Merge pull request #256 from JupiterRider/master

Update examples
This commit is contained in:
Milan Nikolic 2023-04-13 21:24:25 +02:00 committed by GitHub
commit 0fdd3be307
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 27 additions and 118 deletions

View file

@ -1,66 +0,0 @@
package main
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
// Initialization
//--------------------------------------------------------------------------------------
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing")
rl.InitAudioDevice() // Initialize audio device
fxWav := rl.LoadSound("sound.wav") // Load WAV audio file
fxOgg := rl.LoadSound("target.ogg") // Load OGG audio file
rl.SetSoundVolume(fxWav, 0.2)
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
for !rl.WindowShouldClose() { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if rl.IsKeyPressed(rl.KeyEnter) {
rl.PlaySoundMulti(fxWav)
} // Play a new wav sound instance
if rl.IsKeyPressed(rl.KeySpace) {
rl.PlaySoundMulti(fxOgg)
} // Play a new ogg sound instance
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, rl.Gray)
rl.DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, rl.LightGray)
rl.DrawText("Press ENTER to play new wav instance!", 200, 180, 20, rl.LightGray)
rl.DrawText(fmt.Sprintf("CONCURRENT SOUNDS PLAYING: %02d", rl.GetSoundsPlaying()), 220, 280, 20, rl.Red)
rl.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.StopSoundMulti() // We must stop the buffer pool before unloading
rl.UnloadSound(fxWav) // Unload sound data
rl.UnloadSound(fxOgg) // Unload sound data
rl.CloseAudioDevice() // Close audio device
rl.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
@ -29,12 +29,10 @@ func main() {
colors[i] = rl.NewColor(uint8(rl.GetRandomValue(20, 255)), uint8(rl.GetRandomValue(10, 55)), 30, 255)
}
rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set a first person camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFirstPerson) // Update camera with first person mode
rl.BeginDrawing()

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -16,12 +16,10 @@ func main() {
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
if rl.IsKeyDown(rl.KeyZ) {
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)

View file

@ -23,12 +23,10 @@ func main() {
var ray rl.Ray
var collision rl.RayCollision
rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
if !collision.Hit {

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -19,12 +19,10 @@ func main() {
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
cubeScreenPosition := rl.Vector2{}
rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
// Calculate cube screen space position (with a little offset to be in top)
cubeScreenPosition = rl.GetWorldToScreen(rl.NewVector3(cubePosition.X, cubePosition.Y+2.5, cubePosition.Z), camera)

View file

@ -3,8 +3,8 @@ module examples
go 1.19
require (
github.com/gen2brain/raylib-go/physics v0.0.0-20230307111832-5dcd22c1f844
github.com/gen2brain/raylib-go/raylib v0.0.0-20230307112435-42e75c98a85b
github.com/gen2brain/raylib-go/physics v0.0.0-20230413172235-a62b332ffc4a
github.com/gen2brain/raylib-go/raylib v0.0.0-20230413172235-a62b332ffc4a
github.com/jakecoffman/cp v1.2.1
github.com/neguse/go-box2d-lite v0.0.0-20170921151050-5d8ed9b7272b
)

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@ -1,7 +1,7 @@
github.com/gen2brain/raylib-go/physics v0.0.0-20230307111832-5dcd22c1f844 h1:Ujsq26uwt3Ee1Liif/A+61hUPEOeeRc24zZORP52Fko=
github.com/gen2brain/raylib-go/physics v0.0.0-20230307111832-5dcd22c1f844/go.mod h1:Vf/TIMnolPj/pEnPQObb/cL481gg/La8CgwibfA9gx4=
github.com/gen2brain/raylib-go/raylib v0.0.0-20230307112435-42e75c98a85b h1:YK1HMLMb37bDpjetVdsQYJ+J+40gavgbt+XP5FK3MKw=
github.com/gen2brain/raylib-go/raylib v0.0.0-20230307112435-42e75c98a85b/go.mod h1:+NbsqGlEQqGqrsgJFF5Yj2dkvn0ML2SQb8RqM2hJsPU=
github.com/gen2brain/raylib-go/physics v0.0.0-20230413172235-a62b332ffc4a h1:YiVRz76RzAgEl4UDxXK51PZp4a46ocSF3MN5RPDiKs8=
github.com/gen2brain/raylib-go/physics v0.0.0-20230413172235-a62b332ffc4a/go.mod h1:Vf/TIMnolPj/pEnPQObb/cL481gg/La8CgwibfA9gx4=
github.com/gen2brain/raylib-go/raylib v0.0.0-20230413172235-a62b332ffc4a h1:Ia3FYwv7nxvb55YZCKfiXfgLwrrQv3fbjvnSwnOAl14=
github.com/gen2brain/raylib-go/raylib v0.0.0-20230413172235-a62b332ffc4a/go.mod h1:AwtGA3aTtYdezNxEVbfchaLw/z+CuRDh2Mlxy0FbBro=
github.com/jakecoffman/cp v1.2.1 h1:zkhc2Gpo9l4NLUZfeG3j33+3bQD7MkqPa+n5PdX+5mI=
github.com/jakecoffman/cp v1.2.1/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg=
github.com/neguse/go-box2d-lite v0.0.0-20170921151050-5d8ed9b7272b h1:+67TGbwfgeB5o03Rx+ZBW44zAQ+wUujcwdRA0p9CbJI=

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -20,12 +20,10 @@ func main() {
bill := rl.LoadTexture("billboard.png") // Our texture billboard
billPosition := rl.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
rl.BeginDrawing()

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -30,14 +30,12 @@ func main() {
rl.UnloadImage(image) // Unload cubicmap image from RAM, already uploaded to VRAM
rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
// Update
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
// Draw

View file

@ -46,8 +46,6 @@ func main() {
mapPosition := rl.NewVector3(-16.0, 0.0, -8.0) // Set model position
rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set camera mode
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -57,7 +55,7 @@ func main() {
//----------------------------------------------------------------------------------
oldCamPos := camera.Position // Store old camera position
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFirstPerson) // Update camera with first person mode
// Check player collision (we simplify to 2D collision detection)
playerPos := rl.NewVector2(camera.Position.X, camera.Position.Z)

View file

@ -3,7 +3,7 @@ package main
import (
//"fmt"
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -30,14 +30,12 @@ func main() {
rl.UnloadImage(image) // Unload heightmap image from RAM, already uploaded to VRAM
rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
// Update
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
// Draw

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -39,9 +39,6 @@ func main() {
// Create a RenderTexture2D to be used for render to texture
target := rl.LoadRenderTexture(screenWidth, screenHeight)
// Setup orbital camera
rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
@ -55,7 +52,7 @@ func main() {
// Send new value to the shader to be used on drawing
rl.SetShaderValue(shader, swirlCenterLoc, swirlCenter, rl.ShaderUniformVec2)
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
rl.BeginDrawing()

View file

@ -75,8 +75,6 @@ func main() {
mmap := material.GetMap(rl.MapDiffuse)
mmap.Color = rl.Red
rl.SetCameraMode(camera, rl.CameraOrbital)
rl.SetTargetFPS(int32(fps))
for !rl.WindowShouldClose() {
// Update
@ -187,7 +185,7 @@ func main() {
transforms[i] = rl.MatrixMultiply(transforms[i], rl.MatrixTranslate(0.0, y, 0.0))
}
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
//----------------------------------------------------------------------------------
// Draw

View file

@ -3,7 +3,7 @@ package main
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -29,12 +29,10 @@ func main() {
position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position
rl.SetCameraMode(camera, rl.CameraFree) // Set free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode
rl.BeginDrawing()

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const MaxPostproShaders = 12
@ -77,12 +77,10 @@ func main() {
// Create a RenderTexture2D to be used for render to texture
target := rl.LoadRenderTexture(screenWidth, screenHeight)
rl.SetCameraMode(camera, rl.CameraOrbital) // Set free camera mode
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode
if rl.IsKeyPressed(rl.KeyRight) {
currentShader++