add more textures examples

This commit is contained in:
unkl nik 2023-10-20 22:01:45 +02:00
parent 6f0f7a0d03
commit 0dda56d08d
8 changed files with 149 additions and 1 deletions

View file

@ -0,0 +1,81 @@
package main
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
screenW = int32(1280)
screenH = int32(720)
blendCountMax = 4
blendMode = 0
)
func main() {
rl.InitWindow(screenW, screenH, "raylib [textures] example - blend modes")
bgImg := rl.LoadImage("cyberpunk_street_background.png")
bgTex := rl.LoadTextureFromImage(bgImg)
fgImg := rl.LoadImage("cyberpunk_street_foreground.png")
fgTex := rl.LoadTextureFromImage(fgImg)
rl.UnloadImage(bgImg)
rl.UnloadImage(fgImg)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
if rl.IsKeyPressed(rl.KeySpace) {
if blendMode >= blendCountMax-1 {
blendMode = 0
} else {
blendMode++
}
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTexture(bgTex, screenW/2-bgTex.Width/2, screenH/2-bgTex.Height/2, rl.White)
rl.BeginBlendMode(rl.BlendMode(blendMode))
rl.DrawTexture(fgTex, screenW/2-fgTex.Width/2, screenH/2-fgTex.Height/2, rl.White)
rl.EndBlendMode()
txt := "Press SPACE to change blend modes"
txtlen := rl.MeasureText(txt, 20)
rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-70, 20, rl.Black)
switch rl.BlendMode(blendMode) {
case rl.BlendAlpha:
txt = "Current rl.BlendAlpha"
txtlen = rl.MeasureText(txt, 20)
rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
case rl.BlendAdditive:
txt = "Current rl.BlendAdditive"
txtlen = rl.MeasureText(txt, 20)
rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
case rl.BlendMultiplied:
txt = "Current rl.BlendMultiplied"
txtlen = rl.MeasureText(txt, 20)
rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
case rl.BlendAddColors:
txt = "Current rl.BlendAddColors"
txtlen = rl.MeasureText(txt, 20)
rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-50, 20, rl.Black)
}
txt = "(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)"
txtlen = rl.MeasureText(txt, 10)
rl.DrawText(txt, (screenW/2)-txtlen/2, screenH-25, 10, rl.Black)
rl.EndDrawing()
}
rl.UnloadTexture(fgTex)
rl.UnloadTexture(bgTex)
rl.CloseWindow()
}