This commit is contained in:
Konstantin8105 2022-11-23 15:19:43 +03:00
parent ff8baa4ce7
commit 326d649f3d
36 changed files with 1226 additions and 5226 deletions

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module example
go 1.19
require (
github.com/Konstantin8105/raylib-go/raygui v0.0.0-20221122151443-e8a384ed1346
github.com/Konstantin8105/raylib-go/raylib v0.0.0-20221122155035-fe6d2c0ed32a
)
replace github.com/Konstantin8105/raylib-go/raylib => ../../../raylib
replace github.com/Konstantin8105/raylib-go/raygui => ../../../raygui3_5

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/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2022 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
static void DrawStyleEditControls(void); // Draw and process scroll bar style edition controls
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
Rectangle panelRec = { 20, 40, 200, 150 };
Rectangle panelContentRec = {0, 0, 340, 340 };
Vector2 panelScroll = { 99, -20 };
bool showContentArea = true;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
Rectangle view = GuiScrollPanel(panelRec, NULL, panelContentRec, &panelScroll);
BeginScissorMode(view.x, view.y, view.width, view.height);
GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, NULL, 16, 3);
EndScissorMode();
if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
DrawStyleEditControls();
showContentArea = GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", showContentArea);
panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), panelContentRec.width, 1, 600);
panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), panelContentRec.height, 1, 400);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Draw and process scroll bar style edition controls
static void DrawStyleEditControls(void)
{
// ScrollPanel style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE");
int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE");
GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE));
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH);
GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH");
GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style);
const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
style = GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE));
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, style);
//----------------------------------------------------------
// ScrollBar style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE");
style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH");
GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false);
GuiSetStyle(DEFAULT, BORDER_WIDTH, style);
//----------------------------------------------------------
}

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package main
import (
"fmt"
gui "github.com/Konstantin8105/raylib-go/raygui"
rl "github.com/Konstantin8105/raylib-go/raylib"
)
/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - gui.ScrollPanel()
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2022 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
func main() {
// Initialization
//---------------------------------------------------------------------------------------
const (
screenWidth = 800
screenHeight = 450
)
rl.InitWindow(screenWidth, screenHeight, "raygui - gui.ScrollPanel()")
var (
panelRec = rl.Rectangle{20, 40, 200, 150}
panelContentRec = rl.Rectangle{0, 0, 340, 340}
panelScroll = rl.Vector2{99, -20}
showContentArea = true
)
rl.SetTargetFPS(60)
//---------------------------------------------------------------------------------------
// Main game loop
for !rl.WindowShouldClose() {
// Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawText(fmt.Sprintf("[%.1f, %.1f]", panelScroll.X, panelScroll.Y), 4, 4, 20, rl.Red)
view := gui.ScrollPanel(panelRec, "", panelContentRec, &panelScroll)
rl.BeginScissorMode(int32(view.X), int32(view.Y), int32(view.Width), int32(view.Height))
gui.Grid(rl.Rectangle{
float32(panelRec.X + panelScroll.X),
float32(panelRec.Y + panelScroll.Y),
float32(panelContentRec.Width),
float32(panelContentRec.Height),
}, "", 16, 3)
rl.EndScissorMode()
if showContentArea {
rl.DrawRectangle(
int32(panelRec.X+panelScroll.X),
int32(panelRec.Y+panelScroll.Y),
int32(panelContentRec.Width),
int32(panelContentRec.Height),
rl.Fade(rl.Red, 0.1),
)
}
DrawStyleEditControls()
showContentArea = gui.CheckBox(rl.Rectangle{565, 80, 20, 20}, "SHOW CONTENT AREA", showContentArea)
panelContentRec.Width = gui.SliderBar(rl.Rectangle{590, 385, 145, 15},
"WIDTH",
fmt.Sprintf("%.1f", panelContentRec.Width),
panelContentRec.Width,
1, 600)
panelContentRec.Height = gui.SliderBar(rl.Rectangle{590, 410, 145, 15},
"HEIGHT",
fmt.Sprintf("%.1f", panelContentRec.Height),
panelContentRec.Height, 1, 400)
rl.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}
// Draw and process scroll bar style edition controls
func DrawStyleEditControls() {
// ScrollPanel style controls
//----------------------------------------------------------
gui.GroupBox(rl.Rectangle{550, 170, 220, 205}, "SCROLLBAR STYLE")
var style int32
style = gui.GetStyle(gui.SCROLLBAR, gui.BORDER_WIDTH)
gui.Label(rl.Rectangle{555, 195, 110, 10}, "BORDER_WIDTH")
gui.Spinner(rl.Rectangle{670, 190, 90, 20}, "", &style, 0, 6, false)
gui.SetStyle(gui.SCROLLBAR, gui.BORDER_WIDTH, style)
style = gui.GetStyle(gui.SCROLLBAR, gui.ARROWS_SIZE)
gui.Label(rl.Rectangle{555, 220, 110, 10}, "ARROWS_SIZE")
gui.Spinner(rl.Rectangle{670, 215, 90, 20}, "", &style, 4, 14, false)
gui.SetStyle(gui.SCROLLBAR, gui.ARROWS_SIZE, style)
style = gui.GetStyle(gui.SCROLLBAR, gui.SLIDER_PADDING)
gui.Label(rl.Rectangle{555, 245, 110, 10}, "SLIDER_PADDING")
gui.Spinner(rl.Rectangle{670, 240, 90, 20}, "", &style, 0, 14, false)
gui.SetStyle(gui.SCROLLBAR, gui.SLIDER_PADDING, style)
style = boolToint32( gui.CheckBox(rl.Rectangle{565, 280, 20, 20}, "ARROWS_VISIBLE", int32Tobool(gui.GetStyle(gui.SCROLLBAR, gui.ARROWS_VISIBLE))))
gui.SetStyle(gui.SCROLLBAR, gui.ARROWS_VISIBLE, style)
style = gui.GetStyle(gui.SCROLLBAR, gui.SLIDER_PADDING)
gui.Label(rl.Rectangle{555, 325, 110, 10}, "SLIDER_PADDING")
gui.Spinner(rl.Rectangle{670, 320, 90, 20}, "", &style, 0, 14, false)
gui.SetStyle(gui.SCROLLBAR, gui.SLIDER_PADDING, style)
style = gui.GetStyle(gui.SCROLLBAR, gui.SLIDER_WIDTH)
gui.Label(rl.Rectangle{555, 350, 110, 10}, "SLIDER_WIDTH")
gui.Spinner(rl.Rectangle{670, 345, 90, 20}, "", &style, 2, 100, false)
gui.SetStyle(gui.SCROLLBAR, gui.SLIDER_WIDTH, style)
var text string
if gui.GetStyle(gui.LISTVIEW, gui.SCROLLBAR_SIDE) == gui.SCROLLBAR_LEFT_SIDE {
text = "SCROLLBAR: LEFT"
} else {
text = "SCROLLBAR: RIGHT"
}
style = boolToint32( gui.Toggle(rl.Rectangle{560, 110, 200, 35}, text, int32Tobool(gui.GetStyle(gui.LISTVIEW, gui.SCROLLBAR_SIDE))))
gui.SetStyle(gui.LISTVIEW, gui.SCROLLBAR_SIDE, style)
//----------------------------------------------------------
// ScrollBar style controls
//----------------------------------------------------------
gui.GroupBox(rl.Rectangle{550, 20, 220, 135}, "SCROLLPANEL STYLE")
style = gui.GetStyle(gui.LISTVIEW, gui.SCROLLBAR_WIDTH)
gui.Label(rl.Rectangle{555, 35, 110, 10}, "SCROLLBAR_WIDTH")
gui.Spinner(rl.Rectangle{670, 30, 90, 20}, "", &style, 6, 30, false)
gui.SetStyle(gui.LISTVIEW, gui.SCROLLBAR_WIDTH, style)
style = gui.GetStyle(gui.DEFAULT, gui.BORDER_WIDTH)
gui.Label(rl.Rectangle{555, 60, 110, 10}, "BORDER_WIDTH")
gui.Spinner(rl.Rectangle{670, 55, 90, 20}, "", &style, 0, 20, false)
gui.SetStyle(gui.DEFAULT, gui.BORDER_WIDTH, style)
//----------------------------------------------------------
}
func boolToint32(b bool) int32 {
if b {
return 1
}
return 0
}
func int32Tobool(v int32) bool {
return 0 < v
}