRenderbuffers(1, &buffer.depthId);
|
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
|
|
|
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
|
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
|
|
|
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
|
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Unload texture required buffers
|
|
|
|
|
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
|
|
|
|
|
{
|
|
|
|
|
if (buffer.textureChain)
|
|
|
|
|
{
|
|
|
|
|
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
|
|
|
|
|
buffer.textureChain = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
|
|
|
|
|
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Load Oculus mirror buffers
|
|
|
|
|
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
OculusMirror mirror;
|
|
|
|
|
mirror.width = width;
|
|
|
|
|
mirror.height = height;
|
|
|
|
|
|
|
|
|
|
ovrMirrorTextureDesc mirrorDesc;
|
|
|
|
|
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
|
|
|
|
|
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
|
|
|
|
|
mirrorDesc.Width = mirror.width;
|
|
|
|
|
mirrorDesc.Height = mirror.height;
|
|
|
|
|
|
|
|
|
|
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
|
|
|
|
|
|
|
|
|
|
glGenFramebuffers(1, &mirror.fboId);
|
|
|
|
|
|
|
|
|
|
return mirror;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Unload Oculus mirror buffers
|
|
|
|
|
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
|
|
|
|
|
{
|
|
|
|
|
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
|
|
|
|
|
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Copy Oculus screen buffer to mirror texture
|
|
|
|
|
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
|
|
|
|
|
{
|
|
|
|
|
GLuint mirrorTextureId;
|
|
|
|
|
|
|
|
|
|
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
|
|
|
|
|
|
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_33)
|
|
|
|
|
// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
|
|
|
|
|
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
|
|
|
#endif
|
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Init Oculus layer (similar to photoshop)
|
|
|
|
|
static OculusLayer InitOculusLayer(ovrSession session)
|
|
|
|
|
{
|
|
|
|
|
OculusLayer layer = { 0 };
|
|
|
|
|
|
|
|
|
|
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
|
|
|
|
|
|
|
|
|
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
|
|
|
|
|
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
|
|
|
|
|
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
|
|
|
|
|
|
|
|
|
ovrEyeRenderDesc eyeRenderDescs[2];
|
|
|
|
|
|
|
|
|
|
for (int eye = 0; eye < 2; eye++)
|
|
|
|
|
{
|
|
|
|
|
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
|
|
|
|
|
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
|
|
|
|
|
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
|
|
|
|
|
|
|
|
|
|
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
|
|
|
|
|
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
|
|
|
|
|
|
|
|
|
|
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
|
|
|
|
|
layer.eyeLayer.Viewport[eye].Size = eyeSize;
|
|
|
|
|
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
|
|
|
|
|
layer.eyeLayer.Viewport[eye].Pos.y = 0;
|
|
|
|
|
|
|
|
|
|
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
|
|
|
|
|
layer.width += eyeSize.w;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return layer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
|
|
|
|
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
|
|
|
|
|
{
|
|
|
|
|
Matrix rmat;
|
|
|
|
|
|
|
|
|
|
rmat.m0 = ovrmat.M[0][0];
|
|
|
|
|
rmat.m1 = ovrmat.M[1][0];
|
|
|
|
|
rmat.m2 = ovrmat.M[2][0];
|
|
|
|
|
rmat.m3 = ovrmat.M[3][0];
|
|
|
|
|
rmat.m4 = ovrmat.M[0][1];
|
|
|
|
|
rmat.m5 = ovrmat.M[1][1];
|
|
|
|
|
rmat.m6 = ovrmat.M[2][1];
|
|
|
|
|
rmat.m7 = ovrmat.M[3][1];
|
|
|
|
|
rmat.m8 = ovrmat.M[0][2];
|
|
|
|
|
rmat.m9 = ovrmat.M[1][2];
|
|
|
|
|
rmat.m10 = ovrmat.M[2][2];
|
|
|
|
|
rmat.m11 = ovrmat.M[3][2];
|
|
|
|
|
rmat.m12 = ovrmat.M[0][3];
|
|
|
|
|
rmat.m13 = ovrmat.M[1][3];
|
|
|
|
|
rmat.m14 = ovrmat.M[2][3];
|
|
|
|
|
rmat.m15 = ovrmat.M[3][3];
|
|
|
|
|
|
|
|
|
|
MatrixTranspose(&rmat);
|
|
|
|
|
|
|
|
|
|
return rmat;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(RLGL_STANDALONE)
|
|
|
|
|
// Output a trace log message
|
|
|
|
|
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
|
|
|
|