Mesh type has new fields
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@ -795,6 +795,10 @@ type Mesh struct {
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BoneIds *int32
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BoneIds *int32
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// BoneWeights
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// BoneWeights
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BoneWeights *float32
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BoneWeights *float32
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// Bones animated transformation matrices
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BoneMatrices *Matrix
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// Number of bones
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BoneCount int32
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// OpenGL Vertex Array Object id
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// OpenGL Vertex Array Object id
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VaoID uint32
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VaoID uint32
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// OpenGL Vertex Buffer Objects id (7 types of vertex data)
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// OpenGL Vertex Buffer Objects id (7 types of vertex data)
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