Added ScissorMode functions
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1 changed files with 14 additions and 0 deletions
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@ -231,6 +231,20 @@ func EndTextureMode() {
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C.EndTextureMode()
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C.EndTextureMode()
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}
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}
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// BeginScissorMode - Begins scissor mode (define screen area for following drawing)
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func BeginScissorMode(x, y, width, height int32) {
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cx := (C.int)(x)
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cy := (C.int)(y)
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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C.BeginScissorMode(cx, cy, cwidth, cheight)
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}
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// EndScissorMode - Ends scissor mode
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func EndScissorMode() {
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C.EndScissorMode()
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}
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// GetMouseRay - Returns a ray trace from mouse position
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// GetMouseRay - Returns a ray trace from mouse position
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func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
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func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
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cmousePosition := mousePosition.cptr()
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cmousePosition := mousePosition.cptr()
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