Merge pull request #377 from JupiterRider/fix-return-values
Don't use struct return values
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commit
278df68f40
1 changed files with 5 additions and 5 deletions
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@ -230,11 +230,11 @@ var drawSplineSegmentBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr,
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var drawSplineSegmentCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, thick float32, col uintptr)
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var drawSplineSegmentCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, thick float32, col uintptr)
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var drawSplineSegmentBezierQuadratic func(p1 uintptr, c2 uintptr, p3 uintptr, thick float32, col uintptr)
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var drawSplineSegmentBezierQuadratic func(p1 uintptr, c2 uintptr, p3 uintptr, thick float32, col uintptr)
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var drawSplineSegmentBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, thick float32, col uintptr)
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var drawSplineSegmentBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, thick float32, col uintptr)
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var getSplinePointLinear func(startPos uintptr, endPos uintptr, t float32) Vector2
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var getSplinePointLinear func(startPos uintptr, endPos uintptr, t float32) uintptr
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var getSplinePointBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) Vector2
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var getSplinePointBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) uintptr
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var getSplinePointCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) Vector2
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var getSplinePointCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) uintptr
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var getSplinePointBezierQuad func(p1 uintptr, c2 uintptr, p3 uintptr, t float32) Vector2
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var getSplinePointBezierQuad func(p1 uintptr, c2 uintptr, p3 uintptr, t float32) uintptr
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var getSplinePointBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, t float32) Vector2
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var getSplinePointBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, t float32) uintptr
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var checkCollisionRecs func(rec1 uintptr, rec2 uintptr) bool
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var checkCollisionRecs func(rec1 uintptr, rec2 uintptr) bool
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var checkCollisionCircles func(center1 uintptr, radius1 float32, center2 uintptr, radius2 float32) bool
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var checkCollisionCircles func(center1 uintptr, radius1 float32, center2 uintptr, radius2 float32) bool
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var checkCollisionCircleRec func(center uintptr, radius float32, rec uintptr) bool
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var checkCollisionCircleRec func(center uintptr, radius float32, rec uintptr) bool
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