Update/add Go functions
This commit is contained in:
parent
607adace28
commit
2013bc4628
17 changed files with 268 additions and 211 deletions
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@ -1,635 +0,0 @@
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package rl
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/*
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#include "raylib.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"image"
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"unsafe"
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)
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// cptr returns C pointer
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func (i *Image) cptr() *C.Image {
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return (*C.Image)(unsafe.Pointer(i))
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}
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// ToImage converts a Image to Go image.Image
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func (i *Image) ToImage() image.Image {
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img := image.NewRGBA(image.Rect(0, 0, int(i.Width), int(i.Height)))
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// Get pixel data from image (RGBA 32bit)
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cimg := i.cptr()
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ret := C.GetImageData(*cimg)
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pixels := (*[1 << 24]uint8)(unsafe.Pointer(ret))[0 : i.Width*i.Height*4]
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img.Pix = pixels
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return img
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}
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// cptr returns C pointer
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func (t *Texture2D) cptr() *C.Texture2D {
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return (*C.Texture2D)(unsafe.Pointer(t))
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}
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// cptr returns C pointer
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func (r *RenderTexture2D) cptr() *C.RenderTexture2D {
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return (*C.RenderTexture2D)(unsafe.Pointer(r))
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}
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// LoadImage - Load an image into CPU memory (RAM)
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func LoadImage(fileName string) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadImage(cfileName)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageRaw - Load image data from RAW file
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func LoadImageRaw(fileName string, width, height int32, format PixelFormat, headerSize int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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cformat := (C.int)(format)
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cheaderSize := (C.int)(headerSize)
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ret := C.LoadImageRaw(cfileName, cwidth, cheight, cformat, cheaderSize)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageAnim - Load image sequence from file (frames appended to image.data)
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func LoadImageAnim(fileName string, frames *int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cframes := (*C.int)(frames)
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ret := C.LoadImageAnim(cfileName, cframes)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
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func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
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cfileType := C.CString(fileType)
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defer C.free(unsafe.Pointer(cfileType))
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cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
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cdataSize := (C.int)(dataSize)
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ret := C.LoadImageFromMemory(cfileType, cfileData, cdataSize)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTexture - Load an image as texture into GPU memory
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func LoadTexture(fileName string) Texture2D {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadTexture(cfileName)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTextureFromImage - Load a texture from image data
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func LoadTextureFromImage(image *Image) Texture2D {
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cimage := image.cptr()
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ret := C.LoadTextureFromImage(*cimage)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadRenderTexture - Load a texture to be used for rendering
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func LoadRenderTexture(width, height int32) RenderTexture2D {
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ret := C.LoadRenderTexture(cwidth, cheight)
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v := newRenderTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// UnloadImage - Unload image from CPU memory (RAM)
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func UnloadImage(image *Image) {
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cimage := image.cptr()
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C.UnloadImage(*cimage)
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}
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// UnloadTexture - Unload texture from GPU memory
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func UnloadTexture(texture Texture2D) {
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ctexture := texture.cptr()
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C.UnloadTexture(*ctexture)
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}
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// UnloadRenderTexture - Unload render texture from GPU memory
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func UnloadRenderTexture(target RenderTexture2D) {
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ctarget := target.cptr()
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C.UnloadRenderTexture(*ctarget)
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}
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// GetImageData - Get pixel data from image as a Color slice
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func GetImageData(img *Image) []Color {
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cimg := img.cptr()
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ret := C.GetImageData(*cimg)
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return (*[1 << 24]Color)(unsafe.Pointer(ret))[0 : img.Width*img.Height]
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}
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// GetTextureData - Get pixel data from GPU texture and return an Image
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func GetTextureData(texture Texture2D) *Image {
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ctexture := texture.cptr()
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ret := C.GetTextureData(*ctexture)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// UpdateTexture - Update GPU texture with new data
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func UpdateTexture(texture Texture2D, pixels []Color) {
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ctexture := texture.cptr()
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cpixels := unsafe.Pointer(&pixels[0])
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C.UpdateTexture(*ctexture, cpixels)
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}
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// UpdateTextureRec - Update GPU texture rectangle with new data
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func UpdateTextureRec(texture Texture2D, rec Rectangle, pixels []Color) {
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ctexture := texture.cptr()
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cpixels := unsafe.Pointer(&pixels[0])
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crec := rec.cptr()
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C.UpdateTextureRec(*ctexture, *crec, cpixels)
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}
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// ExportImage - Export image as a PNG file
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func ExportImage(image Image, name string) {
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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cimage := image.cptr()
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C.ExportImage(*cimage, cname)
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}
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// ImageCopy - Create an image duplicate (useful for transformations)
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func ImageCopy(image *Image) *Image {
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cimage := image.cptr()
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ret := C.ImageCopy(*cimage)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageText - Create an image from text (default font)
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func ImageText(text string, fontSize int32, color Color) *Image {
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.int)(fontSize)
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ccolor := color.cptr()
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ret := C.ImageText(ctext, cfontSize, *ccolor)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageTextEx - Create an image from text (custom sprite font)
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func ImageTextEx(font Font, text string, fontSize, spacing float32, tint Color) *Image {
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cfont := font.cptr()
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.float)(fontSize)
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cspacing := (C.float)(spacing)
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ctint := tint.cptr()
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ret := C.ImageTextEx(*cfont, ctext, cfontSize, cspacing, *ctint)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageFormat - Convert image data to desired format
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func ImageFormat(image *Image, newFormat PixelFormat) {
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cimage := image.cptr()
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cnewFormat := (C.int)(newFormat)
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C.ImageFormat(cimage, cnewFormat)
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}
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// ImageToPOT - Convert image to POT (power-of-two)
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func ImageToPOT(image *Image, fillColor Color) {
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cimage := image.cptr()
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cfillColor := fillColor.cptr()
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C.ImageToPOT(cimage, *cfillColor)
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}
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// ImageCrop - Crop an image to a defined rectangle
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func ImageCrop(image *Image, crop Rectangle) {
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cimage := image.cptr()
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ccrop := crop.cptr()
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C.ImageCrop(cimage, *ccrop)
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}
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// ImageAlphaCrop - Crop image depending on alpha value
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func ImageAlphaCrop(image *Image, threshold float32) {
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cimage := image.cptr()
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cthreshold := (C.float)(threshold)
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C.ImageAlphaCrop(cimage, cthreshold)
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}
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// ImageAlphaClear - Apply alpha mask to image
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func ImageAlphaClear(image *Image, color Color, threshold float32) {
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cimage := image.cptr()
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ccolor := color.cptr()
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cthreshold := (C.float)(threshold)
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C.ImageAlphaClear(cimage, *ccolor, cthreshold)
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}
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// ImageAlphaMask - Apply alpha mask to image
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func ImageAlphaMask(image, alphaMask *Image) {
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cimage := image.cptr()
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calphaMask := alphaMask.cptr()
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C.ImageAlphaMask(cimage, *calphaMask)
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}
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// ImageAlphaPremultiply - Premultiply alpha channel
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func ImageAlphaPremultiply(image *Image) {
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cimage := image.cptr()
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C.ImageAlphaPremultiply(cimage)
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}
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// ImageResize - Resize an image (bilinear filtering)
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func ImageResize(image *Image, newWidth, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResize(cimage, cnewWidth, cnewHeight)
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}
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// ImageResizeNN - Resize an image (Nearest-Neighbor scaling algorithm)
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func ImageResizeNN(image *Image, newWidth, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResizeNN(cimage, cnewWidth, cnewHeight)
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}
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// ImageResizeCanvas - Resize canvas and fill with color
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func ImageResizeCanvas(image *Image, newWidth, newHeight, offsetX, offsetY int32, color Color) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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coffsetX := (C.int)(offsetX)
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coffsetY := (C.int)(offsetY)
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ccolor := color.cptr()
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C.ImageResizeCanvas(cimage, cnewWidth, cnewHeight, coffsetX, coffsetY, *ccolor)
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}
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// ImageMipmaps - Generate all mipmap levels for a provided image
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func ImageMipmaps(image *Image) {
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cimage := image.cptr()
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C.ImageMipmaps(cimage)
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}
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// ImageDither - Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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func ImageDither(image *Image, rBpp, gBpp, bBpp, aBpp int32) {
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cimage := image.cptr()
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crBpp := (C.int)(rBpp)
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cgBpp := (C.int)(gBpp)
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cbBpp := (C.int)(bBpp)
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caBpp := (C.int)(aBpp)
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C.ImageDither(cimage, crBpp, cgBpp, cbBpp, caBpp)
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}
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// ImageFlipVertical - Flip image vertically
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func ImageFlipVertical(image *Image) {
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cimage := image.cptr()
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C.ImageFlipVertical(cimage)
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}
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// ImageFlipHorizontal - Flip image horizontally
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func ImageFlipHorizontal(image *Image) {
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cimage := image.cptr()
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C.ImageFlipHorizontal(cimage)
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}
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// ImageRotateCW - Rotate image clockwise 90deg
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func ImageRotateCW(image *Image) {
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cimage := image.cptr()
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C.ImageRotateCW(cimage)
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}
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// ImageRotateCCW - Rotate image counter-clockwise 90deg
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func ImageRotateCCW(image *Image) {
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cimage := image.cptr()
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C.ImageRotateCCW(cimage)
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}
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// ImageColorTint - Modify image color: tint
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func ImageColorTint(image *Image, color Color) {
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cimage := image.cptr()
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ccolor := color.cptr()
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C.ImageColorTint(cimage, *ccolor)
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}
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// ImageColorInvert - Modify image color: invert
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func ImageColorInvert(image *Image) {
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cimage := image.cptr()
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C.ImageColorInvert(cimage)
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}
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// ImageColorGrayscale - Modify image color: grayscale
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func ImageColorGrayscale(image *Image) {
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cimage := image.cptr()
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C.ImageColorGrayscale(cimage)
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}
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// ImageColorContrast - Modify image color: contrast (-100 to 100)
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func ImageColorContrast(image *Image, contrast float32) {
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cimage := image.cptr()
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ccontrast := (C.float)(contrast)
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C.ImageColorContrast(cimage, ccontrast)
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}
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// ImageColorBrightness - Modify image color: brightness (-255 to 255)
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func ImageColorBrightness(image *Image, brightness int32) {
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cimage := image.cptr()
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cbrightness := (C.int)(brightness)
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C.ImageColorBrightness(cimage, cbrightness)
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}
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// ImageColorReplace - Modify image color: replace color
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func ImageColorReplace(image *Image, color, replace Color) {
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cimage := image.cptr()
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ccolor := color.cptr()
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creplace := replace.cptr()
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C.ImageColorReplace(cimage, *ccolor, *creplace)
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}
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// ImageClearBackground - Clear image background with given color
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func ImageClearBackground(dst *Image, color Color) {
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cdst := dst.cptr()
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ccolor := color.cptr()
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C.ImageClearBackground(cdst, *ccolor)
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}
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// ImageDraw - Draw a source image within a destination image
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func ImageDraw(dst, src *Image, srcRec, dstRec Rectangle, tint Color) {
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cdst := dst.cptr()
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csrc := src.cptr()
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csrcRec := srcRec.cptr()
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cdstRec := dstRec.cptr()
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ctint := tint.cptr()
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C.ImageDraw(cdst, *csrc, *csrcRec, *cdstRec, *ctint)
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}
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// ImageDrawCircle - Draw circle within an image
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func ImageDrawCircle(dst *Image, centerX, centerY, radius int32, color Color) {
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cdst := dst.cptr()
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ccenterX := (C.int)(centerX)
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ccenterY := (C.int)(centerY)
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cradius := (C.int)(radius)
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ccolor := color.cptr()
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C.ImageDrawCircle(cdst, ccenterX, ccenterY, cradius, *ccolor)
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}
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// ImageDrawCircleV - Draw circle within an image
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func ImageDrawCircleV(dst *Image, center Vector2, radius int32, color Color) {
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cdst := dst.cptr()
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ccenter := center.cptr()
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cradius := (C.int)(radius)
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ccolor := color.cptr()
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C.ImageDrawCircleV(cdst, *ccenter, cradius, *ccolor)
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}
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// ImageDrawPixel - Draw pixel within an image
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func ImageDrawPixel(dst *Image, posX, posY int32, color Color) {
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cdst := dst.cptr()
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cposX := (C.int)(posX)
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cposY := (C.int)(posY)
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ccolor := color.cptr()
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C.ImageDrawPixel(cdst, cposX, cposY, *ccolor)
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}
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// ImageDrawPixelV - Draw pixel within an image (Vector version)
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func ImageDrawPixelV(dst *Image, position Vector2, color Color) {
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cdst := dst.cptr()
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cposition := position.cptr()
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ccolor := color.cptr()
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C.ImageDrawPixelV(cdst, *cposition, *ccolor)
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}
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// ImageDrawRectangle - Draw rectangle within an image
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func ImageDrawRectangle(dst *Image, x, y, width, height int32, color Color) {
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cdst := dst.cptr()
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cx := (C.int)(x)
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cy := (C.int)(y)
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ccolor := color.cptr()
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C.ImageDrawRectangle(cdst, cx, cy, cwidth, cheight, *ccolor)
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}
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// ImageDrawRectangleV - Draw rectangle within an image (Vector version)
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func ImageDrawRectangleV(dst *Image, position, size Vector2, color Color) {
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cdst := dst.cptr()
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cposition := position.cptr()
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csize := size.cptr()
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ccolor := color.cptr()
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C.ImageDrawRectangleV(cdst, *cposition, *csize, *ccolor)
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}
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// ImageDrawRectangleLines - Draw rectangle lines within an image
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func ImageDrawRectangleLines(dst *Image, rec Rectangle, thick int, color Color) {
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cdst := dst.cptr()
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crec := rec.cptr()
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cthick := (C.int)(thick)
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ccolor := color.cptr()
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C.ImageDrawRectangleLines(cdst, *crec, cthick, *ccolor)
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}
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// ImageDrawRectangleRec - Draw rectangle within an image
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func ImageDrawRectangleRec(dst *Image, rec Rectangle, color Color) {
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cdst := dst.cptr()
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crec := rec.cptr()
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ccolor := color.cptr()
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C.ImageDrawRectangleRec(cdst, *crec, *ccolor)
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}
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// ImageDrawText - Draw text (default font) within an image (destination)
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func ImageDrawText(dst *Image, posX, posY int32, text string, fontSize int32, color Color) {
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cdst := dst.cptr()
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posx := (C.int)(posX)
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posy := (C.int)(posY)
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ctext := C.CString(text)
|
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defer C.free(unsafe.Pointer(ctext))
|
||||
cfontSize := (C.int)(fontSize)
|
||||
ccolor := color.cptr()
|
||||
C.ImageDrawText(cdst, ctext, posx, posy, cfontSize, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawTextEx - Draw text (custom sprite font) within an image (destination)
|
||||
func ImageDrawTextEx(dst *Image, position Vector2, font Font, text string, fontSize, spacing float32, color Color) {
|
||||
cdst := dst.cptr()
|
||||
cposition := position.cptr()
|
||||
cfont := font.cptr()
|
||||
ctext := C.CString(text)
|
||||
defer C.free(unsafe.Pointer(ctext))
|
||||
cfontSize := (C.float)(fontSize)
|
||||
cspacing := (C.float)(spacing)
|
||||
ccolor := color.cptr()
|
||||
C.ImageDrawTextEx(cdst, *cfont, ctext, *cposition, cfontSize, cspacing, *ccolor)
|
||||
}
|
||||
|
||||
// GenImageColor - Generate image: plain color
|
||||
func GenImageColor(width, height int, color Color) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
ccolor := color.cptr()
|
||||
|
||||
ret := C.GenImageColor(cwidth, cheight, *ccolor)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageGradientV - Generate image: vertical gradient
|
||||
func GenImageGradientV(width, height int, top, bottom Color) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
ctop := top.cptr()
|
||||
cbottom := bottom.cptr()
|
||||
|
||||
ret := C.GenImageGradientV(cwidth, cheight, *ctop, *cbottom)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageGradientH - Generate image: horizontal gradient
|
||||
func GenImageGradientH(width, height int, left, right Color) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cleft := left.cptr()
|
||||
cright := right.cptr()
|
||||
|
||||
ret := C.GenImageGradientH(cwidth, cheight, *cleft, *cright)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageGradientRadial - Generate image: radial gradient
|
||||
func GenImageGradientRadial(width, height int, density float32, inner, outer Color) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cdensity := (C.float)(density)
|
||||
cinner := inner.cptr()
|
||||
couter := outer.cptr()
|
||||
|
||||
ret := C.GenImageGradientRadial(cwidth, cheight, cdensity, *cinner, *couter)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageChecked - Generate image: checked
|
||||
func GenImageChecked(width, height, checksX, checksY int, col1, col2 Color) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cchecksX := (C.int)(checksX)
|
||||
cchecksY := (C.int)(checksY)
|
||||
ccol1 := col1.cptr()
|
||||
ccol2 := col2.cptr()
|
||||
|
||||
ret := C.GenImageChecked(cwidth, cheight, cchecksX, cchecksY, *ccol1, *ccol2)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageWhiteNoise - Generate image: white noise
|
||||
func GenImageWhiteNoise(width, height int, factor float32) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cfactor := (C.float)(factor)
|
||||
|
||||
ret := C.GenImageWhiteNoise(cwidth, cheight, cfactor)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImagePerlinNoise - Generate image: perlin noise
|
||||
func GenImagePerlinNoise(width, height, offsetX, offsetY int, scale float32) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
coffsetX := (C.int)(offsetX)
|
||||
coffsetY := (C.int)(offsetY)
|
||||
cscale := (C.float)(scale)
|
||||
|
||||
ret := C.GenImagePerlinNoise(cwidth, cheight, coffsetX, coffsetY, cscale)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageCellular - Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
||||
func GenImageCellular(width, height, tileSize int) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
ctileSize := (C.int)(tileSize)
|
||||
|
||||
ret := C.GenImageCellular(cwidth, cheight, ctileSize)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenTextureMipmaps - Generate GPU mipmaps for a texture
|
||||
func GenTextureMipmaps(texture *Texture2D) {
|
||||
ctexture := texture.cptr()
|
||||
C.GenTextureMipmaps(ctexture)
|
||||
}
|
||||
|
||||
// SetTextureFilter - Set texture scaling filter mode
|
||||
func SetTextureFilter(texture Texture2D, filterMode TextureFilterMode) {
|
||||
ctexture := texture.cptr()
|
||||
cfilterMode := (C.int)(filterMode)
|
||||
C.SetTextureFilter(*ctexture, cfilterMode)
|
||||
}
|
||||
|
||||
// SetTextureWrap - Set texture wrapping mode
|
||||
func SetTextureWrap(texture Texture2D, wrapMode TextureWrapMode) {
|
||||
ctexture := texture.cptr()
|
||||
cwrapMode := (C.int)(wrapMode)
|
||||
C.SetTextureWrap(*ctexture, cwrapMode)
|
||||
}
|
||||
|
||||
// DrawTexture - Draw a Texture2D
|
||||
func DrawTexture(texture Texture2D, posX int32, posY int32, tint Color) {
|
||||
ctexture := texture.cptr()
|
||||
cposX := (C.int)(posX)
|
||||
cposY := (C.int)(posY)
|
||||
ctint := tint.cptr()
|
||||
C.DrawTexture(*ctexture, cposX, cposY, *ctint)
|
||||
}
|
||||
|
||||
// DrawTextureV - Draw a Texture2D with position defined as Vector2
|
||||
func DrawTextureV(texture Texture2D, position Vector2, tint Color) {
|
||||
ctexture := texture.cptr()
|
||||
cposition := position.cptr()
|
||||
ctint := tint.cptr()
|
||||
C.DrawTextureV(*ctexture, *cposition, *ctint)
|
||||
}
|
||||
|
||||
// DrawTextureEx - Draw a Texture2D with extended parameters
|
||||
func DrawTextureEx(texture Texture2D, position Vector2, rotation, scale float32, tint Color) {
|
||||
ctexture := texture.cptr()
|
||||
cposition := position.cptr()
|
||||
crotation := (C.float)(rotation)
|
||||
cscale := (C.float)(scale)
|
||||
ctint := tint.cptr()
|
||||
C.DrawTextureEx(*ctexture, *cposition, crotation, cscale, *ctint)
|
||||
}
|
||||
|
||||
// DrawTextureRec - Draw a part of a texture defined by a rectangle
|
||||
func DrawTextureRec(texture Texture2D, sourceRec Rectangle, position Vector2, tint Color) {
|
||||
ctexture := texture.cptr()
|
||||
csourceRec := sourceRec.cptr()
|
||||
cposition := position.cptr()
|
||||
ctint := tint.cptr()
|
||||
C.DrawTextureRec(*ctexture, *csourceRec, *cposition, *ctint)
|
||||
}
|
||||
|
||||
// DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
func DrawTexturePro(texture Texture2D, sourceRec, destRec Rectangle, origin Vector2, rotation float32, tint Color) {
|
||||
ctexture := texture.cptr()
|
||||
csourceRec := sourceRec.cptr()
|
||||
cdestRec := destRec.cptr()
|
||||
corigin := origin.cptr()
|
||||
crotation := (C.float)(rotation)
|
||||
ctint := tint.cptr()
|
||||
C.DrawTexturePro(*ctexture, *csourceRec, *cdestRec, *corigin, crotation, *ctint)
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue