Added ScissorMode functions

This commit is contained in:
Zebra 2020-01-19 22:48:00 +01:00
parent 468adaa7ec
commit 1abd3bd6ce

View file

@ -231,6 +231,20 @@ func EndTextureMode() {
C.EndTextureMode()
}
// BeginScissorMode - Begins scissor mode (define screen area for following drawing)
func BeginScissorMode(x, y, width, height int32) {
cx := (C.int)(x)
cy := (C.int)(y)
cwidth := (C.int)(width)
cheight := (C.int)(height)
C.BeginScissorMode(cx, cy, cwidth, cheight)
}
// EndScissorMode - Ends scissor mode
func EndScissorMode() {
C.EndScissorMode()
}
// GetMouseRay - Returns a ray trace from mouse position
func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
cmousePosition := mousePosition.cptr()