added raylib logo animation
This commit is contained in:
parent
483e94e4d9
commit
0ae0d74185
1 changed files with 132 additions and 0 deletions
132
examples/core/raylib_logoanim/main.go
Normal file
132
examples/core/raylib_logoanim/main.go
Normal file
|
@ -0,0 +1,132 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
func main() {
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const screenWidth = 800
|
||||
const screenHeight = 450
|
||||
|
||||
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation")
|
||||
|
||||
var logoPositionX int32 = screenWidth/2 - 128
|
||||
var logoPositionY int32 = screenHeight/2 - 128
|
||||
|
||||
framesCounter := 0
|
||||
lettersCount := 0
|
||||
|
||||
var topSideRecWidth int32 = 16
|
||||
var leftSideRecHeight int32 = 16
|
||||
|
||||
var bottomSideRecWidth int32 = 16
|
||||
var rightSideRecHeight int32 = 16
|
||||
|
||||
state := 0 // Tracking animation states (State Machine)
|
||||
alpha := float32(1.0) // Useful for fading
|
||||
|
||||
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
for !rl.WindowShouldClose() { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if state == 0 { // State 0: Small box blinking
|
||||
framesCounter++
|
||||
|
||||
if framesCounter == 120 {
|
||||
state = 1
|
||||
framesCounter = 0 // Reset counter... will be used later...
|
||||
}
|
||||
} else if state == 1 { // State 1: Top and left bars growing
|
||||
topSideRecWidth += 4
|
||||
leftSideRecHeight += 4
|
||||
|
||||
if topSideRecWidth == 256 {
|
||||
state = 2
|
||||
}
|
||||
} else if state == 2 { // State 2: Bottom and right bars growing
|
||||
bottomSideRecWidth += 4
|
||||
rightSideRecHeight += 4
|
||||
|
||||
if bottomSideRecWidth == 256 {
|
||||
state = 3
|
||||
}
|
||||
} else if state == 3 { // State 3: Letters appearing (one by one)
|
||||
framesCounter++
|
||||
|
||||
if framesCounter%12 == 0 { // Every 12 frames, one more letter!
|
||||
lettersCount++
|
||||
framesCounter = 0
|
||||
}
|
||||
|
||||
if lettersCount >= 10 { // When all letters have appeared, just fade out everything
|
||||
alpha -= 0.02
|
||||
|
||||
if alpha <= 0.0 {
|
||||
alpha = 0.0
|
||||
state = 4
|
||||
}
|
||||
}
|
||||
} else if state == 4 { // State 4: Reset and Replay
|
||||
if rl.IsKeyPressed(rl.KeyR) {
|
||||
framesCounter = 0
|
||||
lettersCount = 0
|
||||
|
||||
topSideRecWidth = 16
|
||||
leftSideRecHeight = 16
|
||||
|
||||
bottomSideRecWidth = 16
|
||||
rightSideRecHeight = 16
|
||||
|
||||
alpha = 1.0
|
||||
state = 0 // Return to State 0
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
if state == 0 {
|
||||
if (framesCounter/15)%2 == 1 {
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY, 16, 16, rl.Black)
|
||||
}
|
||||
} else if state == 1 {
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Black)
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, rl.Black)
|
||||
} else if state == 2 {
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Black)
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, rl.Black)
|
||||
|
||||
rl.DrawRectangle(logoPositionX+240, logoPositionY, 16, rightSideRecHeight, rl.Black)
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY+240, bottomSideRecWidth, 16, rl.Black)
|
||||
} else if state == 3 {
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Fade(rl.Black, alpha))
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY+16, 16, leftSideRecHeight-32, rl.Fade(rl.Black, alpha))
|
||||
|
||||
rl.DrawRectangle(logoPositionX+240, logoPositionY+16, 16, rightSideRecHeight-32, rl.Fade(rl.Black, alpha))
|
||||
rl.DrawRectangle(logoPositionX, logoPositionY+240, bottomSideRecWidth, 16, rl.Fade(rl.Black, alpha))
|
||||
|
||||
rl.DrawRectangle(screenWidth/2-112, screenHeight/2-112, 224, 224, rl.Fade(rl.RayWhite, alpha))
|
||||
|
||||
rl.DrawText("raylib", screenWidth/2-44, screenHeight/2+48, 50, rl.Fade(rl.Black, alpha))
|
||||
} else if state == 4 {
|
||||
rl.DrawText("[R] REPLAY", 340, 200, 20, rl.Gray)
|
||||
}
|
||||
|
||||
rl.EndDrawing()
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
rl.CloseWindow() // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue