diff --git a/raylib/textures.c b/raylib/textures.c index fce1092..8767ee6 100644 --- a/raylib/textures.c +++ b/raylib/textures.c @@ -2401,7 +2401,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc // Draw a part of a texture (defined by a rectangle) void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) { - Rectangle destRec = { position.x, position.y, sourceRec.width, (float)fabs(sourceRec.height) }; + Rectangle destRec = { position.x, position.y, (float)fabs(sourceRec.width), (float)fabs(sourceRec.height) }; Vector2 origin = { 0.0f, 0.0f }; DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint); @@ -2417,7 +2417,9 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V float width = (float)texture.width; float height = (float)texture.height; - if (sourceRec.width < 0) sourceRec.x -= sourceRec.width; + bool flipX = false; + + if (sourceRec.width < 0) { flipX = true; sourceRec.width *= -1; } if (sourceRec.height < 0) sourceRec.y -= sourceRec.height; rlEnableTexture(texture.id); @@ -2432,19 +2434,23 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer // Bottom-left corner for texture and quad - rlTexCoord2f(sourceRec.x/width, sourceRec.y/height); + if (flipX) rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height); + else rlTexCoord2f(sourceRec.x/width, sourceRec.y/height); rlVertex2f(0.0f, 0.0f); // Bottom-right corner for texture and quad - rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height); + if (flipX) rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height); + else rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height); rlVertex2f(0.0f, destRec.height); // Top-right corner for texture and quad - rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height); + if (flipX) rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height); + else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height); rlVertex2f(destRec.width, destRec.height); // Top-left corner for texture and quad - rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height); + if (flipX) rlTexCoord2f(sourceRec.x/width, sourceRec.y/height); + else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height); rlVertex2f(destRec.width, 0.0f); rlEnd(); rlPopMatrix();