Update C sources
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27 changed files with 4582 additions and 2234 deletions
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@ -587,9 +587,7 @@ func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
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// LoadFramebuffer - Load an empty framebuffer
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func LoadFramebuffer(width int32, height int32) uint32 {
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cwidth := C.int(width)
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cheight := C.int(height)
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return uint32(C.rlLoadFramebuffer(cwidth, cheight))
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return uint32(C.rlLoadFramebuffer())
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}
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// FramebufferAttach - Attach texture/renderbuffer to a framebuffer
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