Add GopherJS bindings for raylib.js
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6de595f396
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9 changed files with 1592 additions and 111 deletions
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@ -14,41 +14,21 @@ func (m *Mesh) cptr() *C.Mesh {
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return (*C.Mesh)(unsafe.Pointer(m))
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}
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// newMeshFromPointer - Returns new Mesh from pointer
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func newMeshFromPointer(ptr unsafe.Pointer) Mesh {
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return *(*Mesh)(ptr)
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}
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// cptr returns C pointer
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func (m *Material) cptr() *C.Material {
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return (*C.Material)(unsafe.Pointer(m))
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}
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// newMaterialFromPointer - Returns new Material from pointer
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func newMaterialFromPointer(ptr unsafe.Pointer) Material {
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return *(*Material)(ptr)
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}
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// cptr returns C pointer
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func (m *Model) cptr() *C.Model {
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return (*C.Model)(unsafe.Pointer(m))
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}
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// newModelFromPointer - Returns new Model from pointer
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func newModelFromPointer(ptr unsafe.Pointer) Model {
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return *(*Model)(ptr)
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}
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// cptr returns C pointer
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func (r *Ray) cptr() *C.Ray {
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return (*C.Ray)(unsafe.Pointer(r))
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}
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// newRayFromPointer - Returns new Ray from pointer
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func newRayFromPointer(ptr unsafe.Pointer) Ray {
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return *(*Ray)(ptr)
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}
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// DrawLine3D - Draw a line in 3D world space
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func DrawLine3D(startPos Vector3, endPos Vector3, color Color) {
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cstartPos := startPos.cptr()
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