Merge pull request #290 from JupiterRider/master
Getters for Model type added
This commit is contained in:
commit
10c61020bc
1 changed files with 44 additions and 8 deletions
|
@ -854,15 +854,51 @@ type MaterialMap struct {
|
|||
// Model is struct of model, meshes, materials and animation data
|
||||
type Model struct {
|
||||
// Local transform matrix
|
||||
Transform Matrix
|
||||
MeshCount int32
|
||||
Transform Matrix
|
||||
// Number of meshes
|
||||
MeshCount int32
|
||||
// Number of materials
|
||||
MaterialCount int32
|
||||
Meshes *Mesh
|
||||
Materials *Material
|
||||
MeshMaterial *int32
|
||||
BoneCount int32
|
||||
Bones *BoneInfo
|
||||
BindPose *Transform
|
||||
// Meshes array (c array)
|
||||
//
|
||||
// Use Model.GetMeshes instead (go slice)
|
||||
Meshes *Mesh
|
||||
// Materials array (c array)
|
||||
//
|
||||
// Use Model.GetMaterials instead (go slice)
|
||||
Materials *Material
|
||||
// Mesh material number
|
||||
MeshMaterial *int32
|
||||
// Number of bones
|
||||
BoneCount int32
|
||||
// Bones information (skeleton) (c array)
|
||||
//
|
||||
// Use Model.GetBones instead (go slice)
|
||||
Bones *BoneInfo
|
||||
// Bones base transformation (pose) (c array)
|
||||
//
|
||||
// Use Model.GetBindPose instead (go slice)
|
||||
BindPose *Transform
|
||||
}
|
||||
|
||||
// GetMeshes returns the meshes of a model as go slice
|
||||
func (m Model) GetMeshes() []Mesh {
|
||||
return unsafe.Slice(m.Meshes, m.MeshCount)
|
||||
}
|
||||
|
||||
// GetMaterials returns the materials of a model as go slice
|
||||
func (m Model) GetMaterials() []Material {
|
||||
return unsafe.Slice(m.Materials, m.MaterialCount)
|
||||
}
|
||||
|
||||
// GetBones returns the bones information (skeleton) of a model as go slice
|
||||
func (m Model) GetBones() []BoneInfo {
|
||||
return unsafe.Slice(m.Bones, m.BoneCount)
|
||||
}
|
||||
|
||||
// GetBindPose returns the bones base transformation of a model as go slice
|
||||
func (m Model) GetBindPose() []Transform {
|
||||
return unsafe.Slice(m.BindPose, m.BoneCount)
|
||||
}
|
||||
|
||||
// newModelFromPointer - Returns new Model from pointer
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue