add more textures examples
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8 changed files with 149 additions and 1 deletions
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67
examples/textures/background_scrolling/main.go
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67
examples/textures/background_scrolling/main.go
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package main
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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var (
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screenW = int32(1280)
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screenH = int32(500)
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)
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func main() {
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rl.InitWindow(screenW, screenH, "raylib [textures] example - background scrolling")
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background := rl.LoadTexture("cyberpunk_street_background.png")
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midground := rl.LoadTexture("cyberpunk_street_midground.png")
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foreground := rl.LoadTexture("cyberpunk_street_foreground.png")
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scrollBack := float32(0)
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scrollMid := float32(0)
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scrollFore := float32(0)
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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scrollBack -= 0.1
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scrollMid -= 0.5
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scrollFore -= 1
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if scrollBack <= -float32(background.Width)*2 {
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scrollBack = 0
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}
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if scrollMid <= -float32(midground.Width)*2 {
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scrollMid = 0
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}
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if scrollFore <= -float32(foreground.Width)*2 {
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scrollFore = 0
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawTextureEx(background, rl.NewVector2(scrollBack, 20), 0, 2, rl.White)
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rl.DrawTextureEx(background, rl.NewVector2(float32(background.Width*2)+scrollBack, 20), 0, 2, rl.White)
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rl.DrawTextureEx(midground, rl.NewVector2(scrollMid, 20), 0, 2, rl.White)
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rl.DrawTextureEx(midground, rl.NewVector2(float32(midground.Width*2)+scrollMid, 20), 0, 2, rl.White)
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rl.DrawTextureEx(foreground, rl.NewVector2(scrollFore, 20), 0, 2, rl.White)
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rl.DrawTextureEx(foreground, rl.NewVector2(float32(foreground.Width*2)+scrollFore, 20), 0, 2, rl.White)
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txt := "BACKGROUND SCROLLING & PARALLAX"
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txtlen := rl.MeasureText(txt, 20)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
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txt = "(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)"
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txtlen = rl.MeasureText(txt, 10)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-25, 10, rl.Black)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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BIN
examples/textures/blend_modes/cyberpunk_street_background.png
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examples/textures/blend_modes/cyberpunk_street_background.png
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examples/textures/blend_modes/cyberpunk_street_foreground.png
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examples/textures/blend_modes/cyberpunk_street_foreground.png
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81
examples/textures/blend_modes/main.go
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81
examples/textures/blend_modes/main.go
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package main
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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var (
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screenW = int32(1280)
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screenH = int32(720)
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blendCountMax = 4
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blendMode = 0
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)
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func main() {
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rl.InitWindow(screenW, screenH, "raylib [textures] example - blend modes")
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bgImg := rl.LoadImage("cyberpunk_street_background.png")
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bgTex := rl.LoadTextureFromImage(bgImg)
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fgImg := rl.LoadImage("cyberpunk_street_foreground.png")
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fgTex := rl.LoadTextureFromImage(fgImg)
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rl.UnloadImage(bgImg)
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rl.UnloadImage(fgImg)
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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if rl.IsKeyPressed(rl.KeySpace) {
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if blendMode >= blendCountMax-1 {
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blendMode = 0
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} else {
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blendMode++
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawTexture(bgTex, screenW/2-bgTex.Width/2, screenH/2-bgTex.Height/2, rl.White)
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rl.BeginBlendMode(rl.BlendMode(blendMode))
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rl.DrawTexture(fgTex, screenW/2-fgTex.Width/2, screenH/2-fgTex.Height/2, rl.White)
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rl.EndBlendMode()
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txt := "Press SPACE to change blend modes"
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txtlen := rl.MeasureText(txt, 20)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-70, 20, rl.Black)
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switch rl.BlendMode(blendMode) {
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case rl.BlendAlpha:
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txt = "Current rl.BlendAlpha"
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txtlen = rl.MeasureText(txt, 20)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
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case rl.BlendAdditive:
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txt = "Current rl.BlendAdditive"
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txtlen = rl.MeasureText(txt, 20)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
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case rl.BlendMultiplied:
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txt = "Current rl.BlendMultiplied"
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txtlen = rl.MeasureText(txt, 20)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
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case rl.BlendAddColors:
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txt = "Current rl.BlendAddColors"
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txtlen = rl.MeasureText(txt, 20)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
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}
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txt = "(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)"
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txtlen = rl.MeasureText(txt, 10)
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rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-25, 10, rl.Black)
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rl.EndDrawing()
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}
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rl.UnloadTexture(fgTex)
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rl.UnloadTexture(bgTex)
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rl.CloseWindow()
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}
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@ -12,7 +12,7 @@ func main() {
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screenWidth := int32(1280)
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screenWidth := int32(1280)
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screenHeight := int32(720)
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screenHeight := int32(720)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - sprite explosion")
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rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion")
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rl.InitAudioDevice()
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rl.InitAudioDevice()
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fxBoom := rl.LoadSound("boom.wav")
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fxBoom := rl.LoadSound("boom.wav")
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