add more models examples

This commit is contained in:
unkl nik 2023-10-27 22:06:20 +02:00
parent aa476e0a1c
commit 2e1cd4fca0
2 changed files with 177 additions and 0 deletions

View file

@ -0,0 +1,75 @@
package main
import (
"math"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1280)
screenHeight := int32(720)
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes")
camera := rl.Camera{}
camera.Position = rl.NewVector3(30.0, 20.0, 30.0)
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 70.0
camera.Projection = rl.CameraPerspective
numBloks := 15
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
time := rl.GetTime()
scale := (2 + float32(math.Sin(time))) * 0.7
camTime := time * 0.3
camera.Position.X = float32(math.Cos(camTime)) * 40
camera.Position.Z = float32(math.Sin(camTime)) * 40
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode3D(camera)
rl.DrawGrid(10, 5)
for x := 0; x < numBloks; x++ {
for y := 0; y < numBloks; y++ {
for z := 0; z < numBloks; z++ {
blockScale := float32((x + y + z)) / 30
scatter := math.Sin(float64(blockScale*20) + (time * 4))
cubePos := rl.NewVector3(float32((x-numBloks/2))*(scale*3)+float32(scatter), float32((y-numBloks/2))*(scale*2)+float32(scatter), float32((z-numBloks/2))*(scale*3)+float32(scatter))
cubeColor := rl.ColorFromHSV(float32(((x+y+z)*18)%360), 0.75, 0.9)
cubeSize := (2.4 - scale) * blockScale
rl.DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor)
}
}
}
rl.EndMode3D()
rl.DrawFPS(10, 10)
rl.EndDrawing()
}
rl.CloseWindow()
}