From 3282ea28f2374c65c162104e9ea543b47d95e877 Mon Sep 17 00:00:00 2001 From: JupiterRider <60042618+JupiterRider@users.noreply.github.com> Date: Sun, 24 Nov 2024 15:54:51 +0100 Subject: [PATCH] IsSoundReady has been renamed --- raylib/raudio.go | 6 +++--- raylib/raylib_purego.go | 10 +++++----- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/raylib/raudio.go b/raylib/raudio.go index 9a93692..6fa6a17 100644 --- a/raylib/raudio.go +++ b/raylib/raudio.go @@ -209,10 +209,10 @@ func LoadSoundAlias(source Sound) Sound { return v } -// IsSoundReady - Checks if a sound is ready -func IsSoundReady(sound Sound) bool { +// IsSoundValid - Checks if a sound is valid (data loaded and buffers initialized) +func IsSoundValid(sound Sound) bool { csound := sound.cptr() - ret := C.IsSoundReady(*csound) + ret := C.IsSoundValid(*csound) v := bool(ret) return v } diff --git a/raylib/raylib_purego.go b/raylib/raylib_purego.go index f81bc74..f086b38 100644 --- a/raylib/raylib_purego.go +++ b/raylib/raylib_purego.go @@ -475,7 +475,7 @@ var isWaveValid func(wave uintptr) bool var loadSound func(sound uintptr, fileName string) var loadSoundFromWave func(sound uintptr, wave uintptr) var loadSoundAlias func(sound uintptr, source uintptr) -var isSoundReady func(sound uintptr) bool +var isSoundValid func(sound uintptr) bool var updateSound func(sound uintptr, data []byte, sampleCount int32) var unloadWave func(wave uintptr) var unloadSound func(sound uintptr) @@ -991,7 +991,7 @@ func init() { purego.RegisterLibFunc(&loadSound, raylibDll, "LoadSound") purego.RegisterLibFunc(&loadSoundFromWave, raylibDll, "LoadSoundFromWave") purego.RegisterLibFunc(&loadSoundAlias, raylibDll, "LoadSoundAlias") - purego.RegisterLibFunc(&isSoundReady, raylibDll, "IsSoundReady") + purego.RegisterLibFunc(&isSoundValid, raylibDll, "IsSoundValid") purego.RegisterLibFunc(&updateSound, raylibDll, "UpdateSound") purego.RegisterLibFunc(&unloadWave, raylibDll, "UnloadWave") purego.RegisterLibFunc(&unloadSound, raylibDll, "UnloadSound") @@ -3624,9 +3624,9 @@ func LoadSoundAlias(source Sound) Sound { return sound } -// IsSoundReady - Checks if a sound is ready -func IsSoundReady(sound Sound) bool { - return isSoundReady(uintptr(unsafe.Pointer(&sound))) +// IsSoundValid - Checks if a sound is valid (data loaded and buffers initialized) +func IsSoundValid(sound Sound) bool { + return isSoundValid(uintptr(unsafe.Pointer(&sound))) } // UpdateSound - Update sound buffer with new data