Update/add Go functions

This commit is contained in:
Milan Nikolic 2021-11-11 16:34:15 +01:00
parent 607adace28
commit 2013bc4628
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GPG key ID: 9229D0EAA3AA4E75
17 changed files with 268 additions and 211 deletions

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@ -1,70 +0,0 @@
package rl
/*
#include "raylib.h"
*/
import "C"
import "unsafe"
// SetGesturesEnabled - Enable a set of gestures using flags
func SetGesturesEnabled(gestureFlags uint32) {
cgestureFlags := (C.uint)(gestureFlags)
C.SetGesturesEnabled(cgestureFlags)
}
// IsGestureDetected - Check if a gesture have been detected
func IsGestureDetected(gesture Gestures) bool {
cgesture := (C.int)(gesture)
ret := C.IsGestureDetected(cgesture)
v := bool(ret)
return v
}
// GetGestureDetected - Get latest detected gesture
func GetGestureDetected() Gestures {
ret := C.GetGestureDetected()
v := (Gestures)(ret)
return v
}
// GetTouchPointsCount - Get touch points count
func GetTouchPointsCount() int32 {
ret := C.GetTouchPointsCount()
v := (int32)(ret)
return v
}
// GetGestureHoldDuration - Get gesture hold time in milliseconds
func GetGestureHoldDuration() float32 {
ret := C.GetGestureHoldDuration()
v := (float32)(ret)
return v
}
// GetGestureDragVector - Get gesture drag vector
func GetGestureDragVector() Vector2 {
ret := C.GetGestureDragVector()
v := newVector2FromPointer(unsafe.Pointer(&ret))
return v
}
// GetGestureDragAngle - Get gesture drag angle
func GetGestureDragAngle() float32 {
ret := C.GetGestureDragAngle()
v := (float32)(ret)
return v
}
// GetGesturePinchVector - Get gesture pinch delta
func GetGesturePinchVector() Vector2 {
ret := C.GetGesturePinchVector()
v := newVector2FromPointer(unsafe.Pointer(&ret))
return v
}
// GetGesturePinchAngle - Get gesture pinch angle
func GetGesturePinchAngle() float32 {
ret := C.GetGesturePinchAngle()
v := (float32)(ret)
return v
}