Update C sources, add new functions

This commit is contained in:
Milan Nikolic 2017-02-10 11:28:19 +01:00
parent ac3cb63287
commit 2f90318d30
17 changed files with 332 additions and 242 deletions

View file

@ -128,7 +128,7 @@ typedef struct MusicData {
AudioStream stream; // Audio stream (double buffering)
bool loop; // Repeat music after finish (loop)
int loopCount; // Loops count (times music repeats), -1 means infinite loop
unsigned int totalSamples; // Total number of samples
unsigned int samplesLeft; // Number of samples left to end
} MusicData;
@ -182,9 +182,11 @@ void InitAudioDevice(void)
TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER));
// Listener definition (just for 2D)
alListener3f(AL_POSITION, 0, 0, 0);
alListener3f(AL_VELOCITY, 0, 0, 0);
alListener3f(AL_ORIENTATION, 0, 0, -1);
alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alListener3f(AL_ORIENTATION, 0.0f, 0.0f, -1.0f);
alListenerf(AL_GAIN, 1.0f);
}
}
}
@ -221,6 +223,15 @@ bool IsAudioDeviceReady(void)
}
}
// Set master volume (listener)
void SetMasterVolume(float volume)
{
if (volume < 0.0f) volume = 0.0f;
else if (volume > 1.0f) volume = 1.0f;
alListenerf(AL_GAIN, volume);
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------
@ -318,10 +329,10 @@ Sound LoadSoundFromWave(Wave wave)
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcef(source, AL_PITCH, 1.0f);
alSourcef(source, AL_GAIN, 1.0f);
alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
@ -626,7 +637,7 @@ Music LoadMusicStream(const char *fileName)
music->totalSamples = (unsigned int)stb_vorbis_stream_length_in_samples(music->ctxOgg); // Independent by channel
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_AUDIO_OGG;
music->loop = true; // We loop by default
music->loopCount = -1; // Infinite loop by default
TraceLog(DEBUG, "[%s] FLAC total samples: %i", fileName, music->totalSamples);
TraceLog(DEBUG, "[%s] OGG sample rate: %i", fileName, info.sample_rate);
@ -645,7 +656,7 @@ Music LoadMusicStream(const char *fileName)
music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount/music->ctxFlac->channels;
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_AUDIO_FLAC;
music->loop = true; // We loop by default
music->loopCount = -1; // Infinite loop by default
TraceLog(DEBUG, "[%s] FLAC total samples: %i", fileName, music->totalSamples);
TraceLog(DEBUG, "[%s] FLAC sample rate: %i", fileName, music->ctxFlac->sampleRate);
@ -659,14 +670,14 @@ Music LoadMusicStream(const char *fileName)
if (!result) // XM context created successfully
{
jar_xm_set_max_loop_count(music->ctxXm, 0); // Set infinite number of loops
jar_xm_set_max_loop_count(music->ctxXm, 0); // Set infinite number of loops
// NOTE: Only stereo is supported for XM
music->stream = InitAudioStream(48000, 16, 2);
music->totalSamples = (unsigned int)jar_xm_get_remaining_samples(music->ctxXm);
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_MODULE_XM;
music->loop = true;
music->loopCount = -1; // Infinite loop by default
TraceLog(DEBUG, "[%s] XM number of samples: %i", fileName, music->totalSamples);
TraceLog(DEBUG, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
@ -683,7 +694,7 @@ Music LoadMusicStream(const char *fileName)
music->totalSamples = (unsigned int)jar_mod_max_samples(&music->ctxMod);
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_MODULE_MOD;
music->loop = true;
music->loopCount = -1; // Infinite loop by default
TraceLog(DEBUG, "[%s] MOD number of samples: %i", fileName, music->samplesLeft);
TraceLog(DEBUG, "[%s] MOD track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
@ -807,7 +818,13 @@ void UpdateMusicStream(Music music)
if (!active)
{
StopMusicStream(music); // Stop music (and reset)
if (music->loop) PlayMusicStream(music); // Play again
// Decrease loopCount to stop when required
if (music->loopCount > 0)
{
music->loopCount--; // Decrease loop count
PlayMusicStream(music); // Play again
}
}
else
{
@ -845,6 +862,13 @@ void SetMusicPitch(Music music, float pitch)
alSourcef(music->stream.source, AL_PITCH, pitch);
}
// Set music loop count (loop repeats)
// NOTE: If set to -1, means infinite loop
void SetMusicLoopCount(Music music, float count)
{
music->loopCount = count;
}
// Get music time length (in seconds)
float GetMusicTimeLength(Music music)
{
@ -904,10 +928,10 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
// Create an audio source
alGenSources(1, &stream.source);
alSourcef(stream.source, AL_PITCH, 1);
alSourcef(stream.source, AL_GAIN, 1);
alSource3f(stream.source, AL_POSITION, 0, 0, 0);
alSource3f(stream.source, AL_VELOCITY, 0, 0, 0);
alSourcef(stream.source, AL_PITCH, 1.0f);
alSourcef(stream.source, AL_GAIN, 1.0f);
alSource3f(stream.source, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(stream.source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
// Create Buffers (double buffering)
alGenBuffers(MAX_STREAM_BUFFERS, stream.buffers);

View file

@ -112,6 +112,12 @@ func IsAudioDeviceReady() bool {
return v
}
// Set master volume (listener)
func SetMasterVolume(volume float32) {
cvolume := (C.float)(volume)
C.SetMasterVolume(cvolume)
}
// Load wave data from file into RAM
func LoadWave(fileName string) Wave {
cfileName := C.CString(fileName)
@ -321,6 +327,14 @@ func SetMusicPitch(music Music, pitch float32) {
C.SetMusicPitch(cmusic, cpitch)
}
// Set music loop count (loop repeats)
// NOTE: If set to -1, means infinite loop
func SetMusicLoopCount(music Music, count float32) {
cmusic := *(*C.Music)(unsafe.Pointer(&music))
ccount := (C.float)(count)
C.SetMusicLoopCount(cmusic, ccount)
}
// Get music time length (in seconds)
func GetMusicTimeLength(music Music) float32 {
cmusic := *(*C.Music)(unsafe.Pointer(&music))

View file

@ -109,6 +109,7 @@ extern "C" { // Prevents name mangling of functions
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
void SetMasterVolume(float volume); // Set master volume (listener)
Wave LoadWave(const char *fileName); // Load wave data from file
Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
@ -138,6 +139,7 @@ void ResumeMusicStream(Music music); // Resume playin
bool IsMusicPlaying(Music music); // Check if music is playing
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)

View file

@ -524,7 +524,7 @@ bool IsWindowMinimized(void)
#endif
}
// Fullscreen toggle
// Fullscreen toggle (only PLATFORM_DESKTOP)
void ToggleFullscreen(void)
{
#if defined(PLATFORM_DESKTOP)
@ -540,6 +540,25 @@ void ToggleFullscreen(void)
#endif
}
// Set icon for window (only PLATFORM_DESKTOP)
void SetWindowIcon(Image image)
{
#if defined(PLATFORM_DESKTOP)
ImageFormat(&image, UNCOMPRESSED_R8G8B8A8);
GLFWimage icon[1];
icon[0].width = image.width;
icon[0].height = image.height;
icon[0].pixels = (unsigned char *)image.data;
// NOTE: We only support one image icon
glfwSetWindowIcon(window, 1, icon);
// TODO: Support multi-image icons --> image.mipmaps
#endif
}
// Get current screen width
int GetScreenWidth(void)
{

View file

@ -484,6 +484,12 @@ func ToggleFullscreen() {
C.ToggleFullscreen()
}
// Set icon for window (only PLATFORM_DESKTOP)
func SetWindowIcon(image Image) {
cimage := image.cptr()
C.SetWindowIcon(*cimage)
}
// Get current screen width
func GetScreenWidth() int32 {
ret := C.GetScreenWidth()

View file

@ -584,7 +584,7 @@ Mesh LoadMesh(const char *fileName)
if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded");
else rlglLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
// TODO: Initialize default mesh data in case loading fails, maybe a cube?
return mesh;
@ -607,7 +607,7 @@ Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color
mesh.indices = NULL;
rlglLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
return mesh;
}
@ -668,7 +668,7 @@ Model LoadCubicmap(Image cubicmap)
return model;
}
// Unload mesh from memory (RAM and/or VRAM)
void UnloadMesh(Mesh *mesh)
{
@ -1438,34 +1438,34 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh)
int triangleCount = mesh->vertexCount/3;
// Test against all triangles in mesh
for (int i = 0; i < triangleCount; i++)
for (int i = 0; i < triangleCount; i++)
{
Vector3 a, b, c;
Vector3 *vertdata = (Vector3 *)mesh->vertices;
if (mesh->indices)
if (mesh->indices)
{
a = vertdata[mesh->indices[i*3 + 0]];
b = vertdata[mesh->indices[i*3 + 1]];
c = vertdata[mesh->indices[i*3 + 2]];
}
else
{
c = vertdata[mesh->indices[i*3 + 2]];
}
else
{
a = vertdata[i*3 + 0];
b = vertdata[i*3 + 1];
c = vertdata[i*3 + 2];
}
RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, a, b, c);
if (triHitInfo.hit)
if (triHitInfo.hit)
{
// Save the closest hit triangle
if ((!result.hit) || (result.distance > triHitInfo.distance)) result = triHitInfo;
}
}
return result;
return result;
}
// Get collision info between ray and triangle
@ -1478,44 +1478,44 @@ RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
Vector3 p, q, tv;
float det, invDet, u, v, t;
RayHitInfo result = {0};
// Find vectors for two edges sharing V1
edge1 = VectorSubtract(p2, p1);
edge2 = VectorSubtract(p3, p1);
// Begin calculating determinant - also used to calculate u parameter
p = VectorCrossProduct(ray.direction, edge2);
// If determinant is near zero, ray lies in plane of triangle or ray is parallel to plane of triangle
det = VectorDotProduct(edge1, p);
// Avoid culling!
if ((det > -EPSILON) && (det < EPSILON)) return result;
invDet = 1.0f/det;
// Calculate distance from V1 to ray origin
tv = VectorSubtract(ray.position, p1);
// Calculate u parameter and test bound
u = VectorDotProduct(tv, p)*invDet;
// The intersection lies outside of the triangle
if ((u < 0.0f) || (u > 1.0f)) return result;
// Prepare to test v parameter
q = VectorCrossProduct(tv, edge1);
// Calculate V parameter and test bound
v = VectorDotProduct(ray.direction, q)*invDet;
// The intersection lies outside of the triangle
if ((v < 0.0f) || ((u + v) > 1.0f)) return result;
t = VectorDotProduct(edge2, q)*invDet;
if (t > EPSILON)
{
if (t > EPSILON)
{
// Ray hit, get hit point and normal
result.hit = true;
result.distance = t;
@ -1523,10 +1523,10 @@ RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
result.hitNormal = VectorCrossProduct(edge1, edge2);
VectorNormalize(&result.hitNormal);
Vector3 rayDir = ray.direction;
VectorScale(&rayDir, t);
VectorScale(&rayDir, t);
result.hitPosition = VectorAdd(ray.position, rayDir);
}
return result;
}
@ -1540,8 +1540,8 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
if (fabsf(ray.direction.y) > EPSILON)
{
float t = (ray.position.y - groundHeight)/-ray.direction.y;
if (t >= 0.0)
if (t >= 0.0)
{
Vector3 rayDir = ray.direction;
VectorScale(&rayDir, t);
@ -1551,7 +1551,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
result.hitPosition = VectorAdd(ray.position, rayDir);
}
}
return result;
}

View file

@ -366,15 +366,21 @@ typedef struct RenderTexture2D {
Texture2D depth; // Depth buffer attachment texture
} RenderTexture2D;
// SpriteFont character info
typedef struct CharInfo {
int value; // Character value (Unicode)
Rectangle rec; // Character rectangle in sprite font
int offsetX; // Character offset X when drawing
int offsetY; // Character offset Y when drawing
int advanceX; // Character advance position X
} CharInfo;
// SpriteFont type, includes texture and charSet array data
typedef struct SpriteFont {
Texture2D texture; // Font texture
int size; // Base size (default chars height)
int numChars; // Number of characters
int *charValues; // Characters values array
Rectangle *charRecs; // Characters rectangles within the texture
Vector2 *charOffsets; // Characters offsets (on drawing)
int *charAdvanceX; // Characters x advance (on drawing)
int baseSize; // Base size (default chars height)
int charsCount; // Number of characters
CharInfo *chars; // Characters info data
} SpriteFont;
// Camera type, defines a camera position/orientation in 3d space
@ -589,21 +595,21 @@ typedef enum {
// rRES data returned when reading a resource, it contains all required data for user (24 byte)
typedef struct {
unsigned int type; // Resource type (4 byte)
unsigned int param1; // Resouce parameter 1 (4 byte)
unsigned int param2; // Resouce parameter 2 (4 byte)
unsigned int param3; // Resouce parameter 3 (4 byte)
unsigned int param4; // Resouce parameter 4 (4 byte)
void *data; // Resource data pointer (4 byte)
} RRESData;
typedef enum {
RRES_RAW = 0,
RRES_IMAGE,
RRES_WAVE,
RRES_VERTEX,
RRES_TEXT
typedef enum {
RRES_RAW = 0,
RRES_IMAGE,
RRES_WAVE,
RRES_VERTEX,
RRES_TEXT
} RRESDataType;
#ifdef __cplusplus
@ -628,6 +634,7 @@ RLAPI void CloseWindow(void); // Close Windo
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
@ -796,7 +803,7 @@ RLAPI Image ImageText(const char *text, int fontSize, Color color);
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
@ -821,7 +828,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
//------------------------------------------------------------------------------------
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
@ -872,15 +879,15 @@ RLAPI Material LoadDefaultMaterial(void);
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
@ -888,7 +895,7 @@ RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
@ -936,6 +943,7 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc
RLAPI void InitAudioDevice(void); // Initialize audio device and context
RLAPI void CloseAudioDevice(void); // Close the audio device and context
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
@ -965,6 +973,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)

View file

@ -251,25 +251,6 @@ typedef unsigned char byte;
float fovy; // Camera field-of-view apperture in Y (degrees)
} Camera;
// Light type
typedef struct LightData {
unsigned int id; // Light unique id
bool enabled; // Light enabled
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
Vector3 position; // Light position
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
Color diffuse; // Light diffuse color
float intensity; // Light intensity level
float coneAngle; // Light cone max angle: LIGHT_SPOT
} LightData, *Light;
// Light types
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
// NOTE 2: Filter is accordingly set for minification and magnification
@ -415,9 +396,6 @@ void EndShaderMode(void); // End custo
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
void DestroyLight(Light light); // Destroy a light and take it out of the list
void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat);

View file

@ -79,7 +79,7 @@ static int GetCharIndex(SpriteFont font, int letter);
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load spritefont from TTF data
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
extern void LoadDefaultFont(void);
extern void UnloadDefaultFont(void);
@ -92,7 +92,7 @@ extern void LoadDefaultFont(void)
// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
// http://www.utf8-chartable.de/unicode-utf8-table.pl
defaultFont.numChars = 224; // Number of chars included in our default font
defaultFont.charsCount = 224; // Number of chars included in our default font
// Default font is directly defined here (data generated from a sprite font image)
// This way, we reconstruct SpriteFont without creating large global variables
@ -189,29 +189,27 @@ extern void LoadDefaultFont(void)
defaultFont.texture = LoadTextureFromImage(image);
UnloadImage(image);
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
//------------------------------------------------------------------------------
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
// This memory should be freed at end! --> Done on CloseWindow()
defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
// Allocate space for our characters info data
// NOTE: This memory should be freed at end! --> CloseWindow()
defaultFont.chars = (CharInfo *)malloc(defaultFont.charsCount*sizeof(CharInfo));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
for (int i = 0; i < defaultFont.numChars; i++)
for (int i = 0; i < defaultFont.charsCount; i++)
{
defaultFont.charValues[i] = 32 + i; // First char is 32
defaultFont.chars[i].value = 32 + i; // First char is 32
defaultFont.charRecs[i].x = currentPosX;
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.charRecs[i].width = charsWidth[i];
defaultFont.charRecs[i].height = charsHeight;
defaultFont.chars[i].rec.x = currentPosX;
defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.width = charsWidth[i];
defaultFont.chars[i].rec.height = charsHeight;
testPosX += (defaultFont.charRecs[i].width + charsDivisor);
testPosX += (defaultFont.chars[i].rec.width + charsDivisor);
if (testPosX >= defaultFont.texture.width)
{
@ -219,17 +217,18 @@ extern void LoadDefaultFont(void)
currentPosX = 2*charsDivisor + charsWidth[i];
testPosX = currentPosX;
defaultFont.charRecs[i].x = charsDivisor;
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.x = charsDivisor;
defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
}
else currentPosX = testPosX;
// NOTE: On default font character offsets and xAdvance are not required
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
defaultFont.charAdvanceX[i] = 0;
defaultFont.chars[i].offsetX = 0;
defaultFont.chars[i].offsetY = 0;
defaultFont.chars[i].advanceX = 0;
}
defaultFont.size = defaultFont.charRecs[0].height;
defaultFont.baseSize = defaultFont.chars[0].rec.height;
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
}
@ -237,10 +236,7 @@ extern void LoadDefaultFont(void)
extern void UnloadDefaultFont(void)
{
UnloadTexture(defaultFont.texture);
free(defaultFont.charValues);
free(defaultFont.charRecs);
free(defaultFont.charOffsets);
free(defaultFont.charAdvanceX);
free(defaultFont.chars);
}
// Get the default font, useful to be used with extended parameters
@ -260,9 +256,37 @@ SpriteFont LoadSpriteFont(const char *fileName)
SpriteFont spriteFont = { 0 };
// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
else if (strcmp(GetExtension(fileName),"rres") == 0)
{
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
RRESData rres = LoadResource(fileName);
// Load sprite font texture
/*
if (rres.type == RRES_FONT_IMAGE)
{
// NOTE: Parameters for RRES_FONT_IMAGE type are: width, height, format, mipmaps
Image image = LoadImagePro(rres.data, rres.param1, rres.param2, rres.param3);
spriteFont.texture = LoadTextureFromImage(image);
UnloadImage(image);
}
// Load sprite characters data
if (rres.type == RRES_FONT_CHARDATA)
{
// NOTE: Parameters for RRES_FONT_CHARDATA type are: fontSize, charsCount
spriteFont.baseSize = rres.param1;
spriteFont.charsCount = rres.param2;
spriteFont.chars = rres.data;
}
*/
// TODO: Do not free rres.data memory (chars info data!)
UnloadResource(rres);
}
else
{
Image image = LoadImage(fileName);
@ -283,13 +307,13 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Load SpriteFont from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
SpriteFont spriteFont = { 0 };
if (strcmp(GetExtension(fileName),"ttf") == 0)
{
if ((fontChars == NULL) || (numChars == 0))
if ((fontChars == NULL) || (charsCount == 0))
{
int totalChars = 95; // Default charset [32..126]
@ -299,7 +323,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, i
spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
}
else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars);
else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
}
if (spriteFont.texture.id == 0)
@ -318,10 +342,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
if (spriteFont.texture.id != defaultFont.texture.id)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.charValues);
free(spriteFont.charRecs);
free(spriteFont.charOffsets);
free(spriteFont.charAdvanceX);
free(spriteFont.chars);
TraceLog(DEBUG, "Unloaded sprite font data");
}
@ -357,7 +378,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
unsigned char letter; // Current character
int index; // Index position in sprite font
scaleFactor = fontSize/spriteFont.size;
scaleFactor = fontSize/spriteFont.baseSize;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
@ -367,7 +388,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
if ((unsigned char)text[i] == '\n')
{
// NOTE: Fixed line spacing of 1.5 lines
textOffsetY += (int)((spriteFont.size + spriteFont.size/2)*scaleFactor);
textOffsetY += (int)((spriteFont.baseSize + spriteFont.baseSize/2)*scaleFactor);
textOffsetX = 0;
}
else
@ -388,14 +409,14 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
}
else index = GetCharIndex(spriteFont, (int)text[i]);
DrawTexturePro(spriteFont.texture, spriteFont.charRecs[index],
(Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[index].x*scaleFactor,
position.y + textOffsetY + spriteFont.charOffsets[index].y*scaleFactor,
spriteFont.charRecs[index].width*scaleFactor,
spriteFont.charRecs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
spriteFont.chars[index].rec.width*scaleFactor,
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
if (spriteFont.charAdvanceX[index] == 0) textOffsetX += (int)(spriteFont.charRecs[index].width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.charAdvanceX[index]*scaleFactor + spacing);
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);
}
}
}
@ -466,8 +487,8 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
float textWidth = 0;
float tempTextWidth = 0; // Used to count longer text line width
float textHeight = (float)spriteFont.size;
float scaleFactor = fontSize/(float)spriteFont.size;
float textHeight = (float)spriteFont.baseSize;
float scaleFactor = fontSize/(float)spriteFont.baseSize;
for (int i = 0; i < len; i++)
{
@ -477,15 +498,15 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
{
int index = GetCharIndex(spriteFont, (int)text[i]);
if (spriteFont.charAdvanceX[index] != 0) textWidth += spriteFont.charAdvanceX[index];
else textWidth += (spriteFont.charRecs[index].width + spriteFont.charOffsets[index].x);
if (spriteFont.chars[index].advanceX != 0) textWidth += spriteFont.chars[index].advanceX;
else textWidth += (spriteFont.chars[index].rec.width + spriteFont.chars[index].offsetX);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
textHeight += ((float)spriteFont.size*1.5f); // NOTE: Fixed line spacing of 1.5 lines
textHeight += ((float)spriteFont.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
}
if (tempLen < lenCounter) tempLen = lenCounter;
@ -518,9 +539,9 @@ static int GetCharIndex(SpriteFont font, int letter)
#if defined(UNORDERED_CHARSET)
int index = 0;
for (int i = 0; i < font.numChars; i++)
for (int i = 0; i < font.charsCount; i++)
{
if (font.charValues[i] == letter)
if (font.chars[i].value == letter)
{
index = i;
break;
@ -621,28 +642,26 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
SpriteFont spriteFont = { 0 };
spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
spriteFont.numChars = index;
spriteFont.charsCount = index;
UnloadImage(fontClear); // Unload processed image once converted to texture
// We got tempCharValues and tempCharsRecs populated with chars data
// Now we move temp data to sized charValues and charRecs arrays
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
for (int i = 0; i < spriteFont.numChars; i++)
for (int i = 0; i < spriteFont.charsCount; i++)
{
spriteFont.charValues[i] = tempCharValues[i];
spriteFont.charRecs[i] = tempCharRecs[i];
spriteFont.chars[i].value = tempCharValues[i];
spriteFont.chars[i].rec = tempCharRecs[i];
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
spriteFont.chars[i].offsetX = 0;
spriteFont.chars[i].offsetY = 0;
spriteFont.chars[i].advanceX = 0;
}
spriteFont.size = spriteFont.charRecs[0].height;
spriteFont.baseSize = spriteFont.chars[0].rec.height;
TraceLog(INFO, "Image file loaded correctly as SpriteFont");
@ -672,6 +691,8 @@ static SpriteFont LoadRBMF(const char *fileName)
SpriteFont spriteFont = { 0 };
// REMOVE SOON!!!
/*
rbmfInfoHeader rbmfHeader;
unsigned int *rbmfFileData = NULL;
unsigned char *rbmfCharWidthData = NULL;
@ -737,29 +758,27 @@ static SpriteFont LoadRBMF(const char *fileName)
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
for (int i = 0; i < spriteFont.numChars; i++)
for (int i = 0; i < spriteFont.charsCount; i++)
{
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
spriteFont.chars[i].value = (int)rbmfHeader.firstChar + i;
spriteFont.charRecs[i].x = currentPosX;
spriteFont.charRecs[i].y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
spriteFont.chars[i].rec.x = currentPosX;
spriteFont.chars[i].rec.y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.chars[i].rec.width = (int)rbmfCharWidthData[i];
spriteFont.chars[i].rec.height = (int)rbmfHeader.charHeight;
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
spriteFont.chars[i].offsetX = 0;
spriteFont.chars[i].offsetY = 0;
spriteFont.chars[i].advanceX = 0;
testPosX += (spriteFont.charRecs[i].width + charsDivisor);
testPosX += (spriteFont.chars[i].rec.width + charsDivisor);
if (testPosX > spriteFont.texture.width)
{
@ -767,13 +786,13 @@ static SpriteFont LoadRBMF(const char *fileName)
currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
testPosX = currentPosX;
spriteFont.charRecs[i].x = charsDivisor;
spriteFont.charRecs[i].y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
spriteFont.chars[i].rec.x = charsDivisor;
spriteFont.chars[i].rec.y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
}
spriteFont.size = spriteFont.charRecs[0].height;
spriteFont.baseSize = spriteFont.charRecs[0].height;
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
}
@ -782,6 +801,7 @@ static SpriteFont LoadRBMF(const char *fileName)
free(rbmfFileData); // Now we can free loaded data from RAM memory
free(rbmfCharWidthData);
*/
return spriteFont;
}
@ -800,7 +820,7 @@ static SpriteFont LoadBMFont(const char *fileName)
int fontSize = 0;
int texWidth, texHeight;
char texFileName[128];
int numChars = 0;
int charsCount = 0;
int base; // Useless data
@ -834,9 +854,9 @@ static SpriteFont LoadBMFont(const char *fileName)
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &numChars);
sscanf(searchPoint, "count=%i", &charsCount);
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, charsCount);
// Compose correct path using route of .fnt file (fileName) and texFileName
char *texPath = NULL;
@ -868,12 +888,9 @@ static SpriteFont LoadBMFont(const char *fileName)
}
else font.texture = LoadTextureFromImage(imFont);
font.size = fontSize;
font.numChars = numChars;
font.charValues = (int *)malloc(numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
font.baseSize = fontSize;
font.charsCount = charsCount;
font.chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
UnloadImage(imFont);
@ -881,17 +898,18 @@ static SpriteFont LoadBMFont(const char *fileName)
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
for (int i = 0; i < numChars; i++)
for (int i = 0; i < charsCount; i++)
{
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
// Save data properly in sprite font
font.charValues[i] = charId;
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
font.charAdvanceX[i] = charAdvanceX;
font.chars[i].value = charId;
font.chars[i].rec = (Rectangle){ charX, charY, charWidth, charHeight };
font.chars[i].offsetX = charOffsetX;
font.chars[i].offsetY = charOffsetY;
font.chars[i].advanceX = charAdvanceX;
}
fclose(fntFile);
@ -908,21 +926,21 @@ static SpriteFont LoadBMFont(const char *fileName)
// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
// NOTE: Font texture size is predicted (being as much conservative as possible)
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
// Calculate next power-of-two value
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)numChars));
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)charsCount));
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
TraceLog(INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount);
SpriteFont font = { 0 };
@ -941,7 +959,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
// TODO: Replace this function by a proper packing method and support random chars order,
// we already receive a list (fontChars) with the ordered expected characters
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], numChars, charData);
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], charsCount, charData);
//if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font");
@ -973,24 +991,22 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
UnloadImage(image); // Unloads dataGrayAlpha
font.size = fontSize;
font.numChars = numChars;
font.charValues = (int *)malloc(font.numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
font.baseSize = fontSize;
font.charsCount = charsCount;
font.chars = (CharInfo *)malloc(font.charsCount*sizeof(CharInfo));
for (int i = 0; i < font.numChars; i++)
for (int i = 0; i < font.charsCount; i++)
{
font.charValues[i] = fontChars[i];
font.chars[i].value = fontChars[i];
font.charRecs[i].x = (int)charData[i].x0;
font.charRecs[i].y = (int)charData[i].y0;
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
font.chars[i].rec.x = (int)charData[i].x0;
font.chars[i].rec.y = (int)charData[i].y0;
font.chars[i].rec.width = (int)charData[i].x1 - (int)charData[i].x0;
font.chars[i].rec.height = (int)charData[i].y1 - (int)charData[i].y0;
font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
font.charAdvanceX[i] = (int)charData[i].xadvance;
font.chars[i].offsetX = charData[i].xoff;
font.chars[i].offsetY = charData[i].yoff;
font.chars[i].advanceX = (int)charData[i].xadvance;
}
free(charData);

View file

@ -7,22 +7,44 @@ package raylib
import "C"
import "unsafe"
// SpriteFont character info
type CharInfo struct {
// Character value (Unicode)
Value int32
// Character rectangle in sprite font
Rec Rectangle
// Character offset X when drawing
OffsetX int32
// Character offset Y when drawing
OffsetY int32
// Character advance position X
AdvanceX int32
}
func (c *CharInfo) cptr() *C.CharInfo {
return (*C.CharInfo)(unsafe.Pointer(c))
}
// Returns new SpriteFont
func NewCharInfo(value int32, rec Rectangle, offsetX, offsetY, advanceX int32) CharInfo {
return CharInfo{value, rec, offsetX, offsetY, advanceX}
}
// Returns new SpriteFont from pointer
func NewCharInfoFromPointer(ptr unsafe.Pointer) CharInfo {
return *(*CharInfo)(ptr)
}
// SpriteFont type, includes texture and charSet array data
type SpriteFont struct {
// Font texture
Texture Texture2D
// Base size (default chars height)
Size int32
BaseSize int32
// Number of characters
NumChars int32
// Characters values array
CharValues []int32
// Characters rectangles within the texture
CharRecs []Rectangle
// Characters offsets (on drawing)
CharOffsets []Vector2
// Characters x advance (on drawing)
CharAdvanceX []int32
CharsCount int32
// Characters info data
Chars *CharInfo
}
func (s *SpriteFont) cptr() *C.SpriteFont {
@ -30,8 +52,8 @@ func (s *SpriteFont) cptr() *C.SpriteFont {
}
// Returns new SpriteFont
func NewSpriteFont(texture Texture2D, size, numChars int32, charValues []int32, charRecs []Rectangle, charOffsets []Vector2, charAdvanceX []int32) SpriteFont {
return SpriteFont{texture, size, numChars, charValues, charRecs, charOffsets, charAdvanceX}
func NewSpriteFont(texture Texture2D, baseSize, charsCount int32, chars *CharInfo) SpriteFont {
return SpriteFont{texture, baseSize, charsCount, chars}
}
// Returns new SpriteFont from pointer
@ -56,13 +78,13 @@ func LoadSpriteFont(fileName string) SpriteFont {
}
// Load a SpriteFont from TTF font with parameters
func LoadSpriteFontTTF(fileName string, fontSize int32, numChars int32, fontChars *int32) SpriteFont {
func LoadSpriteFontTTF(fileName string, fontSize int32, charsCount int32, fontChars *int32) SpriteFont {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cfontSize := (C.int)(fontSize)
cnumChars := (C.int)(numChars)
ccharsCount := (C.int)(charsCount)
cfontChars := (*C.int)(unsafe.Pointer(fontChars))
ret := C.LoadSpriteFontTTF(cfileName, cfontSize, cnumChars, cfontChars)
ret := C.LoadSpriteFontTTF(cfileName, cfontSize, ccharsCount, cfontChars)
v := NewSpriteFontFromPointer(unsafe.Pointer(&ret))
return v
}

View file

@ -1064,7 +1064,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
int length = strlen(text);
int posX = 0;
Vector2 imSize = MeasureTextEx(font, text, font.size, spacing);
Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
// NOTE: GetTextureData() not available in OpenGL ES
Image imFont = GetTextureData(font.texture);
@ -1080,7 +1080,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
for (int i = 0; i < length; i++)
{
Rectangle letterRec = font.charRecs[(int)text[i] - 32];
Rectangle letterRec = font.chars[(int)text[i] - 32].rec;
for (int y = letterRec.y; y < (letterRec.y + letterRec.height); y++)
{