add more models examples

This commit is contained in:
unkl nik 2023-10-27 22:06:20 +02:00
parent aa476e0a1c
commit 2e1cd4fca0
2 changed files with 177 additions and 0 deletions

View file

@ -0,0 +1,102 @@
package main
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1280)
screenHeight := int32(720)
numModels := 8
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation")
camera := rl.Camera{}
camera.Position = rl.NewVector3(10.0, 5.0, 10.0)
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Projection = rl.CameraPerspective
checked := rl.GenImageChecked(2, 2, 1, 1, rl.Black, rl.Red)
texture := rl.LoadTextureFromImage(checked)
rl.UnloadImage(checked)
models := make([]rl.Model, numModels)
models[0] = rl.LoadModelFromMesh(rl.GenMeshPlane(2, 2, 4, 3))
models[1] = rl.LoadModelFromMesh(rl.GenMeshCube(2, 1, 2))
models[2] = rl.LoadModelFromMesh(rl.GenMeshSphere(2, 32, 32))
models[3] = rl.LoadModelFromMesh(rl.GenMeshHemiSphere(2, 16, 16))
models[4] = rl.LoadModelFromMesh(rl.GenMeshCylinder(1, 2, 16))
models[5] = rl.LoadModelFromMesh(rl.GenMeshTorus(0.25, 4, 16, 32))
models[6] = rl.LoadModelFromMesh(rl.GenMeshKnot(1, 2, 16, 128))
models[7] = rl.LoadModelFromMesh(rl.GenMeshPoly(5, 2))
for i := 0; i < numModels; i++ {
rl.SetMaterialTexture(models[i].Materials, rl.MapDiffuse, texture)
}
position := rl.Vector3Zero()
currentModel := 0
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera, rl.CameraOrbital)
if rl.IsKeyPressed(rl.KeyUp) {
currentModel++
if currentModel >= numModels {
currentModel = 0
}
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode3D(camera)
rl.DrawModel(models[currentModel], position, 1, rl.White)
rl.DrawGrid(10, 1)
rl.EndMode3D()
rl.DrawRectangle(10, 10, 310, 30, rl.Fade(rl.SkyBlue, 0.5))
rl.DrawRectangleLines(10, 10, 310, 30, rl.Fade(rl.DarkBlue, 0.5))
rl.DrawText("UP ARROW KEY TO CHANGE MODELS", 20, 20, 10, rl.Blue)
txt := "PLANE"
switch currentModel {
case 1:
txt = "CUBE"
case 2:
txt = "SPHERE"
case 3:
txt = "HEMISPHERE"
case 4:
txt = "CYLINDER"
case 5:
txt = "TORUS"
case 6:
txt = "KNOT"
case 7:
txt = "POLY"
}
txtlen := rl.MeasureText(txt, 20)
rl.DrawText(txt, screenWidth/2-txtlen/2, 10, 20, rl.DarkBlue)
rl.EndDrawing()
}
rl.UnloadTexture(texture)
for i := 0; i < numModels; i++ {
rl.UnloadModel(models[i])
}
rl.CloseWindow()
}