add more models examples
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2 changed files with 177 additions and 0 deletions
102
examples/models/mesh_generation/main.go
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102
examples/models/mesh_generation/main.go
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package main
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(1280)
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screenHeight := int32(720)
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numModels := 8
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation")
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(10.0, 5.0, 10.0)
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Projection = rl.CameraPerspective
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checked := rl.GenImageChecked(2, 2, 1, 1, rl.Black, rl.Red)
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texture := rl.LoadTextureFromImage(checked)
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rl.UnloadImage(checked)
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models := make([]rl.Model, numModels)
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models[0] = rl.LoadModelFromMesh(rl.GenMeshPlane(2, 2, 4, 3))
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models[1] = rl.LoadModelFromMesh(rl.GenMeshCube(2, 1, 2))
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models[2] = rl.LoadModelFromMesh(rl.GenMeshSphere(2, 32, 32))
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models[3] = rl.LoadModelFromMesh(rl.GenMeshHemiSphere(2, 16, 16))
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models[4] = rl.LoadModelFromMesh(rl.GenMeshCylinder(1, 2, 16))
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models[5] = rl.LoadModelFromMesh(rl.GenMeshTorus(0.25, 4, 16, 32))
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models[6] = rl.LoadModelFromMesh(rl.GenMeshKnot(1, 2, 16, 128))
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models[7] = rl.LoadModelFromMesh(rl.GenMeshPoly(5, 2))
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for i := 0; i < numModels; i++ {
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rl.SetMaterialTexture(models[i].Materials, rl.MapDiffuse, texture)
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}
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position := rl.Vector3Zero()
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currentModel := 0
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera, rl.CameraOrbital)
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if rl.IsKeyPressed(rl.KeyUp) {
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currentModel++
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if currentModel >= numModels {
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currentModel = 0
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode3D(camera)
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rl.DrawModel(models[currentModel], position, 1, rl.White)
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rl.DrawGrid(10, 1)
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rl.EndMode3D()
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rl.DrawRectangle(10, 10, 310, 30, rl.Fade(rl.SkyBlue, 0.5))
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rl.DrawRectangleLines(10, 10, 310, 30, rl.Fade(rl.DarkBlue, 0.5))
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rl.DrawText("UP ARROW KEY TO CHANGE MODELS", 20, 20, 10, rl.Blue)
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txt := "PLANE"
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switch currentModel {
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case 1:
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txt = "CUBE"
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case 2:
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txt = "SPHERE"
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case 3:
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txt = "HEMISPHERE"
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case 4:
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txt = "CYLINDER"
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case 5:
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txt = "TORUS"
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case 6:
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txt = "KNOT"
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case 7:
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txt = "POLY"
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}
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txtlen := rl.MeasureText(txt, 20)
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rl.DrawText(txt, screenWidth/2-txtlen/2, 10, 20, rl.DarkBlue)
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rl.EndDrawing()
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}
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rl.UnloadTexture(texture)
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for i := 0; i < numModels; i++ {
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rl.UnloadModel(models[i])
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}
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rl.CloseWindow()
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}
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75
examples/models/waving_cubes/main.go
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75
examples/models/waving_cubes/main.go
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package main
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import (
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"math"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(1280)
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screenHeight := int32(720)
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes")
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(30.0, 20.0, 30.0)
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 70.0
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camera.Projection = rl.CameraPerspective
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numBloks := 15
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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time := rl.GetTime()
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scale := (2 + float32(math.Sin(time))) * 0.7
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camTime := time * 0.3
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camera.Position.X = float32(math.Cos(camTime)) * 40
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camera.Position.Z = float32(math.Sin(camTime)) * 40
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode3D(camera)
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rl.DrawGrid(10, 5)
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for x := 0; x < numBloks; x++ {
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for y := 0; y < numBloks; y++ {
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for z := 0; z < numBloks; z++ {
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blockScale := float32((x + y + z)) / 30
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scatter := math.Sin(float64(blockScale*20) + (time * 4))
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cubePos := rl.NewVector3(float32((x-numBloks/2))*(scale*3)+float32(scatter), float32((y-numBloks/2))*(scale*2)+float32(scatter), float32((z-numBloks/2))*(scale*3)+float32(scatter))
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cubeColor := rl.ColorFromHSV(float32(((x+y+z)*18)%360), 0.75, 0.9)
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cubeSize := (2.4 - scale) * blockScale
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rl.DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor)
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}
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}
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}
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rl.EndMode3D()
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rl.DrawFPS(10, 10)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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