OpenAL is no more

This commit is contained in:
Milan Nikolic 2017-12-05 19:45:13 +01:00
parent 275bcd3efc
commit 1923507276
25 changed files with 18868 additions and 1893 deletions

View file

@ -1,23 +1,23 @@
/**********************************************************************************************
*
* raylib v1.8.0
* raylib v1.9-dev
*
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* FEATURES:
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps
* - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support and mixing channels: [audio]
* - VR stereo rendering support with configurable HMD device parameters
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
* - VR stereo rendering with configurable HMD device parameters
* - NO external dependencies, all required libraries included with raylib
* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
*
* NOTES:
@ -25,17 +25,17 @@
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
*
* DEPENDENCIES:
* GLFW3 (www.glfw.org) for window/context management and input [core]
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
* OpenAL Soft for audio device/context management [audio]
* DEPENDENCIES (included):
* rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core]
* glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
* mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio]
*
* OPTIONAL DEPENDENCIES:
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
* OPTIONAL DEPENDENCIES (included):
* stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures]
* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
* stb_truetype (Sean Barret) for ttf fonts loading [text]
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
* stb_vorbis (Sean Barret) for OGG audio loading [audio]
* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
@ -50,7 +50,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -470,6 +470,8 @@ typedef struct Wave {
// Sound source type
typedef struct Sound {
void* audioBuffer; // A pointer to internal data used by the audio system.
unsigned int source; // OpenAL audio source id
unsigned int buffer; // OpenAL audio buffer id
int format; // OpenAL audio format specifier
@ -486,6 +488,8 @@ typedef struct AudioStream {
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
void* audioBuffer; // A pointer to internal data used by the audio system.
int format; // OpenAL audio format specifier
unsigned int source; // OpenAL audio source id
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
@ -1126,7 +1130,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
RLAPI void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
@ -1139,7 +1143,10 @@ RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check i
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
#ifdef __cplusplus
}