add core examples
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130
examples/core/3d_camera_splitscreen/main.go
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130
examples/core/3d_camera_splitscreen/main.go
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package main
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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var (
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screenW = int32(800)
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screenH = int32(450)
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playerSize = float32(40)
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cam1, cam2 rl.Camera3D
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)
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func main() {
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rl.InitWindow(screenW, screenH, "raylib [core] example - 3d camera split screen")
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cam1.Fovy = 45
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cam1.Up.Y = 1
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cam1.Target.Y = 1
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cam1.Position.Z = -3
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cam1.Position.Y = 0.5
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cam2 = cam1
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cam1.Position.Z = 3
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screenCam1 := rl.LoadRenderTexture(screenW/2, screenH)
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screenCam2 := rl.LoadRenderTexture(screenW/2, screenH)
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splitScreenRec := rl.NewRectangle(0, 0, float32(screenCam1.Texture.Width), -float32(screenCam1.Texture.Height))
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count := 5
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spacing := float32(4)
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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frameOffset := 10 * rl.GetFrameTime()
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if rl.IsKeyDown(rl.KeyW) {
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cam1.Position.Z -= frameOffset
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cam1.Target.Z -= frameOffset
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} else if rl.IsKeyDown(rl.KeyS) {
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cam1.Position.Z += frameOffset
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cam1.Target.Z += frameOffset
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}
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if rl.IsKeyDown(rl.KeyD) {
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cam1.Position.X += frameOffset
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cam1.Target.X += frameOffset
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} else if rl.IsKeyDown(rl.KeyA) {
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cam1.Position.X -= frameOffset
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cam1.Target.X -= frameOffset
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}
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if rl.IsKeyDown(rl.KeyUp) {
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cam2.Position.Z += frameOffset
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cam2.Target.Z += frameOffset
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} else if rl.IsKeyDown(rl.KeyDown) {
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cam2.Position.Z -= frameOffset
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cam2.Target.Z -= frameOffset
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}
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if rl.IsKeyDown(rl.KeyRight) {
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cam2.Position.X -= frameOffset
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cam2.Target.X -= frameOffset
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} else if rl.IsKeyDown(rl.KeyLeft) {
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cam2.Position.X += frameOffset
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cam2.Target.X += frameOffset
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}
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rl.BeginTextureMode(screenCam1)
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rl.ClearBackground(rl.SkyBlue)
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rl.BeginMode3D(cam1)
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rl.DrawPlane(rl.Vector3Zero(), rl.NewVector2(50, 50), rl.Beige)
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for x := -float32(count) * spacing; x <= float32(count)*spacing; x += spacing {
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for z := -float32(count) * spacing; z <= float32(count)*spacing; z += spacing {
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rl.DrawCube(rl.NewVector3(x-0.5, 1.5, z), 1, 1, 1, rl.Lime)
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rl.DrawCube(rl.NewVector3(x-0.5, 0.5, z), 0.25, 1, 0.25, rl.Brown)
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}
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}
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rl.DrawCube(cam1.Position, 1, 1, 1, rl.Red)
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rl.DrawCube(cam2.Position, 1, 1, 1, rl.Blue)
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rl.EndMode3D()
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rl.DrawRectangle(0, 0, screenW/2, 40, rl.Fade(rl.RayWhite, 0.8))
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rl.DrawText("PLAYER 1 WASD KEYS", 10, 10, 20, rl.Maroon)
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rl.EndTextureMode()
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rl.BeginTextureMode(screenCam2)
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rl.ClearBackground(rl.SkyBlue)
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rl.BeginMode3D(cam2)
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rl.DrawPlane(rl.Vector3Zero(), rl.NewVector2(50, 50), rl.Beige)
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for x := -float32(count) * spacing; x <= float32(count)*spacing; x += spacing {
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for z := -float32(count) * spacing; z <= float32(count)*spacing; z += spacing {
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rl.DrawCube(rl.NewVector3(x, 1.5, z), 1, 1, 1, rl.Lime)
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rl.DrawCube(rl.NewVector3(x, 0.5, z), 0.25, 1, 0.25, rl.Brown)
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}
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}
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rl.DrawCube(cam1.Position, 1, 1, 1, rl.Red)
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rl.DrawCube(cam2.Position, 1, 1, 1, rl.Blue)
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rl.EndMode3D()
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rl.DrawRectangle(0, 0, screenW/2, 40, rl.Fade(rl.RayWhite, 0.8))
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rl.DrawText("PLAYER 2 ARROW KEYS", 10, 10, 20, rl.Maroon)
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rl.EndTextureMode()
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rl.BeginDrawing()
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rl.ClearBackground(rl.Black)
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rl.DrawTextureRec(screenCam1.Texture, splitScreenRec, rl.NewVector2(0, 0), rl.White)
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rl.DrawTextureRec(screenCam2.Texture, splitScreenRec, rl.NewVector2(float32(screenW/2), 0), rl.White)
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rl.DrawRectangle((screenW/2)-2, 0, 4, screenH, rl.LightGray)
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rl.EndDrawing()
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}
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rl.UnloadRenderTexture(screenCam1)
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rl.UnloadRenderTexture(screenCam2)
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rl.CloseWindow()
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}
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