Update examples

This commit is contained in:
JupiterRider 2023-04-13 20:48:50 +02:00
parent a62b332ffc
commit 363905fef0
17 changed files with 27 additions and 114 deletions

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -39,9 +39,6 @@ func main() {
// Create a RenderTexture2D to be used for render to texture
target := rl.LoadRenderTexture(screenWidth, screenHeight)
// Setup orbital camera
rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
@ -55,7 +52,7 @@ func main() {
// Send new value to the shader to be used on drawing
rl.SetShaderValue(shader, swirlCenterLoc, swirlCenter, rl.ShaderUniformVec2)
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
rl.BeginDrawing()

View file

@ -75,8 +75,6 @@ func main() {
mmap := material.GetMap(rl.MapDiffuse)
mmap.Color = rl.Red
rl.SetCameraMode(camera, rl.CameraOrbital)
rl.SetTargetFPS(int32(fps))
for !rl.WindowShouldClose() {
// Update
@ -187,7 +185,7 @@ func main() {
transforms[i] = rl.MatrixMultiply(transforms[i], rl.MatrixTranslate(0.0, y, 0.0))
}
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
//----------------------------------------------------------------------------------
// Draw

View file

@ -3,7 +3,7 @@ package main
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -29,12 +29,10 @@ func main() {
position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position
rl.SetCameraMode(camera, rl.CameraFree) // Set free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
rl.BeginDrawing()

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const MaxPostproShaders = 12
@ -77,12 +77,10 @@ func main() {
// Create a RenderTexture2D to be used for render to texture
target := rl.LoadRenderTexture(screenWidth, screenHeight)
rl.SetCameraMode(camera, rl.CameraOrbital) // Set free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
if rl.IsKeyPressed(rl.KeyRight) {
currentShader++