OpenAL is no more
This commit is contained in:
parent
275bcd3efc
commit
1923507276
25 changed files with 18868 additions and 1893 deletions
|
@ -3362,8 +3362,8 @@ static void SetShaderDefaultLocations(Shader *shader)
|
|||
// Get handles to GLSL uniform locations (fragment shader)
|
||||
shader->locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader->id, "colDiffuse");
|
||||
shader->locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader->id, "texture0");
|
||||
shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture1");
|
||||
shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture2");
|
||||
shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture1");
|
||||
shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture2");
|
||||
}
|
||||
|
||||
// Unload default shader
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue