Merge pull request #161 from koteyur/patch-1
Physics: fix wrong max float
This commit is contained in:
commit
2f072dc2d2
1 changed files with 4 additions and 5 deletions
|
@ -118,7 +118,6 @@ const (
|
|||
penetrationAllowance = 0.05
|
||||
penetrationCorrection = 0.4
|
||||
|
||||
fltMax = 3.402823466 + 38
|
||||
epsilon = 0.000001
|
||||
)
|
||||
|
||||
|
@ -891,7 +890,7 @@ func (m *manifold) solveCircleToPolygon() {
|
|||
|
||||
// Find edge with minimum penetration
|
||||
// It is the same concept as using support points in solvePolygonToPolygon
|
||||
separation := float32(-fltMax)
|
||||
separation := float32(-math.MaxFloat32)
|
||||
faceNormal := 0
|
||||
vertexData := m.BodyB.Shape.VertexData
|
||||
|
||||
|
@ -1251,7 +1250,7 @@ func (m *manifold) correctPositions() {
|
|||
|
||||
// getSupport - Returns the extreme point along a direction within a polygon
|
||||
func getSupport(shape Shape, dir rl.Vector2) rl.Vector2 {
|
||||
bestProjection := float32(-fltMax)
|
||||
bestProjection := float32(-math.MaxFloat32)
|
||||
bestVertex := rl.Vector2{}
|
||||
|
||||
for i := 0; i < shape.VertexData.VertexCount; i++ {
|
||||
|
@ -1270,7 +1269,7 @@ func getSupport(shape Shape, dir rl.Vector2) rl.Vector2 {
|
|||
// findAxisLeastPenetration - Finds polygon shapes axis least penetration
|
||||
func findAxisLeastPenetration(shapeA, shapeB Shape) (int, float32) {
|
||||
bestIndex := 0
|
||||
bestDistance := float32(-fltMax)
|
||||
bestDistance := float32(-math.MaxFloat32)
|
||||
|
||||
dataA := shapeA.VertexData
|
||||
dataB := shapeB.VertexData
|
||||
|
@ -1320,7 +1319,7 @@ func findIncidentFace(v0, v1 *rl.Vector2, ref, inc Shape, index int) {
|
|||
|
||||
// Find most anti-normal face on polygon
|
||||
incidentFace := 0
|
||||
minDot := float32(fltMax)
|
||||
minDot := float32(math.MaxFloat32)
|
||||
|
||||
for i := 0; i < incData.VertexCount; i++ {
|
||||
dot := rl.Vector2DotProduct(referenceNormal, incData.Normals[i])
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue