Use color.RGBA, fixes 144

This commit is contained in:
Milan Nikolic 2021-11-14 12:16:02 +01:00
parent ca8ab655a8
commit 29ba3cc508
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GPG key ID: 9229D0EAA3AA4E75
6 changed files with 241 additions and 231 deletions

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@ -5,7 +5,11 @@ package rl
#include <stdlib.h>
*/
import "C"
import "unsafe"
import (
"image/color"
"unsafe"
)
// cptr returns C pointer
func (m *Mesh) cptr() *C.Mesh {
@ -28,139 +32,139 @@ func (r *Ray) cptr() *C.Ray {
}
// DrawLine3D - Draw a line in 3D world space
func DrawLine3D(startPos Vector3, endPos Vector3, color Color) {
func DrawLine3D(startPos Vector3, endPos Vector3, col color.RGBA) {
cstartPos := startPos.cptr()
cendPos := endPos.cptr()
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawLine3D(*cstartPos, *cendPos, *ccolor)
}
// DrawPoint3D - Draw a point in 3D space, actually a small line
func DrawPoint3D(position Vector3, color Color) {
func DrawPoint3D(position Vector3, col color.RGBA) {
cposition := position.cptr()
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawPoint3D(*cposition, *ccolor)
}
// DrawCircle3D - Draw a circle in 3D world space
func DrawCircle3D(center Vector3, radius float32, rotationAxis Vector3, rotationAngle float32, color Color) {
func DrawCircle3D(center Vector3, radius float32, rotationAxis Vector3, rotationAngle float32, col color.RGBA) {
ccenter := center.cptr()
cradius := (C.float)(radius)
crotationAxis := rotationAxis.cptr()
crotationAngle := (C.float)(rotationAngle)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCircle3D(*ccenter, cradius, *crotationAxis, crotationAngle, *ccolor)
}
// DrawCube - Draw cube
func DrawCube(position Vector3, width float32, height float32, length float32, color Color) {
func DrawCube(position Vector3, width float32, height float32, length float32, col color.RGBA) {
cposition := position.cptr()
cwidth := (C.float)(width)
cheight := (C.float)(height)
clength := (C.float)(length)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCube(*cposition, cwidth, cheight, clength, *ccolor)
}
// DrawCubeV - Draw cube (Vector version)
func DrawCubeV(position Vector3, size Vector3, color Color) {
func DrawCubeV(position Vector3, size Vector3, col color.RGBA) {
cposition := position.cptr()
csize := size.cptr()
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCubeV(*cposition, *csize, *ccolor)
}
// DrawCubeWires - Draw cube wires
func DrawCubeWires(position Vector3, width float32, height float32, length float32, color Color) {
func DrawCubeWires(position Vector3, width float32, height float32, length float32, col color.RGBA) {
cposition := position.cptr()
cwidth := (C.float)(width)
cheight := (C.float)(height)
clength := (C.float)(length)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCubeWires(*cposition, cwidth, cheight, clength, *ccolor)
}
// DrawCubeWiresV - Draw cube wires (Vector version)
func DrawCubeWiresV(position Vector3, size Vector3, color Color) {
func DrawCubeWiresV(position Vector3, size Vector3, col color.RGBA) {
cposition := position.cptr()
csize := size.cptr()
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCubeWiresV(*cposition, *csize, *ccolor)
}
// DrawCubeTexture - Draw cube textured
func DrawCubeTexture(texture Texture2D, position Vector3, width float32, height float32, length float32, color Color) {
func DrawCubeTexture(texture Texture2D, position Vector3, width float32, height float32, length float32, col color.RGBA) {
ctexture := texture.cptr()
cposition := position.cptr()
cwidth := (C.float)(width)
cheight := (C.float)(height)
clength := (C.float)(length)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCubeTexture(*ctexture, *cposition, cwidth, cheight, clength, *ccolor)
}
// DrawSphere - Draw sphere
func DrawSphere(centerPos Vector3, radius float32, color Color) {
func DrawSphere(centerPos Vector3, radius float32, col color.RGBA) {
ccenterPos := centerPos.cptr()
cradius := (C.float)(radius)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawSphere(*ccenterPos, cradius, *ccolor)
}
// DrawSphereEx - Draw sphere with extended parameters
func DrawSphereEx(centerPos Vector3, radius float32, rings int32, slices int32, color Color) {
func DrawSphereEx(centerPos Vector3, radius float32, rings int32, slices int32, col color.RGBA) {
ccenterPos := centerPos.cptr()
cradius := (C.float)(radius)
crings := (C.int)(rings)
cslices := (C.int)(slices)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawSphereEx(*ccenterPos, cradius, crings, cslices, *ccolor)
}
// DrawSphereWires - Draw sphere wires
func DrawSphereWires(centerPos Vector3, radius float32, rings int32, slices int32, color Color) {
func DrawSphereWires(centerPos Vector3, radius float32, rings int32, slices int32, col color.RGBA) {
ccenterPos := centerPos.cptr()
cradius := (C.float)(radius)
crings := (C.int)(rings)
cslices := (C.int)(slices)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawSphereWires(*ccenterPos, cradius, crings, cslices, *ccolor)
}
// DrawCylinder - Draw a cylinder/cone
func DrawCylinder(position Vector3, radiusTop float32, radiusBottom float32, height float32, slices int32, color Color) {
func DrawCylinder(position Vector3, radiusTop float32, radiusBottom float32, height float32, slices int32, col color.RGBA) {
cposition := position.cptr()
cradiusTop := (C.float)(radiusTop)
cradiusBottom := (C.float)(radiusBottom)
cheight := (C.float)(height)
cslices := (C.int)(slices)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCylinder(*cposition, cradiusTop, cradiusBottom, cheight, cslices, *ccolor)
}
// DrawCylinderWires - Draw a cylinder/cone wires
func DrawCylinderWires(position Vector3, radiusTop float32, radiusBottom float32, height float32, slices int32, color Color) {
func DrawCylinderWires(position Vector3, radiusTop float32, radiusBottom float32, height float32, slices int32, col color.RGBA) {
cposition := position.cptr()
cradiusTop := (C.float)(radiusTop)
cradiusBottom := (C.float)(radiusBottom)
cheight := (C.float)(height)
cslices := (C.int)(slices)
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawCylinderWires(*cposition, cradiusTop, cradiusBottom, cheight, cslices, *ccolor)
}
// DrawPlane - Draw a plane XZ
func DrawPlane(centerPos Vector3, size Vector2, color Color) {
func DrawPlane(centerPos Vector3, size Vector2, col color.RGBA) {
ccenterPos := centerPos.cptr()
csize := size.cptr()
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawPlane(*ccenterPos, *csize, *ccolor)
}
// DrawRay - Draw a ray line
func DrawRay(ray Ray, color Color) {
func DrawRay(ray Ray, col color.RGBA) {
cray := ray.cptr()
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawRay(*cray, *ccolor)
}
@ -377,70 +381,70 @@ func SetModelMeshMaterial(model *Model, meshId int32, materialId int32) {
}
// DrawModel - Draw a model (with texture if set)
func DrawModel(model Model, position Vector3, scale float32, tint Color) {
func DrawModel(model Model, position Vector3, scale float32, tint color.RGBA) {
cmodel := model.cptr()
cposition := position.cptr()
cscale := (C.float)(scale)
ctint := tint.cptr()
ctint := colorCptr(tint)
C.DrawModel(*cmodel, *cposition, cscale, *ctint)
}
// DrawModelEx - Draw a model with extended parameters
func DrawModelEx(model Model, position Vector3, rotationAxis Vector3, rotationAngle float32, scale Vector3, tint Color) {
func DrawModelEx(model Model, position Vector3, rotationAxis Vector3, rotationAngle float32, scale Vector3, tint color.RGBA) {
cmodel := model.cptr()
cposition := position.cptr()
crotationAxis := rotationAxis.cptr()
crotationAngle := (C.float)(rotationAngle)
cscale := scale.cptr()
ctint := tint.cptr()
ctint := colorCptr(tint)
C.DrawModelEx(*cmodel, *cposition, *crotationAxis, crotationAngle, *cscale, *ctint)
}
// DrawModelWires - Draw a model wires (with texture if set)
func DrawModelWires(model Model, position Vector3, scale float32, tint Color) {
func DrawModelWires(model Model, position Vector3, scale float32, tint color.RGBA) {
cmodel := model.cptr()
cposition := position.cptr()
cscale := (C.float)(scale)
ctint := tint.cptr()
ctint := colorCptr(tint)
C.DrawModelWires(*cmodel, *cposition, cscale, *ctint)
}
// DrawModelWiresEx - Draw a model wires (with texture if set) with extended parameters
func DrawModelWiresEx(model Model, position Vector3, rotationAxis Vector3, rotationAngle float32, scale Vector3, tint Color) {
func DrawModelWiresEx(model Model, position Vector3, rotationAxis Vector3, rotationAngle float32, scale Vector3, tint color.RGBA) {
cmodel := model.cptr()
cposition := position.cptr()
crotationAxis := rotationAxis.cptr()
crotationAngle := (C.float)(rotationAngle)
cscale := scale.cptr()
ctint := tint.cptr()
ctint := colorCptr(tint)
C.DrawModelWiresEx(*cmodel, *cposition, *crotationAxis, crotationAngle, *cscale, *ctint)
}
// DrawBoundingBox - Draw bounding box (wires)
func DrawBoundingBox(box BoundingBox, color Color) {
func DrawBoundingBox(box BoundingBox, col color.RGBA) {
cbox := box.cptr()
ccolor := color.cptr()
ccolor := colorCptr(col)
C.DrawBoundingBox(*cbox, *ccolor)
}
// DrawBillboard - Draw a billboard texture
func DrawBillboard(camera Camera, texture Texture2D, center Vector3, size float32, tint Color) {
func DrawBillboard(camera Camera, texture Texture2D, center Vector3, size float32, tint color.RGBA) {
ccamera := camera.cptr()
ctexture := texture.cptr()
ccenter := center.cptr()
csize := (C.float)(size)
ctint := tint.cptr()
ctint := colorCptr(tint)
C.DrawBillboard(*ccamera, *ctexture, *ccenter, csize, *ctint)
}
// DrawBillboardRec - Draw a billboard texture defined by sourceRec
func DrawBillboardRec(camera Camera, texture Texture2D, sourceRec Rectangle, center Vector3, size Vector2, tint Color) {
func DrawBillboardRec(camera Camera, texture Texture2D, sourceRec Rectangle, center Vector3, size Vector2, tint color.RGBA) {
ccamera := camera.cptr()
ctexture := texture.cptr()
csourceRec := sourceRec.cptr()
ccenter := center.cptr()
csize := size.cptr()
ctint := tint.cptr()
ctint := colorCptr(tint)
C.DrawBillboardRec(*ccamera, *ctexture, *csourceRec, *ccenter, *csize, *ctint)
}