add more models examples

This commit is contained in:
unkl nik 2023-10-27 22:06:20 +02:00
parent aa476e0a1c
commit 2e1cd4fca0
2 changed files with 177 additions and 0 deletions

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package main
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1280)
screenHeight := int32(720)
numModels := 8
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation")
camera := rl.Camera{}
camera.Position = rl.NewVector3(10.0, 5.0, 10.0)
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Projection = rl.CameraPerspective
checked := rl.GenImageChecked(2, 2, 1, 1, rl.Black, rl.Red)
texture := rl.LoadTextureFromImage(checked)
rl.UnloadImage(checked)
models := make([]rl.Model, numModels)
models[0] = rl.LoadModelFromMesh(rl.GenMeshPlane(2, 2, 4, 3))
models[1] = rl.LoadModelFromMesh(rl.GenMeshCube(2, 1, 2))
models[2] = rl.LoadModelFromMesh(rl.GenMeshSphere(2, 32, 32))
models[3] = rl.LoadModelFromMesh(rl.GenMeshHemiSphere(2, 16, 16))
models[4] = rl.LoadModelFromMesh(rl.GenMeshCylinder(1, 2, 16))
models[5] = rl.LoadModelFromMesh(rl.GenMeshTorus(0.25, 4, 16, 32))
models[6] = rl.LoadModelFromMesh(rl.GenMeshKnot(1, 2, 16, 128))
models[7] = rl.LoadModelFromMesh(rl.GenMeshPoly(5, 2))
for i := 0; i < numModels; i++ {
rl.SetMaterialTexture(models[i].Materials, rl.MapDiffuse, texture)
}
position := rl.Vector3Zero()
currentModel := 0
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera, rl.CameraOrbital)
if rl.IsKeyPressed(rl.KeyUp) {
currentModel++
if currentModel >= numModels {
currentModel = 0
}
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode3D(camera)
rl.DrawModel(models[currentModel], position, 1, rl.White)
rl.DrawGrid(10, 1)
rl.EndMode3D()
rl.DrawRectangle(10, 10, 310, 30, rl.Fade(rl.SkyBlue, 0.5))
rl.DrawRectangleLines(10, 10, 310, 30, rl.Fade(rl.DarkBlue, 0.5))
rl.DrawText("UP ARROW KEY TO CHANGE MODELS", 20, 20, 10, rl.Blue)
txt := "PLANE"
switch currentModel {
case 1:
txt = "CUBE"
case 2:
txt = "SPHERE"
case 3:
txt = "HEMISPHERE"
case 4:
txt = "CYLINDER"
case 5:
txt = "TORUS"
case 6:
txt = "KNOT"
case 7:
txt = "POLY"
}
txtlen := rl.MeasureText(txt, 20)
rl.DrawText(txt, screenWidth/2-txtlen/2, 10, 20, rl.DarkBlue)
rl.EndDrawing()
}
rl.UnloadTexture(texture)
for i := 0; i < numModels; i++ {
rl.UnloadModel(models[i])
}
rl.CloseWindow()
}

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package main
import (
"math"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1280)
screenHeight := int32(720)
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes")
camera := rl.Camera{}
camera.Position = rl.NewVector3(30.0, 20.0, 30.0)
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 70.0
camera.Projection = rl.CameraPerspective
numBloks := 15
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
time := rl.GetTime()
scale := (2 + float32(math.Sin(time))) * 0.7
camTime := time * 0.3
camera.Position.X = float32(math.Cos(camTime)) * 40
camera.Position.Z = float32(math.Sin(camTime)) * 40
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode3D(camera)
rl.DrawGrid(10, 5)
for x := 0; x < numBloks; x++ {
for y := 0; y < numBloks; y++ {
for z := 0; z < numBloks; z++ {
blockScale := float32((x + y + z)) / 30
scatter := math.Sin(float64(blockScale*20) + (time * 4))
cubePos := rl.NewVector3(float32((x-numBloks/2))*(scale*3)+float32(scatter), float32((y-numBloks/2))*(scale*2)+float32(scatter), float32((z-numBloks/2))*(scale*3)+float32(scatter))
cubeColor := rl.ColorFromHSV(float32(((x+y+z)*18)%360), 0.75, 0.9)
cubeSize := (2.4 - scale) * blockScale
rl.DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor)
}
}
}
rl.EndMode3D()
rl.DrawFPS(10, 10)
rl.EndDrawing()
}
rl.CloseWindow()
}