Update examples

This commit is contained in:
JupiterRider 2023-04-13 20:48:50 +02:00
parent a62b332ffc
commit 363905fef0
17 changed files with 27 additions and 114 deletions

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
@ -29,12 +29,10 @@ func main() {
colors[i] = rl.NewColor(uint8(rl.GetRandomValue(20, 255)), uint8(rl.GetRandomValue(10, 55)), 30, 255)
}
rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set a first person camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFirstPerson) // Update camera with first person mode
rl.BeginDrawing()

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -16,12 +16,10 @@ func main() {
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
if rl.IsKeyDown(rl.KeyZ) {
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)

View file

@ -23,12 +23,10 @@ func main() {
var ray rl.Ray
var collision rl.RayCollision
rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
if !collision.Hit {

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -19,12 +19,10 @@ func main() {
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
cubeScreenPosition := rl.Vector2{}
rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
// Calculate cube screen space position (with a little offset to be in top)
cubeScreenPosition = rl.GetWorldToScreen(rl.NewVector3(cubePosition.X, cubePosition.Y+2.5, cubePosition.Z), camera)