Update C sources, add new functions

This commit is contained in:
Milan Nikolic 2017-02-10 11:28:19 +01:00
parent ac3cb63287
commit 2f90318d30
17 changed files with 332 additions and 242 deletions

View file

@ -79,7 +79,7 @@ static int GetCharIndex(SpriteFont font, int letter);
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load spritefont from TTF data
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
extern void LoadDefaultFont(void);
extern void UnloadDefaultFont(void);
@ -92,7 +92,7 @@ extern void LoadDefaultFont(void)
// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
// http://www.utf8-chartable.de/unicode-utf8-table.pl
defaultFont.numChars = 224; // Number of chars included in our default font
defaultFont.charsCount = 224; // Number of chars included in our default font
// Default font is directly defined here (data generated from a sprite font image)
// This way, we reconstruct SpriteFont without creating large global variables
@ -189,29 +189,27 @@ extern void LoadDefaultFont(void)
defaultFont.texture = LoadTextureFromImage(image);
UnloadImage(image);
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
//------------------------------------------------------------------------------
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
// This memory should be freed at end! --> Done on CloseWindow()
defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
// Allocate space for our characters info data
// NOTE: This memory should be freed at end! --> CloseWindow()
defaultFont.chars = (CharInfo *)malloc(defaultFont.charsCount*sizeof(CharInfo));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
for (int i = 0; i < defaultFont.numChars; i++)
for (int i = 0; i < defaultFont.charsCount; i++)
{
defaultFont.charValues[i] = 32 + i; // First char is 32
defaultFont.chars[i].value = 32 + i; // First char is 32
defaultFont.charRecs[i].x = currentPosX;
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.charRecs[i].width = charsWidth[i];
defaultFont.charRecs[i].height = charsHeight;
defaultFont.chars[i].rec.x = currentPosX;
defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.width = charsWidth[i];
defaultFont.chars[i].rec.height = charsHeight;
testPosX += (defaultFont.charRecs[i].width + charsDivisor);
testPosX += (defaultFont.chars[i].rec.width + charsDivisor);
if (testPosX >= defaultFont.texture.width)
{
@ -219,17 +217,18 @@ extern void LoadDefaultFont(void)
currentPosX = 2*charsDivisor + charsWidth[i];
testPosX = currentPosX;
defaultFont.charRecs[i].x = charsDivisor;
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.x = charsDivisor;
defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
}
else currentPosX = testPosX;
// NOTE: On default font character offsets and xAdvance are not required
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
defaultFont.charAdvanceX[i] = 0;
defaultFont.chars[i].offsetX = 0;
defaultFont.chars[i].offsetY = 0;
defaultFont.chars[i].advanceX = 0;
}
defaultFont.size = defaultFont.charRecs[0].height;
defaultFont.baseSize = defaultFont.chars[0].rec.height;
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
}
@ -237,10 +236,7 @@ extern void LoadDefaultFont(void)
extern void UnloadDefaultFont(void)
{
UnloadTexture(defaultFont.texture);
free(defaultFont.charValues);
free(defaultFont.charRecs);
free(defaultFont.charOffsets);
free(defaultFont.charAdvanceX);
free(defaultFont.chars);
}
// Get the default font, useful to be used with extended parameters
@ -260,9 +256,37 @@ SpriteFont LoadSpriteFont(const char *fileName)
SpriteFont spriteFont = { 0 };
// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
else if (strcmp(GetExtension(fileName),"rres") == 0)
{
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
RRESData rres = LoadResource(fileName);
// Load sprite font texture
/*
if (rres.type == RRES_FONT_IMAGE)
{
// NOTE: Parameters for RRES_FONT_IMAGE type are: width, height, format, mipmaps
Image image = LoadImagePro(rres.data, rres.param1, rres.param2, rres.param3);
spriteFont.texture = LoadTextureFromImage(image);
UnloadImage(image);
}
// Load sprite characters data
if (rres.type == RRES_FONT_CHARDATA)
{
// NOTE: Parameters for RRES_FONT_CHARDATA type are: fontSize, charsCount
spriteFont.baseSize = rres.param1;
spriteFont.charsCount = rres.param2;
spriteFont.chars = rres.data;
}
*/
// TODO: Do not free rres.data memory (chars info data!)
UnloadResource(rres);
}
else
{
Image image = LoadImage(fileName);
@ -283,13 +307,13 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Load SpriteFont from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
SpriteFont spriteFont = { 0 };
if (strcmp(GetExtension(fileName),"ttf") == 0)
{
if ((fontChars == NULL) || (numChars == 0))
if ((fontChars == NULL) || (charsCount == 0))
{
int totalChars = 95; // Default charset [32..126]
@ -299,7 +323,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, i
spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
}
else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars);
else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
}
if (spriteFont.texture.id == 0)
@ -318,10 +342,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
if (spriteFont.texture.id != defaultFont.texture.id)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.charValues);
free(spriteFont.charRecs);
free(spriteFont.charOffsets);
free(spriteFont.charAdvanceX);
free(spriteFont.chars);
TraceLog(DEBUG, "Unloaded sprite font data");
}
@ -357,7 +378,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
unsigned char letter; // Current character
int index; // Index position in sprite font
scaleFactor = fontSize/spriteFont.size;
scaleFactor = fontSize/spriteFont.baseSize;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
@ -367,7 +388,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
if ((unsigned char)text[i] == '\n')
{
// NOTE: Fixed line spacing of 1.5 lines
textOffsetY += (int)((spriteFont.size + spriteFont.size/2)*scaleFactor);
textOffsetY += (int)((spriteFont.baseSize + spriteFont.baseSize/2)*scaleFactor);
textOffsetX = 0;
}
else
@ -388,14 +409,14 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
}
else index = GetCharIndex(spriteFont, (int)text[i]);
DrawTexturePro(spriteFont.texture, spriteFont.charRecs[index],
(Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[index].x*scaleFactor,
position.y + textOffsetY + spriteFont.charOffsets[index].y*scaleFactor,
spriteFont.charRecs[index].width*scaleFactor,
spriteFont.charRecs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
spriteFont.chars[index].rec.width*scaleFactor,
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
if (spriteFont.charAdvanceX[index] == 0) textOffsetX += (int)(spriteFont.charRecs[index].width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.charAdvanceX[index]*scaleFactor + spacing);
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);
}
}
}
@ -466,8 +487,8 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
float textWidth = 0;
float tempTextWidth = 0; // Used to count longer text line width
float textHeight = (float)spriteFont.size;
float scaleFactor = fontSize/(float)spriteFont.size;
float textHeight = (float)spriteFont.baseSize;
float scaleFactor = fontSize/(float)spriteFont.baseSize;
for (int i = 0; i < len; i++)
{
@ -477,15 +498,15 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
{
int index = GetCharIndex(spriteFont, (int)text[i]);
if (spriteFont.charAdvanceX[index] != 0) textWidth += spriteFont.charAdvanceX[index];
else textWidth += (spriteFont.charRecs[index].width + spriteFont.charOffsets[index].x);
if (spriteFont.chars[index].advanceX != 0) textWidth += spriteFont.chars[index].advanceX;
else textWidth += (spriteFont.chars[index].rec.width + spriteFont.chars[index].offsetX);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
textHeight += ((float)spriteFont.size*1.5f); // NOTE: Fixed line spacing of 1.5 lines
textHeight += ((float)spriteFont.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
}
if (tempLen < lenCounter) tempLen = lenCounter;
@ -518,9 +539,9 @@ static int GetCharIndex(SpriteFont font, int letter)
#if defined(UNORDERED_CHARSET)
int index = 0;
for (int i = 0; i < font.numChars; i++)
for (int i = 0; i < font.charsCount; i++)
{
if (font.charValues[i] == letter)
if (font.chars[i].value == letter)
{
index = i;
break;
@ -621,28 +642,26 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
SpriteFont spriteFont = { 0 };
spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
spriteFont.numChars = index;
spriteFont.charsCount = index;
UnloadImage(fontClear); // Unload processed image once converted to texture
// We got tempCharValues and tempCharsRecs populated with chars data
// Now we move temp data to sized charValues and charRecs arrays
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
for (int i = 0; i < spriteFont.numChars; i++)
for (int i = 0; i < spriteFont.charsCount; i++)
{
spriteFont.charValues[i] = tempCharValues[i];
spriteFont.charRecs[i] = tempCharRecs[i];
spriteFont.chars[i].value = tempCharValues[i];
spriteFont.chars[i].rec = tempCharRecs[i];
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
spriteFont.chars[i].offsetX = 0;
spriteFont.chars[i].offsetY = 0;
spriteFont.chars[i].advanceX = 0;
}
spriteFont.size = spriteFont.charRecs[0].height;
spriteFont.baseSize = spriteFont.chars[0].rec.height;
TraceLog(INFO, "Image file loaded correctly as SpriteFont");
@ -672,6 +691,8 @@ static SpriteFont LoadRBMF(const char *fileName)
SpriteFont spriteFont = { 0 };
// REMOVE SOON!!!
/*
rbmfInfoHeader rbmfHeader;
unsigned int *rbmfFileData = NULL;
unsigned char *rbmfCharWidthData = NULL;
@ -737,29 +758,27 @@ static SpriteFont LoadRBMF(const char *fileName)
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
for (int i = 0; i < spriteFont.numChars; i++)
for (int i = 0; i < spriteFont.charsCount; i++)
{
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
spriteFont.chars[i].value = (int)rbmfHeader.firstChar + i;
spriteFont.charRecs[i].x = currentPosX;
spriteFont.charRecs[i].y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
spriteFont.chars[i].rec.x = currentPosX;
spriteFont.chars[i].rec.y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.chars[i].rec.width = (int)rbmfCharWidthData[i];
spriteFont.chars[i].rec.height = (int)rbmfHeader.charHeight;
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
spriteFont.chars[i].offsetX = 0;
spriteFont.chars[i].offsetY = 0;
spriteFont.chars[i].advanceX = 0;
testPosX += (spriteFont.charRecs[i].width + charsDivisor);
testPosX += (spriteFont.chars[i].rec.width + charsDivisor);
if (testPosX > spriteFont.texture.width)
{
@ -767,13 +786,13 @@ static SpriteFont LoadRBMF(const char *fileName)
currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
testPosX = currentPosX;
spriteFont.charRecs[i].x = charsDivisor;
spriteFont.charRecs[i].y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
spriteFont.chars[i].rec.x = charsDivisor;
spriteFont.chars[i].rec.y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
}
spriteFont.size = spriteFont.charRecs[0].height;
spriteFont.baseSize = spriteFont.charRecs[0].height;
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
}
@ -782,6 +801,7 @@ static SpriteFont LoadRBMF(const char *fileName)
free(rbmfFileData); // Now we can free loaded data from RAM memory
free(rbmfCharWidthData);
*/
return spriteFont;
}
@ -800,7 +820,7 @@ static SpriteFont LoadBMFont(const char *fileName)
int fontSize = 0;
int texWidth, texHeight;
char texFileName[128];
int numChars = 0;
int charsCount = 0;
int base; // Useless data
@ -834,9 +854,9 @@ static SpriteFont LoadBMFont(const char *fileName)
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &numChars);
sscanf(searchPoint, "count=%i", &charsCount);
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, charsCount);
// Compose correct path using route of .fnt file (fileName) and texFileName
char *texPath = NULL;
@ -868,12 +888,9 @@ static SpriteFont LoadBMFont(const char *fileName)
}
else font.texture = LoadTextureFromImage(imFont);
font.size = fontSize;
font.numChars = numChars;
font.charValues = (int *)malloc(numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
font.baseSize = fontSize;
font.charsCount = charsCount;
font.chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
UnloadImage(imFont);
@ -881,17 +898,18 @@ static SpriteFont LoadBMFont(const char *fileName)
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
for (int i = 0; i < numChars; i++)
for (int i = 0; i < charsCount; i++)
{
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
// Save data properly in sprite font
font.charValues[i] = charId;
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
font.charAdvanceX[i] = charAdvanceX;
font.chars[i].value = charId;
font.chars[i].rec = (Rectangle){ charX, charY, charWidth, charHeight };
font.chars[i].offsetX = charOffsetX;
font.chars[i].offsetY = charOffsetY;
font.chars[i].advanceX = charAdvanceX;
}
fclose(fntFile);
@ -908,21 +926,21 @@ static SpriteFont LoadBMFont(const char *fileName)
// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
// NOTE: Font texture size is predicted (being as much conservative as possible)
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
// Calculate next power-of-two value
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)numChars));
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)charsCount));
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
TraceLog(INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount);
SpriteFont font = { 0 };
@ -941,7 +959,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
// TODO: Replace this function by a proper packing method and support random chars order,
// we already receive a list (fontChars) with the ordered expected characters
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], numChars, charData);
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], charsCount, charData);
//if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font");
@ -973,24 +991,22 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
UnloadImage(image); // Unloads dataGrayAlpha
font.size = fontSize;
font.numChars = numChars;
font.charValues = (int *)malloc(font.numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
font.baseSize = fontSize;
font.charsCount = charsCount;
font.chars = (CharInfo *)malloc(font.charsCount*sizeof(CharInfo));
for (int i = 0; i < font.numChars; i++)
for (int i = 0; i < font.charsCount; i++)
{
font.charValues[i] = fontChars[i];
font.chars[i].value = fontChars[i];
font.charRecs[i].x = (int)charData[i].x0;
font.charRecs[i].y = (int)charData[i].y0;
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
font.chars[i].rec.x = (int)charData[i].x0;
font.chars[i].rec.y = (int)charData[i].y0;
font.chars[i].rec.width = (int)charData[i].x1 - (int)charData[i].x0;
font.chars[i].rec.height = (int)charData[i].y1 - (int)charData[i].y0;
font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
font.charAdvanceX[i] = (int)charData[i].xadvance;
font.chars[i].offsetX = charData[i].xoff;
font.chars[i].offsetY = charData[i].yoff;
font.chars[i].advanceX = (int)charData[i].xadvance;
}
free(charData);