Merge pull request #305 from rocktavious/kr/fix-custom-mesh
Bugfix for UploadMesh and UnloadMesh based on #303
This commit is contained in:
commit
1ffd9fb3ca
1 changed files with 53 additions and 2 deletions
|
@ -8,6 +8,7 @@ import "C"
|
|||
|
||||
import (
|
||||
"image/color"
|
||||
"runtime"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
|
@ -254,7 +255,13 @@ func GetModelBoundingBox(model Model) BoundingBox {
|
|||
|
||||
// UnloadMesh - Unload mesh from memory (RAM and/or VRAM)
|
||||
func UnloadMesh(mesh *Mesh) {
|
||||
cmesh := mesh.cptr()
|
||||
//C.UnloadMesh() only needs to read the VaoID & VboID
|
||||
//passing a temporary struct with all other fields nil makes it safe for the C code to call free()
|
||||
tempMesh := Mesh{
|
||||
VaoID: mesh.VaoID,
|
||||
VboID: mesh.VboID,
|
||||
}
|
||||
cmesh := tempMesh.cptr()
|
||||
C.UnloadMesh(*cmesh)
|
||||
}
|
||||
|
||||
|
@ -656,5 +663,49 @@ func GetRayCollisionQuad(ray Ray, p1, p2, p3, p4 Vector3) RayCollision {
|
|||
|
||||
// UploadMesh - Upload vertex data into a VAO (if supported) and VBO
|
||||
func UploadMesh(mesh *Mesh, dynamic bool) {
|
||||
C.UploadMesh(mesh.cptr(), C.bool(dynamic))
|
||||
pinner := runtime.Pinner{}
|
||||
//Mesh pointer fields must be pinned to allow a Mesh pointer to be passed to C.UploadMesh() below
|
||||
//nil checks are required because Pin() will panic if passed nil
|
||||
if mesh.Vertices != nil {
|
||||
pinner.Pin(mesh.Vertices)
|
||||
}
|
||||
if mesh.Texcoords != nil {
|
||||
pinner.Pin(mesh.Texcoords)
|
||||
}
|
||||
if mesh.Texcoords2 != nil {
|
||||
pinner.Pin(mesh.Texcoords2)
|
||||
}
|
||||
if mesh.Normals != nil {
|
||||
pinner.Pin(mesh.Normals)
|
||||
}
|
||||
if mesh.Tangents != nil {
|
||||
pinner.Pin(mesh.Tangents)
|
||||
}
|
||||
if mesh.Colors != nil {
|
||||
pinner.Pin(mesh.Colors)
|
||||
}
|
||||
if mesh.Indices != nil {
|
||||
pinner.Pin(mesh.Indices)
|
||||
}
|
||||
if mesh.AnimVertices != nil {
|
||||
pinner.Pin(mesh.AnimVertices)
|
||||
}
|
||||
if mesh.AnimNormals != nil {
|
||||
pinner.Pin(mesh.AnimNormals)
|
||||
}
|
||||
if mesh.BoneIds != nil {
|
||||
pinner.Pin(mesh.BoneIds)
|
||||
}
|
||||
if mesh.BoneWeights != nil {
|
||||
pinner.Pin(mesh.BoneWeights)
|
||||
}
|
||||
//VboID of a new mesh should always be nil before uploading, but including this in case a mesh happens to have it set.
|
||||
if mesh.VboID != nil {
|
||||
pinner.Pin(mesh.VboID)
|
||||
}
|
||||
|
||||
cMesh := mesh.cptr()
|
||||
C.UploadMesh(cMesh, C.bool(dynamic))
|
||||
|
||||
pinner.Unpin()
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue