Update examples
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commit
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17 changed files with 27 additions and 114 deletions
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@ -1,7 +1,7 @@
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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@ -29,12 +29,10 @@ func main() {
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colors[i] = rl.NewColor(uint8(rl.GetRandomValue(20, 255)), uint8(rl.GetRandomValue(10, 55)), 30, 255)
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}
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rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set a first person camera mode
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera
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rl.UpdateCamera(&camera, rl.CameraFirstPerson) // Update camera with first person mode
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rl.BeginDrawing()
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@ -1,7 +1,7 @@
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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@ -16,12 +16,10 @@ func main() {
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cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
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rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera
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rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
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if rl.IsKeyDown(rl.KeyZ) {
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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@ -23,12 +23,10 @@ func main() {
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var ray rl.Ray
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var collision rl.RayCollision
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rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera
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rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
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if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
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if !collision.Hit {
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@ -1,7 +1,7 @@
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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@ -19,12 +19,10 @@ func main() {
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cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
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cubeScreenPosition := rl.Vector2{}
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rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera
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rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
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// Calculate cube screen space position (with a little offset to be in top)
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cubeScreenPosition = rl.GetWorldToScreen(rl.NewVector3(cubePosition.X, cubePosition.Y+2.5, cubePosition.Z), camera)
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