Merge pull request #302 from unklnik/master

add more shapes examples
This commit is contained in:
Milan Nikolic 2023-11-06 14:24:46 +01:00 committed by GitHub
commit 20ca90bb33
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2 changed files with 147 additions and 0 deletions

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package main
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1280)
screenHeight := int32(720)
rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball")
ballPos := rl.NewVector2(float32(screenWidth)/2, float32(screenHeight)/2)
ballSpeed := rl.NewVector2(5, 4)
ballRadius := 20
pause := false
frames := 0
rl.SetTargetFPS(60)
rl.SetMousePosition(0, 0)
for !rl.WindowShouldClose() {
if rl.IsKeyPressed(rl.KeySpace) {
pause = !pause
}
if !pause {
ballPos.X += ballSpeed.X
ballPos.Y += ballSpeed.Y
if ballPos.X >= float32(screenWidth)-float32(ballRadius) || ballPos.X <= float32(ballRadius) {
ballSpeed.X *= -1
}
if ballPos.Y >= float32(screenHeight)-float32(ballRadius) || ballPos.Y <= float32(ballRadius) {
ballSpeed.Y *= -1
}
} else {
frames++
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawText("SPACE key to pause", 10, 10, 20, rl.Black)
rl.DrawCircleV(ballPos, float32(ballRadius), rl.Red)
if pause && (frames/30)%2 == 0 {
rl.DrawText("PAUSED", 10, screenHeight-40, 30, rl.Black)
}
rl.DrawFPS(screenWidth-100, 10)
rl.EndDrawing()
}
rl.CloseWindow()
}

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package main
import (
"math"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1280)
screenHeight := int32(720)
rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - following eyes")
scleraLpos := rl.NewVector2(float32(screenWidth/2)-100, float32(screenHeight/2))
scleraRpos := rl.NewVector2(float32(screenWidth/2)+100, float32(screenHeight/2))
scleraRad := 80
irisLpos := rl.NewVector2(float32(screenWidth/2)-100, float32(screenHeight/2))
irisRpos := rl.NewVector2(float32(screenWidth/2)+100, float32(screenHeight/2))
irisRad := 24
angle := float32(0)
dx, dy, dxx, dyy := float32(0), float32(0), float32(0), float32(0)
rl.SetTargetFPS(60)
rl.SetMousePosition(0, 0)
for !rl.WindowShouldClose() {
irisLpos = rl.GetMousePosition()
irisRpos = rl.GetMousePosition()
if !rl.CheckCollisionPointCircle(irisLpos, scleraLpos, float32(scleraRad-20)) {
dx = irisLpos.X - scleraLpos.X
dy = irisLpos.Y - scleraLpos.Y
angle = float32(math.Atan2(float64(dy), float64(dx)))
dxx = (float32(scleraRad-irisRad) * float32(math.Cos(float64(angle))))
dyy = (float32(scleraRad-irisRad) * float32(math.Sin(float64(angle))))
irisLpos.X = scleraLpos.X + dxx
irisLpos.Y = scleraLpos.Y + dyy
}
if !rl.CheckCollisionPointCircle(irisRpos, scleraRpos, float32(scleraRad)-20) {
dx = irisRpos.X - scleraRpos.X
dy = irisRpos.Y - scleraRpos.Y
angle = float32(math.Atan2(float64(dy), float64(dx)))
dxx = (float32(scleraRad-irisRad) * float32(math.Cos(float64(angle))))
dyy = (float32(scleraRad-irisRad) * float32(math.Sin(float64(angle))))
irisRpos.X = scleraRpos.X + dxx
irisRpos.Y = scleraRpos.Y + dyy
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawCircleV(scleraLpos, float32(scleraRad), rl.LightGray)
rl.DrawCircleV(irisLpos, float32(irisRad), rl.Red)
rl.DrawCircleV(irisLpos, 10, rl.Black)
rl.DrawCircleV(scleraRpos, float32(scleraRad), rl.LightGray)
rl.DrawCircleV(irisRpos, float32(irisRad), rl.Orange)
rl.DrawCircleV(irisRpos, 10, rl.Black)
rl.DrawFPS(screenWidth-100, 10)
rl.EndDrawing()
}
rl.CloseWindow()
}