Purego rlgl implemented
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parent
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4 changed files with 1664 additions and 874 deletions
787
raylib/rlgl_purego.go
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787
raylib/rlgl_purego.go
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//go:build !cgo && windows
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// +build !cgo,windows
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package rl
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import (
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"unsafe"
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"github.com/ebitengine/purego"
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)
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var rlMatrixMode func(mode int32)
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var rlPushMatrix func()
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var rlPopMatrix func()
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var rlLoadIdentity func()
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var rlTranslatef func(x float32, y float32, z float32)
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var rlRotatef func(angle float32, x float32, y float32, z float32)
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var rlScalef func(x float32, y float32, z float32)
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var rlFrustum func(left float64, right float64, bottom float64, top float64, znear float64, zfar float64)
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var rlOrtho func(left float64, right float64, bottom float64, top float64, znear float64, zfar float64)
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var rlViewport func(x int32, y int32, width int32, height int32)
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var rlBegin func(mode int32)
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var rlEnd func()
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var rlVertex2i func(x int32, y int32)
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var rlVertex2f func(x float32, y float32)
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var rlVertex3f func(x float32, y float32, z float32)
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var rlTexCoord2f func(x float32, y float32)
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var rlNormal3f func(x float32, y float32, z float32)
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var rlColor4ub func(r byte, g byte, b byte, a byte)
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var rlColor3f func(x float32, y float32, z float32)
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var rlColor4f func(x float32, y float32, z float32, w float32)
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var rlEnableVertexArray func(vaoId uint32) bool
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var rlDisableVertexArray func()
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var rlEnableVertexBuffer func(id uint32)
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var rlDisableVertexBuffer func()
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var rlEnableVertexBufferElement func(id uint32)
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var rlDisableVertexBufferElement func()
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var rlEnableVertexAttribute func(index uint32)
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var rlDisableVertexAttribute func(index uint32)
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var rlActiveTextureSlot func(slot int32)
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var rlEnableTexture func(id uint32)
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var rlDisableTexture func()
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var rlEnableTextureCubemap func(id uint32)
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var rlDisableTextureCubemap func()
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var rlTextureParameters func(id uint32, param int32, value int32)
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var rlCubemapParameters func(id uint32, param int32, value int32)
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var rlEnableShader func(id uint32)
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var rlDisableShader func()
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var rlEnableFramebuffer func(id uint32)
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var rlDisableFramebuffer func()
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var rlActiveDrawBuffers func(count int32)
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var rlEnableColorBlend func()
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var rlDisableColorBlend func()
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var rlEnableDepthTest func()
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var rlDisableDepthTest func()
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var rlEnableDepthMask func()
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var rlDisableDepthMask func()
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var rlEnableBackfaceCulling func()
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var rlDisableBackfaceCulling func()
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var rlSetCullFace func(mode int32)
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var rlEnableScissorTest func()
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var rlDisableScissorTest func()
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var rlScissor func(x int32, y int32, width int32, height int32)
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var rlEnableWireMode func()
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var rlEnablePointMode func()
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var rlDisableWireMode func()
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var rlSetLineWidth func(width float32)
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var rlGetLineWidth func() float32
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var rlEnableSmoothLines func()
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var rlDisableSmoothLines func()
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var rlEnableStereoRender func()
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var rlDisableStereoRender func()
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var rlIsStereoRenderEnabled func() bool
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var rlClearColor func(r byte, g byte, b byte, a byte)
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var rlClearScreenBuffers func()
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var rlCheckErrors func()
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var rlSetBlendMode func(mode int32)
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var rlSetBlendFactors func(glSrcFactor int32, glDstFactor int32, glEquation int32)
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var rlSetBlendFactorsSeparate func(glSrcRGB int32, glDstRGB int32, glSrcAlpha int32, glDstAlpha int32, glEqRGB int32, glEqAlpha int32)
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var rlglInit func(width int32, height int32)
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var rlglClose func()
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var rlGetVersion func() int32
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var rlSetFramebufferWidth func(width int32)
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var rlGetFramebufferWidth func() int32
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var rlSetFramebufferHeight func(height int32)
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var rlGetFramebufferHeight func() int32
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var rlGetTextureIdDefault func() uint32
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var rlGetShaderIdDefault func() uint32
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var rlDrawRenderBatchActive func()
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var rlCheckRenderBatchLimit func(vCount int32) bool
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var rlSetTexture func(id uint32)
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var rlLoadVertexArray func() uint32
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var rlUnloadVertexBuffer func(vboId uint32)
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var rlSetVertexAttributeDivisor func(index uint32, divisor int32)
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var rlLoadTextureDepth func(width int32, height int32, useRenderBuffer bool) uint32
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var rlLoadFramebuffer func(width int32, height int32) uint32
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var rlFramebufferAttach func(fboId uint32, texId uint32, attachType int32, texType int32, mipLevel int32)
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var rlFramebufferComplete func(id uint32) bool
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var rlUnloadFramebuffer func(id uint32)
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var rlLoadShaderCode func(vsCode string, fsCode string) uint32
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var rlCompileShader func(shaderCode string, _type int32) uint32
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var rlLoadShaderProgram func(vShaderId uint32, fShaderId uint32) uint32
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var rlUnloadShaderProgram func(id uint32)
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var rlGetLocationUniform func(shaderId uint32, uniformName string) int32
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var rlGetLocationAttrib func(shaderId uint32, attribName string) int32
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var rlSetUniformSampler func(locIndex int32, textureId uint32)
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var rlComputeShaderDispatch func(groupX uint32, groupY uint32, groupZ uint32)
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var rlGetShaderBufferSize func(id uint32) uint32
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var rlBindImageTexture func(id uint32, index uint32, format int32, readonly bool)
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var rlGetMatrixModelview func(matrix uintptr)
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var rlGetMatrixProjection func(matrix uintptr)
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var rlGetMatrixTransform func(matrix uintptr)
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var rlGetMatrixProjectionStereo func(matrix uintptr, eye int32)
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var rlGetMatrixViewOffsetStereo func(matrix uintptr, eye int32)
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var rlSetMatrixProjection func(proj uintptr)
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var rlSetMatrixModelview func(view uintptr)
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var rlSetMatrixProjectionStereo func(right uintptr, left uintptr)
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var rlSetMatrixViewOffsetStereo func(right uintptr, left uintptr)
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var rlLoadDrawCube func()
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var rlLoadDrawQuad func()
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func initRlglPurego() {
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purego.RegisterLibFunc(&rlMatrixMode, raylibDll, "rlMatrixMode")
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purego.RegisterLibFunc(&rlPushMatrix, raylibDll, "rlPushMatrix")
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purego.RegisterLibFunc(&rlPopMatrix, raylibDll, "rlPopMatrix")
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purego.RegisterLibFunc(&rlLoadIdentity, raylibDll, "rlLoadIdentity")
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purego.RegisterLibFunc(&rlTranslatef, raylibDll, "rlTranslatef")
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purego.RegisterLibFunc(&rlRotatef, raylibDll, "rlRotatef")
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purego.RegisterLibFunc(&rlScalef, raylibDll, "rlScalef")
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purego.RegisterLibFunc(&rlFrustum, raylibDll, "rlFrustum")
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purego.RegisterLibFunc(&rlOrtho, raylibDll, "rlOrtho")
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purego.RegisterLibFunc(&rlViewport, raylibDll, "rlViewport")
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purego.RegisterLibFunc(&rlBegin, raylibDll, "rlBegin")
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purego.RegisterLibFunc(&rlEnd, raylibDll, "rlEnd")
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purego.RegisterLibFunc(&rlVertex2i, raylibDll, "rlVertex2i")
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purego.RegisterLibFunc(&rlVertex2f, raylibDll, "rlVertex2f")
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purego.RegisterLibFunc(&rlVertex3f, raylibDll, "rlVertex3f")
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purego.RegisterLibFunc(&rlTexCoord2f, raylibDll, "rlTexCoord2f")
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purego.RegisterLibFunc(&rlNormal3f, raylibDll, "rlNormal3f")
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purego.RegisterLibFunc(&rlColor4ub, raylibDll, "rlColor4ub")
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purego.RegisterLibFunc(&rlColor3f, raylibDll, "rlColor3f")
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purego.RegisterLibFunc(&rlColor4f, raylibDll, "rlColor4f")
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purego.RegisterLibFunc(&rlEnableVertexArray, raylibDll, "rlEnableVertexArray")
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purego.RegisterLibFunc(&rlDisableVertexArray, raylibDll, "rlDisableVertexArray")
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purego.RegisterLibFunc(&rlEnableVertexBuffer, raylibDll, "rlEnableVertexBuffer")
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purego.RegisterLibFunc(&rlDisableVertexBuffer, raylibDll, "rlDisableVertexBuffer")
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purego.RegisterLibFunc(&rlEnableVertexBufferElement, raylibDll, "rlEnableVertexBufferElement")
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purego.RegisterLibFunc(&rlDisableVertexBufferElement, raylibDll, "rlDisableVertexBufferElement")
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purego.RegisterLibFunc(&rlEnableVertexAttribute, raylibDll, "rlEnableVertexAttribute")
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purego.RegisterLibFunc(&rlDisableVertexAttribute, raylibDll, "rlDisableVertexAttribute")
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purego.RegisterLibFunc(&rlActiveTextureSlot, raylibDll, "rlActiveTextureSlot")
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purego.RegisterLibFunc(&rlEnableTexture, raylibDll, "rlEnableTexture")
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purego.RegisterLibFunc(&rlDisableTexture, raylibDll, "rlDisableTexture")
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purego.RegisterLibFunc(&rlEnableTextureCubemap, raylibDll, "rlEnableTextureCubemap")
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purego.RegisterLibFunc(&rlDisableTextureCubemap, raylibDll, "rlDisableTextureCubemap")
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purego.RegisterLibFunc(&rlTextureParameters, raylibDll, "rlTextureParameters")
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purego.RegisterLibFunc(&rlCubemapParameters, raylibDll, "rlCubemapParameters")
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purego.RegisterLibFunc(&rlEnableShader, raylibDll, "rlEnableShader")
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purego.RegisterLibFunc(&rlDisableShader, raylibDll, "rlDisableShader")
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purego.RegisterLibFunc(&rlEnableFramebuffer, raylibDll, "rlEnableFramebuffer")
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purego.RegisterLibFunc(&rlDisableFramebuffer, raylibDll, "rlDisableFramebuffer")
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purego.RegisterLibFunc(&rlActiveDrawBuffers, raylibDll, "rlActiveDrawBuffers")
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purego.RegisterLibFunc(&rlEnableColorBlend, raylibDll, "rlEnableColorBlend")
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purego.RegisterLibFunc(&rlDisableColorBlend, raylibDll, "rlDisableColorBlend")
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purego.RegisterLibFunc(&rlEnableDepthTest, raylibDll, "rlEnableDepthTest")
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purego.RegisterLibFunc(&rlDisableDepthTest, raylibDll, "rlDisableDepthTest")
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purego.RegisterLibFunc(&rlEnableDepthMask, raylibDll, "rlEnableDepthMask")
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purego.RegisterLibFunc(&rlDisableDepthMask, raylibDll, "rlDisableDepthMask")
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purego.RegisterLibFunc(&rlEnableBackfaceCulling, raylibDll, "rlEnableBackfaceCulling")
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purego.RegisterLibFunc(&rlDisableBackfaceCulling, raylibDll, "rlDisableBackfaceCulling")
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purego.RegisterLibFunc(&rlSetCullFace, raylibDll, "rlSetCullFace")
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purego.RegisterLibFunc(&rlEnableScissorTest, raylibDll, "rlEnableScissorTest")
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purego.RegisterLibFunc(&rlDisableScissorTest, raylibDll, "rlDisableScissorTest")
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purego.RegisterLibFunc(&rlScissor, raylibDll, "rlScissor")
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purego.RegisterLibFunc(&rlEnableWireMode, raylibDll, "rlEnableWireMode")
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purego.RegisterLibFunc(&rlEnablePointMode, raylibDll, "rlEnablePointMode")
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purego.RegisterLibFunc(&rlDisableWireMode, raylibDll, "rlDisableWireMode")
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purego.RegisterLibFunc(&rlSetLineWidth, raylibDll, "rlSetLineWidth")
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purego.RegisterLibFunc(&rlGetLineWidth, raylibDll, "rlGetLineWidth")
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purego.RegisterLibFunc(&rlEnableSmoothLines, raylibDll, "rlEnableSmoothLines")
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purego.RegisterLibFunc(&rlDisableSmoothLines, raylibDll, "rlDisableSmoothLines")
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purego.RegisterLibFunc(&rlEnableStereoRender, raylibDll, "rlEnableStereoRender")
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purego.RegisterLibFunc(&rlDisableStereoRender, raylibDll, "rlDisableStereoRender")
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purego.RegisterLibFunc(&rlIsStereoRenderEnabled, raylibDll, "rlIsStereoRenderEnabled")
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purego.RegisterLibFunc(&rlClearColor, raylibDll, "rlClearColor")
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purego.RegisterLibFunc(&rlClearScreenBuffers, raylibDll, "rlClearScreenBuffers")
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purego.RegisterLibFunc(&rlCheckErrors, raylibDll, "rlCheckErrors")
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purego.RegisterLibFunc(&rlSetBlendMode, raylibDll, "rlSetBlendMode")
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purego.RegisterLibFunc(&rlSetBlendFactors, raylibDll, "rlSetBlendFactors")
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purego.RegisterLibFunc(&rlSetBlendFactorsSeparate, raylibDll, "rlSetBlendFactorsSeparate")
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purego.RegisterLibFunc(&rlglInit, raylibDll, "rlglInit")
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purego.RegisterLibFunc(&rlglClose, raylibDll, "rlglClose")
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purego.RegisterLibFunc(&rlGetVersion, raylibDll, "rlGetVersion")
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purego.RegisterLibFunc(&rlSetFramebufferWidth, raylibDll, "rlSetFramebufferWidth")
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purego.RegisterLibFunc(&rlGetFramebufferWidth, raylibDll, "rlGetFramebufferWidth")
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purego.RegisterLibFunc(&rlSetFramebufferHeight, raylibDll, "rlSetFramebufferHeight")
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purego.RegisterLibFunc(&rlGetFramebufferHeight, raylibDll, "rlGetFramebufferHeight")
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purego.RegisterLibFunc(&rlGetTextureIdDefault, raylibDll, "rlGetTextureIdDefault")
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purego.RegisterLibFunc(&rlGetShaderIdDefault, raylibDll, "rlGetShaderIdDefault")
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purego.RegisterLibFunc(&rlDrawRenderBatchActive, raylibDll, "rlDrawRenderBatchActive")
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purego.RegisterLibFunc(&rlCheckRenderBatchLimit, raylibDll, "rlCheckRenderBatchLimit")
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purego.RegisterLibFunc(&rlSetTexture, raylibDll, "rlSetTexture")
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purego.RegisterLibFunc(&rlLoadVertexArray, raylibDll, "rlLoadVertexArray")
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purego.RegisterLibFunc(&rlUnloadVertexBuffer, raylibDll, "rlUnloadVertexBuffer")
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purego.RegisterLibFunc(&rlSetVertexAttributeDivisor, raylibDll, "rlSetVertexAttributeDivisor")
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purego.RegisterLibFunc(&rlLoadTextureDepth, raylibDll, "rlLoadTextureDepth")
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purego.RegisterLibFunc(&rlLoadFramebuffer, raylibDll, "rlLoadFramebuffer")
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purego.RegisterLibFunc(&rlFramebufferAttach, raylibDll, "rlFramebufferAttach")
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purego.RegisterLibFunc(&rlFramebufferComplete, raylibDll, "rlFramebufferComplete")
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purego.RegisterLibFunc(&rlUnloadFramebuffer, raylibDll, "rlUnloadFramebuffer")
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purego.RegisterLibFunc(&rlLoadShaderCode, raylibDll, "rlLoadShaderCode")
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purego.RegisterLibFunc(&rlCompileShader, raylibDll, "rlCompileShader")
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purego.RegisterLibFunc(&rlLoadShaderProgram, raylibDll, "rlLoadShaderProgram")
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purego.RegisterLibFunc(&rlUnloadShaderProgram, raylibDll, "rlUnloadShaderProgram")
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purego.RegisterLibFunc(&rlGetLocationUniform, raylibDll, "rlGetLocationUniform")
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purego.RegisterLibFunc(&rlGetLocationAttrib, raylibDll, "rlGetLocationAttrib")
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purego.RegisterLibFunc(&rlSetUniformSampler, raylibDll, "rlSetUniformSampler")
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purego.RegisterLibFunc(&rlComputeShaderDispatch, raylibDll, "rlComputeShaderDispatch")
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purego.RegisterLibFunc(&rlGetShaderBufferSize, raylibDll, "rlGetShaderBufferSize")
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purego.RegisterLibFunc(&rlBindImageTexture, raylibDll, "rlBindImageTexture")
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purego.RegisterLibFunc(&rlGetMatrixModelview, raylibDll, "rlGetMatrixModelview")
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purego.RegisterLibFunc(&rlGetMatrixProjection, raylibDll, "rlGetMatrixProjection")
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purego.RegisterLibFunc(&rlGetMatrixTransform, raylibDll, "rlGetMatrixTransform")
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purego.RegisterLibFunc(&rlGetMatrixProjectionStereo, raylibDll, "rlGetMatrixProjectionStereo")
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purego.RegisterLibFunc(&rlGetMatrixViewOffsetStereo, raylibDll, "rlGetMatrixViewOffsetStereo")
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purego.RegisterLibFunc(&rlSetMatrixProjection, raylibDll, "rlSetMatrixProjection")
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purego.RegisterLibFunc(&rlSetMatrixModelview, raylibDll, "rlSetMatrixModelview")
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purego.RegisterLibFunc(&rlSetMatrixProjectionStereo, raylibDll, "rlSetMatrixProjectionStereo")
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purego.RegisterLibFunc(&rlSetMatrixViewOffsetStereo, raylibDll, "rlSetMatrixViewOffsetStereo")
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purego.RegisterLibFunc(&rlLoadDrawCube, raylibDll, "rlLoadDrawCube")
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purego.RegisterLibFunc(&rlLoadDrawQuad, raylibDll, "rlLoadDrawQuad")
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}
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// SetMatrixProjection - Set a custom projection matrix (replaces internal projection matrix)
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func SetMatrixProjection(proj Matrix) {
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rlSetMatrixProjection(uintptr(unsafe.Pointer(&proj)))
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}
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// SetMatrixModelview - Set a custom modelview matrix (replaces internal modelview matrix)
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func SetMatrixModelview(view Matrix) {
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rlSetMatrixModelview(uintptr(unsafe.Pointer(&view)))
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}
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// MatrixMode - Choose the current matrix to be transformed
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func MatrixMode(mode int32) {
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rlMatrixMode(mode)
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}
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// PushMatrix - Push the current matrix to stack
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func PushMatrix() {
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rlPushMatrix()
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}
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// PopMatrix - Pop lattest inserted matrix from stack
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func PopMatrix() {
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rlPopMatrix()
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}
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// LoadIdentity - Reset current matrix to identity matrix
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func LoadIdentity() {
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rlLoadIdentity()
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}
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// Translatef - Multiply the current matrix by a translation matrix
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func Translatef(x float32, y float32, z float32) {
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rlTranslatef(x, y, z)
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}
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// Rotatef - Multiply the current matrix by a rotation matrix
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func Rotatef(angle float32, x float32, y float32, z float32) {
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rlRotatef(angle, x, y, z)
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}
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// Scalef - Multiply the current matrix by a scaling matrix
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func Scalef(x float32, y float32, z float32) {
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rlScalef(x, y, z)
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}
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// Frustum .
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func Frustum(left float64, right float64, bottom float64, top float64, znear float64, zfar float64) {
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rlFrustum(left, right, bottom, top, znear, zfar)
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}
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// Ortho .
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func Ortho(left float64, right float64, bottom float64, top float64, znear float64, zfar float64) {
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rlOrtho(left, right, bottom, top, znear, zfar)
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}
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// Viewport - Set the viewport area
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func Viewport(x int32, y int32, width int32, height int32) {
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rlViewport(x, y, width, height)
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}
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// Begin - Initialize drawing mode (how to organize vertex)
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func Begin(mode int32) {
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rlBegin(mode)
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}
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// End - Finish vertex providing
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func End() {
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rlEnd()
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}
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// Vertex2i - Define one vertex (position) - 2 int
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func Vertex2i(x int32, y int32) {
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rlVertex2i(x, y)
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}
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// Vertex2f - Define one vertex (position) - 2 float
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func Vertex2f(x float32, y float32) {
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rlVertex2f(x, y)
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}
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// Vertex3f - Define one vertex (position) - 3 float
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func Vertex3f(x float32, y float32, z float32) {
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rlVertex3f(x, y, z)
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}
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// TexCoord2f - Define one vertex (texture coordinate) - 2 float
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func TexCoord2f(x float32, y float32) {
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rlTexCoord2f(x, y)
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}
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// Normal3f - Define one vertex (normal) - 3 float
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func Normal3f(x float32, y float32, z float32) {
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rlNormal3f(x, y, z)
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}
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// Color4ub - Define one vertex (color) - 4 byte
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func Color4ub(r uint8, g uint8, b uint8, a uint8) {
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rlColor4ub(r, g, b, a)
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}
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// Color3f - Define one vertex (color) - 3 float
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func Color3f(x float32, y float32, z float32) {
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rlColor3f(x, y, z)
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}
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// Color4f - Define one vertex (color) - 4 float
|
||||
func Color4f(x float32, y float32, z float32, w float32) {
|
||||
rlColor4f(x, y, z, w)
|
||||
}
|
||||
|
||||
// EnableVertexArray - Enable vertex array (VAO, if supported)
|
||||
func EnableVertexArray(vaoId uint32) bool {
|
||||
return rlEnableVertexArray(vaoId)
|
||||
}
|
||||
|
||||
// DisableVertexArray - Disable vertex array (VAO, if supported)
|
||||
func DisableVertexArray() {
|
||||
rlDisableVertexArray()
|
||||
}
|
||||
|
||||
// EnableVertexBuffer - Enable vertex buffer (VBO)
|
||||
func EnableVertexBuffer(id uint32) {
|
||||
rlEnableVertexBuffer(id)
|
||||
}
|
||||
|
||||
// DisableVertexBuffer - Disable vertex buffer (VBO)
|
||||
func DisableVertexBuffer() {
|
||||
rlDisableVertexBuffer()
|
||||
}
|
||||
|
||||
// EnableVertexBufferElement - Enable vertex buffer element (VBO element)
|
||||
func EnableVertexBufferElement(id uint32) {
|
||||
rlEnableVertexBufferElement(id)
|
||||
}
|
||||
|
||||
// DisableVertexBufferElement - Disable vertex buffer element (VBO element)
|
||||
func DisableVertexBufferElement() {
|
||||
rlDisableVertexBufferElement()
|
||||
}
|
||||
|
||||
// EnableVertexAttribute - Enable vertex attribute index
|
||||
func EnableVertexAttribute(index uint32) {
|
||||
rlEnableVertexAttribute(index)
|
||||
}
|
||||
|
||||
// DisableVertexAttribute - Disable vertex attribute index
|
||||
func DisableVertexAttribute(index uint32) {
|
||||
rlDisableVertexAttribute(index)
|
||||
}
|
||||
|
||||
// ActiveTextureSlot - Select and active a texture slot
|
||||
func ActiveTextureSlot(slot int32) {
|
||||
rlActiveTextureSlot(slot)
|
||||
}
|
||||
|
||||
// EnableTexture - Enable texture
|
||||
func EnableTexture(id uint32) {
|
||||
rlEnableTexture(id)
|
||||
}
|
||||
|
||||
// DisableTexture - Disable texture
|
||||
func DisableTexture() {
|
||||
rlDisableTexture()
|
||||
}
|
||||
|
||||
// EnableTextureCubemap - Enable texture cubemap
|
||||
func EnableTextureCubemap(id uint32) {
|
||||
rlEnableTextureCubemap(id)
|
||||
}
|
||||
|
||||
// DisableTextureCubemap - Disable texture cubemap
|
||||
func DisableTextureCubemap() {
|
||||
rlDisableTextureCubemap()
|
||||
}
|
||||
|
||||
// TextureParameters - Set texture parameters (filter, wrap)
|
||||
func TextureParameters(id uint32, param int32, value int32) {
|
||||
rlTextureParameters(id, param, value)
|
||||
}
|
||||
|
||||
// CubemapParameters - Set cubemap parameters (filter, wrap)
|
||||
func CubemapParameters(id uint32, param int32, value int32) {
|
||||
rlCubemapParameters(id, param, value)
|
||||
}
|
||||
|
||||
// EnableShader - Enable shader program
|
||||
func EnableShader(id uint32) {
|
||||
rlEnableShader(id)
|
||||
}
|
||||
|
||||
// DisableShader - Disable shader program
|
||||
func DisableShader() {
|
||||
rlDisableShader()
|
||||
}
|
||||
|
||||
// EnableFramebuffer - Enable render texture (fbo)
|
||||
func EnableFramebuffer(id uint32) {
|
||||
rlEnableFramebuffer(id)
|
||||
}
|
||||
|
||||
// DisableFramebuffer - Disable render texture (fbo), return to default framebuffer
|
||||
func DisableFramebuffer() {
|
||||
rlDisableFramebuffer()
|
||||
}
|
||||
|
||||
// ActiveDrawBuffers - Activate multiple draw color buffers
|
||||
func ActiveDrawBuffers(count int32) {
|
||||
rlActiveDrawBuffers(count)
|
||||
}
|
||||
|
||||
// EnableColorBlend - Enable color blending
|
||||
func EnableColorBlend() {
|
||||
rlEnableColorBlend()
|
||||
}
|
||||
|
||||
// DisableColorBlend - Disable color blending
|
||||
func DisableColorBlend() {
|
||||
rlDisableColorBlend()
|
||||
}
|
||||
|
||||
// EnableDepthTest - Enable depth test
|
||||
func EnableDepthTest() {
|
||||
rlEnableDepthTest()
|
||||
}
|
||||
|
||||
// DisableDepthTest - Disable depth test
|
||||
func DisableDepthTest() {
|
||||
rlDisableDepthTest()
|
||||
}
|
||||
|
||||
// EnableDepthMask - Enable depth write
|
||||
func EnableDepthMask() {
|
||||
rlEnableDepthMask()
|
||||
}
|
||||
|
||||
// DisableDepthMask - Disable depth write
|
||||
func DisableDepthMask() {
|
||||
rlDisableDepthMask()
|
||||
}
|
||||
|
||||
// EnableBackfaceCulling - Enable backface culling
|
||||
func EnableBackfaceCulling() {
|
||||
rlEnableBackfaceCulling()
|
||||
}
|
||||
|
||||
// DisableBackfaceCulling - Disable backface culling
|
||||
func DisableBackfaceCulling() {
|
||||
rlDisableBackfaceCulling()
|
||||
}
|
||||
|
||||
// SetCullFace - Set face culling mode
|
||||
func SetCullFace(mode int32) {
|
||||
rlSetCullFace(mode)
|
||||
}
|
||||
|
||||
// EnableScissorTest - Enable scissor test
|
||||
func EnableScissorTest() {
|
||||
rlEnableScissorTest()
|
||||
}
|
||||
|
||||
// DisableScissorTest - Disable scissor test
|
||||
func DisableScissorTest() {
|
||||
rlDisableScissorTest()
|
||||
}
|
||||
|
||||
// Scissor - Scissor test
|
||||
func Scissor(x int32, y int32, width int32, height int32) {
|
||||
rlScissor(x, y, width, height)
|
||||
}
|
||||
|
||||
// EnableWireMode - Enable wire mode
|
||||
func EnableWireMode() {
|
||||
rlEnableWireMode()
|
||||
}
|
||||
|
||||
// EnablePointMode - Enable point mode
|
||||
func EnablePointMode() {
|
||||
rlEnablePointMode()
|
||||
}
|
||||
|
||||
// DisableWireMode - Disable wire mode
|
||||
func DisableWireMode() {
|
||||
rlDisableWireMode()
|
||||
}
|
||||
|
||||
// SetLineWidth - Set the line drawing width
|
||||
func SetLineWidth(width float32) {
|
||||
rlSetLineWidth(width)
|
||||
}
|
||||
|
||||
// GetLineWidth - Get the line drawing width
|
||||
func GetLineWidth() float32 {
|
||||
return rlGetLineWidth()
|
||||
}
|
||||
|
||||
// EnableSmoothLines - Enable line aliasing
|
||||
func EnableSmoothLines() {
|
||||
rlEnableSmoothLines()
|
||||
}
|
||||
|
||||
// DisableSmoothLines - Disable line aliasing
|
||||
func DisableSmoothLines() {
|
||||
rlDisableSmoothLines()
|
||||
}
|
||||
|
||||
// EnableStereoRender - Enable stereo rendering
|
||||
func EnableStereoRender() {
|
||||
rlEnableStereoRender()
|
||||
}
|
||||
|
||||
// DisableStereoRender - Disable stereo rendering
|
||||
func DisableStereoRender() {
|
||||
rlDisableStereoRender()
|
||||
}
|
||||
|
||||
// IsStereoRenderEnabled - Check if stereo render is enabled
|
||||
func IsStereoRenderEnabled() bool {
|
||||
return rlIsStereoRenderEnabled()
|
||||
}
|
||||
|
||||
// ClearColor - Clear color buffer with color
|
||||
func ClearColor(r uint8, g uint8, b uint8, a uint8) {
|
||||
rlClearColor(r, g, b, a)
|
||||
}
|
||||
|
||||
// ClearScreenBuffers - Clear used screen buffers (color and depth)
|
||||
func ClearScreenBuffers() {
|
||||
rlClearScreenBuffers()
|
||||
}
|
||||
|
||||
// CheckErrors - Check and log OpenGL error codes
|
||||
func CheckErrors() {
|
||||
rlCheckErrors()
|
||||
}
|
||||
|
||||
// SetBlendMode - Set blending mode
|
||||
func SetBlendMode(mode int32) {
|
||||
rlSetBlendMode(mode)
|
||||
}
|
||||
|
||||
// SetBlendFactors - Set blending mode factor and equation (using OpenGL factors)
|
||||
func SetBlendFactors(glSrcFactor int32, glDstFactor int32, glEquation int32) {
|
||||
rlSetBlendFactors(glSrcFactor, glDstFactor, glEquation)
|
||||
}
|
||||
|
||||
// SetBlendFactorsSeparate - Set blending mode factors and equations separately (using OpenGL factors)
|
||||
func SetBlendFactorsSeparate(glSrcRGB int32, glDstRGB int32, glSrcAlpha int32, glDstAlpha int32, glEqRGB int32, glEqAlpha int32) {
|
||||
rlSetBlendFactorsSeparate(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha)
|
||||
}
|
||||
|
||||
// glInit - Initialize rlgl (buffers, shaders, textures, states)
|
||||
func glInit(width int32, height int32) {
|
||||
rlglInit(width, height)
|
||||
}
|
||||
|
||||
// glClose - De-inititialize rlgl (buffers, shaders, textures)
|
||||
func glClose() {
|
||||
rlglClose()
|
||||
}
|
||||
|
||||
// GetVersion - Get current OpenGL version
|
||||
func GetVersion() int32 {
|
||||
return rlGetVersion()
|
||||
}
|
||||
|
||||
// SetFramebufferWidth - Set current framebuffer width
|
||||
func SetFramebufferWidth(width int32) {
|
||||
rlSetFramebufferWidth(width)
|
||||
}
|
||||
|
||||
// GetFramebufferWidth - Get default framebuffer width
|
||||
func GetFramebufferWidth() int32 {
|
||||
return rlGetFramebufferWidth()
|
||||
}
|
||||
|
||||
// SetFramebufferHeight - Set current framebuffer height
|
||||
func SetFramebufferHeight(height int32) {
|
||||
rlSetFramebufferHeight(height)
|
||||
}
|
||||
|
||||
// GetFramebufferHeight - Get default framebuffer height
|
||||
func GetFramebufferHeight() int32 {
|
||||
return rlGetFramebufferHeight()
|
||||
}
|
||||
|
||||
// GetTextureIdDefault - Get default texture id
|
||||
func GetTextureIdDefault() uint32 {
|
||||
return rlGetTextureIdDefault()
|
||||
}
|
||||
|
||||
// GetShaderIdDefault - Get default shader id
|
||||
func GetShaderIdDefault() uint32 {
|
||||
return rlGetShaderIdDefault()
|
||||
}
|
||||
|
||||
// DrawRenderBatchActive - Update and draw internal render batch
|
||||
func DrawRenderBatchActive() {
|
||||
rlDrawRenderBatchActive()
|
||||
}
|
||||
|
||||
// CheckRenderBatchLimit - Check internal buffer overflow for a given number of vertex
|
||||
func CheckRenderBatchLimit(vCount int32) bool {
|
||||
return rlCheckRenderBatchLimit(vCount)
|
||||
}
|
||||
|
||||
// SetTexture - Set current texture for render batch and check buffers limits
|
||||
func SetTexture(id uint32) {
|
||||
rlSetTexture(id)
|
||||
}
|
||||
|
||||
// LoadVertexArray - Load vertex array (vao) if supported
|
||||
func LoadVertexArray() uint32 {
|
||||
return rlLoadVertexArray()
|
||||
}
|
||||
|
||||
// UnloadVertexBuffer .
|
||||
func UnloadVertexBuffer(vboId uint32) {
|
||||
rlUnloadVertexBuffer(vboId)
|
||||
}
|
||||
|
||||
// SetVertexAttributeDivisor .
|
||||
func SetVertexAttributeDivisor(index uint32, divisor int32) {
|
||||
rlSetVertexAttributeDivisor(index, divisor)
|
||||
}
|
||||
|
||||
// LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo)
|
||||
func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
|
||||
rlLoadTextureDepth(width, height, useRenderBuffer)
|
||||
}
|
||||
|
||||
// LoadFramebuffer - Load an empty framebuffer
|
||||
func LoadFramebuffer(width int32, height int32) uint32 {
|
||||
return rlLoadFramebuffer(width, height)
|
||||
}
|
||||
|
||||
// FramebufferAttach - Attach texture/renderbuffer to a framebuffer
|
||||
func FramebufferAttach(fboId uint32, texId uint32, attachType int32, texType int32, mipLevel int32) {
|
||||
rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
|
||||
}
|
||||
|
||||
// FramebufferComplete - Verify framebuffer is complete
|
||||
func FramebufferComplete(id uint32) bool {
|
||||
return rlFramebufferComplete(id)
|
||||
}
|
||||
|
||||
// UnloadFramebuffer - Delete framebuffer from GPU
|
||||
func UnloadFramebuffer(id uint32) {
|
||||
rlUnloadFramebuffer(id)
|
||||
}
|
||||
|
||||
// LoadShaderCode - Load shader from code strings
|
||||
func LoadShaderCode(vsCode string, fsCode string) uint32 {
|
||||
return rlLoadShaderCode(vsCode, fsCode)
|
||||
}
|
||||
|
||||
// CompileShader - Compile custom shader and return shader id (type: VERTEX_SHADER, FRAGMENT_SHADER, COMPUTE_SHADER)
|
||||
func CompileShader(shaderCode string, type_ int32) uint32 {
|
||||
return rlCompileShader(shaderCode, type_)
|
||||
}
|
||||
|
||||
// LoadShaderProgram - Load custom shader program
|
||||
func LoadShaderProgram(vShaderId uint32, fShaderId uint32) uint32 {
|
||||
return rlLoadShaderProgram(vShaderId, fShaderId)
|
||||
}
|
||||
|
||||
// UnloadShaderProgram - Unload shader program
|
||||
func UnloadShaderProgram(id uint32) {
|
||||
rlUnloadShaderProgram(id)
|
||||
}
|
||||
|
||||
// GetLocationUniform - Get shader location uniform
|
||||
func GetLocationUniform(shaderId uint32, uniformName string) int32 {
|
||||
return rlGetLocationUniform(shaderId, uniformName)
|
||||
}
|
||||
|
||||
// GetLocationAttrib - Get shader location attribute
|
||||
func GetLocationAttrib(shaderId uint32, attribName string) int32 {
|
||||
return rlGetLocationAttrib(shaderId, attribName)
|
||||
}
|
||||
|
||||
// SetUniformSampler - Set shader value sampler
|
||||
func SetUniformSampler(locIndex int32, textureId uint32) {
|
||||
rlSetUniformSampler(locIndex, textureId)
|
||||
}
|
||||
|
||||
// ComputeShaderDispatch - Dispatch compute shader (equivalent to *draw* for graphics pilepine)
|
||||
func ComputeShaderDispatch(groupX uint32, groupY uint32, groupZ uint32) {
|
||||
rlComputeShaderDispatch(groupX, groupY, groupZ)
|
||||
}
|
||||
|
||||
// GetShaderBufferSize - Get SSBO buffer size
|
||||
func GetShaderBufferSize(id uint32) uint32 {
|
||||
return rlGetShaderBufferSize(id)
|
||||
}
|
||||
|
||||
// BindImageTexture - Bind image texture
|
||||
func BindImageTexture(id uint32, index uint32, format int32, readonly bool) {
|
||||
rlBindImageTexture(id, index, format, readonly)
|
||||
}
|
||||
|
||||
// GetMatrixModelview - Get internal modelview matrix
|
||||
func GetMatrixModelview() Matrix {
|
||||
var matrix Matrix
|
||||
rlGetMatrixModelview(uintptr(unsafe.Pointer(&matrix)))
|
||||
return matrix
|
||||
}
|
||||
|
||||
// GetMatrixProjection - Get internal projection matrix
|
||||
func GetMatrixProjection() Matrix {
|
||||
var matrix Matrix
|
||||
rlGetMatrixProjection(uintptr(unsafe.Pointer(&matrix)))
|
||||
return matrix
|
||||
}
|
||||
|
||||
// GetMatrixTransform - Get internal accumulated transform matrix
|
||||
func GetMatrixTransform() Matrix {
|
||||
var matrix Matrix
|
||||
rlGetMatrixTransform(uintptr(unsafe.Pointer(&matrix)))
|
||||
return matrix
|
||||
}
|
||||
|
||||
// GetMatrixProjectionStereo - Get internal projection matrix for stereo render (selected eye)
|
||||
func GetMatrixProjectionStereo(eye int32) Matrix {
|
||||
var matrix Matrix
|
||||
rlGetMatrixProjectionStereo(uintptr(unsafe.Pointer(&matrix)), eye)
|
||||
return matrix
|
||||
}
|
||||
|
||||
// GetMatrixViewOffsetStereo - Get internal view offset matrix for stereo render (selected eye)
|
||||
func GetMatrixViewOffsetStereo(eye int32) Matrix {
|
||||
var matrix Matrix
|
||||
rlGetMatrixViewOffsetStereo(uintptr(unsafe.Pointer(&matrix)), eye)
|
||||
return matrix
|
||||
}
|
||||
|
||||
// SetMatrixProjectionStereo - Set eyes projection matrices for stereo rendering
|
||||
func SetMatrixProjectionStereo(right Matrix, left Matrix) {
|
||||
rlSetMatrixProjectionStereo(uintptr(unsafe.Pointer(&right)), uintptr(unsafe.Pointer(&left)))
|
||||
}
|
||||
|
||||
// SetMatrixViewOffsetStereo - Set eyes view offsets matrices for stereo rendering
|
||||
func SetMatrixViewOffsetStereo(right Matrix, left Matrix) {
|
||||
rlSetMatrixViewOffsetStereo(uintptr(unsafe.Pointer(&right)), uintptr(unsafe.Pointer(&left)))
|
||||
}
|
||||
|
||||
// LoadDrawCube - Load and draw a cube
|
||||
func LoadDrawCube() {
|
||||
rlLoadDrawCube()
|
||||
}
|
||||
|
||||
// LoadDrawQuad - Load and draw a quad
|
||||
func LoadDrawQuad() {
|
||||
rlLoadDrawQuad()
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue