Fix typo and data-types

This commit is contained in:
JupiterRider 2024-01-23 17:56:50 +01:00
parent 0b58bcbe1b
commit 2a08e83ca4
2 changed files with 6 additions and 6 deletions

View file

@ -9,7 +9,7 @@ import "C"
import (
"unsafe"
)
rlLoadComputeShaderProgram
// SetMatrixProjection - Set a custom projection matrix (replaces internal projection matrix)
func SetMatrixProjection(proj Matrix) {
cproj := proj.cptr()
@ -668,9 +668,9 @@ func SetUniformSampler(locIndex int32, textureId uint32) {
}
// LoadComputeShaderProgram -
func LoadComputeShaderProgram(shaderID uint) uint {
func LoadComputeShaderProgram(shaderID uint32) uint32 {
cshaderID := C.uint(shaderID)
return uint(C.rlLoadComputeShaderProgram(cshaderID))
return uint32(C.rlLoadComputeShaderProgram(cshaderID))
}
// ComputeShaderDispatch - Dispatch compute shader (equivalent to *draw* for graphics pilepine)