Update C sources, add new functions and rename package to
This commit is contained in:
parent
391c25482d
commit
08aa518a46
156 changed files with 34542 additions and 19573 deletions
454
raylib/text.c
454
raylib/text.c
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@ -36,9 +36,8 @@
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*
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**********************************************************************************************/
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#include "config.h"
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#include "raylib.h"
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#include "config.h" // Defines module configuration flags
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#include "raylib.h" // Declares module functions
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strlen()
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@ -48,15 +47,13 @@
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#include "utils.h" // Required for: fopen() Android mapping
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#if defined(SUPPORT_FILEFORMAT_TTF)
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// Following libs are used on LoadTTF()
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#define STBTT_STATIC // Define stb_truetype functions static to this module
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
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#endif
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#define STB_RECT_PACK_IMPLEMENTATION
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#include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging
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// Rectangle packing functions (not used at the moment)
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//#define STB_RECT_PACK_IMPLEMENTATION
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//#include "stb_rect_pack.h"
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "external/stb_truetype.h" // Required for: ttf font data reading
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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@ -89,9 +86,6 @@ static Font LoadImageFont(Image image, Color key, int firstChar); // Load a Imag
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#if defined(SUPPORT_FILEFORMAT_FNT)
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static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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#endif
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#if defined(SUPPORT_FILEFORMAT_TTF)
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static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
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#endif
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#if defined(SUPPORT_DEFAULT_FONT)
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extern void LoadDefaultFont(void);
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@ -223,12 +217,12 @@ extern void LoadDefaultFont(void)
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{
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defaultFont.chars[i].value = 32 + i; // First char is 32
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defaultFont.chars[i].rec.x = currentPosX;
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defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.chars[i].rec.width = charsWidth[i];
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defaultFont.chars[i].rec.height = charsHeight;
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defaultFont.chars[i].rec.x = (float)currentPosX;
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defaultFont.chars[i].rec.y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
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defaultFont.chars[i].rec.width = (float)charsWidth[i];
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defaultFont.chars[i].rec.height = (float)charsHeight;
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testPosX += (defaultFont.chars[i].rec.width + charsDivisor);
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testPosX += (int)(defaultFont.chars[i].rec.width + (float)charsDivisor);
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if (testPosX >= defaultFont.texture.width)
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{
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@ -236,8 +230,8 @@ extern void LoadDefaultFont(void)
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currentPosX = 2*charsDivisor + charsWidth[i];
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testPosX = currentPosX;
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defaultFont.chars[i].rec.x = charsDivisor;
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defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.chars[i].rec.x = (float)charsDivisor;
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defaultFont.chars[i].rec.y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
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}
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else currentPosX = testPosX;
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@ -247,7 +241,7 @@ extern void LoadDefaultFont(void)
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defaultFont.chars[i].advanceX = 0;
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}
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defaultFont.baseSize = defaultFont.chars[0].rec.height;
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defaultFont.baseSize = (int)defaultFont.chars[0].rec.height;
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TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
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}
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@ -261,7 +255,7 @@ extern void UnloadDefaultFont(void)
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#endif // SUPPORT_DEFAULT_FONT
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// Get the default font, useful to be used with extended parameters
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Font GetDefaultFont()
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Font GetFontDefault()
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{
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#if defined(SUPPORT_DEFAULT_FONT)
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return defaultFont;
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@ -277,32 +271,40 @@ Font LoadFont(const char *fileName)
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// Default hardcoded values for ttf file loading
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#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
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#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
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#define DEFAULT_FIRST_CHAR 32 // Expected first char for image spritefont
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#define DEFAULT_FIRST_CHAR 32 // Expected first char for image sprite font
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Font spriteFont = { 0 };
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Font font = { 0 };
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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if (IsFileExtension(fileName, ".ttf"))
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{
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font.baseSize = DEFAULT_TTF_FONTSIZE;
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font.charsCount = DEFAULT_TTF_NUMCHARS;
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font.chars = LoadFontData(fileName, font.baseSize, NULL, font.charsCount, FONT_DEFAULT);
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Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 4, 0);
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font.texture = LoadTextureFromImage(atlas);
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UnloadImage(atlas);
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}
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else
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#endif
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#if defined(SUPPORT_FILEFORMAT_FNT)
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if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
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if (IsFileExtension(fileName, ".fnt")) font = LoadBMFont(fileName);
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else
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#endif
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{
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Image image = LoadImage(fileName);
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if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
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if (image.data != NULL) font = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
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UnloadImage(image);
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}
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if (spriteFont.texture.id == 0)
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if (font.texture.id == 0)
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{
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TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
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spriteFont = GetDefaultFont();
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font = GetFontDefault();
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}
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else SetTextureFilter(spriteFont.texture, FILTER_POINT); // By default we set point filter (best performance)
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else SetTextureFilter(font.texture, FILTER_POINT); // By default we set point filter (best performance)
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return spriteFont;
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return font;
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}
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// Load Font from TTF font file with generation parameters
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@ -310,38 +312,249 @@ Font LoadFont(const char *fileName)
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// if array is NULL, default char set is selected 32..126
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Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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Font spriteFont = { 0 };
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int totalChars = 95; // Default charset [32..126]
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Font font = { 0 };
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font.baseSize = fontSize;
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font.charsCount = (charsCount > 0) ? charsCount : 95;
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font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
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Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 2, 0);
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font.texture = LoadTextureFromImage(atlas);
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UnloadImage(atlas);
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return font;
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}
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (IsFileExtension(fileName, ".ttf"))
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// Load font data for further use
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// NOTE: Requires TTF font and can generate SDF data
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CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type)
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{
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// NOTE: Using some SDF generation default values,
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// trades off precision with ability to handle *smaller* sizes
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#define SDF_CHAR_PADDING 4
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#define SDF_ON_EDGE_VALUE 128
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#define SDF_PIXEL_DIST_SCALE 64.0f
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#define BITMAP_ALPHA_THRESHOLD 80
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// In case no chars count provided, default to 95
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charsCount = (charsCount > 0) ? charsCount : 95;
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CharInfo *chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
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// Load font data (including pixel data) from TTF file
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// NOTE: Loaded information should be enough to generate font image atlas,
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// using any packaging method
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FILE *fontFile = fopen(fileName, "rb"); // Load font file
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fseek(fontFile, 0, SEEK_END);
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long size = ftell(fontFile); // Get file size
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fseek(fontFile, 0, SEEK_SET); // Reset file pointer
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unsigned char *fontBuffer = (unsigned char *)malloc(size);
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fread(fontBuffer, size, 1, fontFile);
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fclose(fontFile);
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// Init font for data reading
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stbtt_fontinfo fontInfo;
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if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
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// Calculate font scale factor
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float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize);
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// Calculate font basic metrics
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// NOTE: ascent is equivalent to font baseline
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int ascent, descent, lineGap;
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stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
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// Fill fontChars in case not provided externally
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// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
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int genFontChars = false;
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if (fontChars == NULL) genFontChars = true;
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if (genFontChars)
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{
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if (charsCount != 0) totalChars = charsCount;
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fontChars = (int *)malloc(charsCount*sizeof(int));
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for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
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}
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// NOTE: Using simple packaging, one char after another
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for (int i = 0; i < charsCount; i++)
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{
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int chw = 0, chh = 0; // Character width and height (on generation)
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int ch = fontChars[i]; // Character value to get info for
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chars[i].value = ch;
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if (fontChars == NULL)
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// Render a unicode codepoint to a bitmap
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// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
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// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
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// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
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if (type != FONT_SDF) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
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else if (ch != 32) chars[i].data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
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if (type == FONT_BITMAP)
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{
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fontChars = (int *)malloc(totalChars*sizeof(int));
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for (int i = 0; i < totalChars; i++) fontChars[i] = i + 32; // Default first character: SPACE[32]
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// Aliased bitmap (black & white) font generation, avoiding anti-aliasing
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// NOTE: For optimum results, bitmap font should be generated at base pixel size
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for (int p = 0; p < chw*chh; p++)
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{
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if (chars[i].data[p] < BITMAP_ALPHA_THRESHOLD) chars[i].data[p] = 0;
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else chars[i].data[p] = 255;
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}
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}
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spriteFont = LoadTTF(fileName, fontSize, totalChars, fontChars);
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}
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#endif
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chars[i].rec.width = (float)chw;
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chars[i].rec.height = (float)chh;
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chars[i].offsetY += (int)((float)ascent*scaleFactor);
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// Get bounding box for character (may be offset to account for chars that dip above or below the line)
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int chX1, chY1, chX2, chY2;
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stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2);
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TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1);
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TraceLog(LOG_DEBUG, "Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1);
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if (spriteFont.texture.id == 0)
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stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
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chars[i].advanceX *= scaleFactor;
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}
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free(fontBuffer);
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if (genFontChars) free(fontChars);
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return chars;
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}
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// Generate image font atlas using chars info
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// NOTE: Packing method: 0-Default, 1-Skyline
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Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod)
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{
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Image atlas = { 0 };
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// In case no chars count provided we suppose default of 95
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charsCount = (charsCount > 0) ? charsCount : 95;
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// Calculate image size based on required pixel area
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// NOTE 1: Image is forced to be squared and POT... very conservative!
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// NOTE 2: SDF font characters already contain an internal padding,
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// so image size would result bigger than default font type
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float requiredArea = 0;
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for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].rec.width + 2*padding)*(chars[i].rec.height + 2*padding));
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float guessSize = sqrtf(requiredArea)*1.25f;
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int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
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atlas.width = imageSize; // Atlas bitmap width
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atlas.height = imageSize; // Atlas bitmap height
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atlas.data = (unsigned char *)calloc(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp)
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atlas.format = UNCOMPRESSED_GRAYSCALE;
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atlas.mipmaps = 1;
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// DEBUG: We can see padding in the generated image setting a gray background...
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//for (int i = 0; i < atlas.width*atlas.height; i++) ((unsigned char *)atlas.data)[i] = 100;
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if (packMethod == 0) // Use basic packing algorythm
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{
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TraceLog(LOG_WARNING, "[%s] Font could not be generated, using default font", fileName);
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spriteFont = GetDefaultFont();
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int offsetX = padding;
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int offsetY = padding;
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// NOTE: Using simple packaging, one char after another
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for (int i = 0; i < charsCount; i++)
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{
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// Copy pixel data from fc.data to atlas
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for (int y = 0; y < (int)chars[i].rec.height; y++)
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{
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for (int x = 0; x < (int)chars[i].rec.width; x++)
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{
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((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
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}
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}
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chars[i].rec.x = (float)offsetX;
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chars[i].rec.y = (float)offsetY;
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// Move atlas position X for next character drawing
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offsetX += ((int)chars[i].rec.width + 2*padding);
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if (offsetX >= (atlas.width - (int)chars[i].rec.width - padding))
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{
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offsetX = padding;
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// NOTE: Be careful on offsetY for SDF fonts, by default SDF
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// use an internal padding of 4 pixels, it means char rectangle
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// height is bigger than fontSize, it could be up to (fontSize + 8)
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offsetY += (fontSize + 2*padding);
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if (offsetY > (atlas.height - fontSize - padding)) break;
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}
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}
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}
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else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect)
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{
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TraceLog(LOG_DEBUG, "Using Skyline packing algorythm!");
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stbrp_context *context = (stbrp_context *)malloc(sizeof(*context));
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stbrp_node *nodes = (stbrp_node *)malloc(charsCount*sizeof(*nodes));
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stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
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stbrp_rect *rects = (stbrp_rect *)malloc(charsCount*sizeof(stbrp_rect));
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// Fill rectangles for packaging
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for (int i = 0; i < charsCount; i++)
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{
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rects[i].id = i;
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rects[i].w = (int)chars[i].rec.width + 2*padding;
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rects[i].h = (int)chars[i].rec.height + 2*padding;
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}
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// Package rectangles into atlas
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stbrp_pack_rects(context, rects, charsCount);
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for (int i = 0; i < charsCount; i++)
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{
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chars[i].rec.x = rects[i].x + (float)padding;
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chars[i].rec.y = rects[i].y + (float)padding;
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if (rects[i].was_packed)
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{
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// Copy pixel data from fc.data to atlas
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for (int y = 0; y < (int)chars[i].rec.height; y++)
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{
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for (int x = 0; x < (int)chars[i].rec.width; x++)
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{
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((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
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}
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}
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}
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else TraceLog(LOG_WARNING, "Character could not be packed: %i", i);
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}
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free(nodes);
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free(context);
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}
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// TODO: Crop image if required for smaller size
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// Convert image data from GRAYSCALE to GRAY_ALPHA
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// WARNING: ImageAlphaMask(&atlas, atlas) does not work in this case, requires manual operation
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unsigned char *dataGrayAlpha = (unsigned char *)malloc(imageSize*imageSize*sizeof(unsigned char)*2); // Two channels
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for (int i = 0, k = 0; i < atlas.width*atlas.height; i++, k += 2)
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{
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dataGrayAlpha[k] = 255;
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dataGrayAlpha[k + 1] = ((unsigned char *)atlas.data)[i];
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}
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return spriteFont;
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free(atlas.data);
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atlas.data = dataGrayAlpha;
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atlas.format = UNCOMPRESSED_GRAY_ALPHA;
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return atlas;
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}
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// Unload Font from GPU memory (VRAM)
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void UnloadFont(Font font)
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{
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// NOTE: Make sure spriteFont is not default font (fallback)
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if (font.texture.id != GetDefaultFont().texture.id)
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if (font.texture.id != GetFontDefault().texture.id)
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{
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UnloadTexture(font.texture);
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free(font.chars);
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@ -356,7 +569,7 @@ void UnloadFont(Font font)
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
||||
{
|
||||
// Check if default font has been loaded
|
||||
if (GetDefaultFont().texture.id != 0)
|
||||
if (GetFontDefault().texture.id != 0)
|
||||
{
|
||||
Vector2 position = { (float)posX, (float)posY };
|
||||
|
||||
|
@ -364,7 +577,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
|||
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
||||
int spacing = fontSize/defaultFontSize;
|
||||
|
||||
DrawTextEx(GetDefaultFont(), text, position, (float)fontSize, (float)spacing, color);
|
||||
DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)spacing, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -455,11 +668,11 @@ const char *SubText(const char *text, int position, int length)
|
|||
|
||||
for (int c = 0 ; c < length ; c++)
|
||||
{
|
||||
*(buffer+c) = *(text+position);
|
||||
*(buffer + c) = *(text + position);
|
||||
text++;
|
||||
}
|
||||
|
||||
*(buffer+length) = '\0';
|
||||
*(buffer + length) = '\0';
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
@ -470,13 +683,13 @@ int MeasureText(const char *text, int fontSize)
|
|||
Vector2 vec = { 0.0f, 0.0f };
|
||||
|
||||
// Check if default font has been loaded
|
||||
if (GetDefaultFont().texture.id != 0)
|
||||
if (GetFontDefault().texture.id != 0)
|
||||
{
|
||||
int defaultFontSize = 10; // Default Font chars height in pixel
|
||||
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
||||
int spacing = fontSize/defaultFontSize;
|
||||
|
||||
vec = MeasureTextEx(GetDefaultFont(), text, (float)fontSize, (float)spacing);
|
||||
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing);
|
||||
}
|
||||
|
||||
return (int)vec.x;
|
||||
|
@ -629,15 +842,15 @@ static Font LoadImageFont(Image image, Color key, int firstChar)
|
|||
{
|
||||
tempCharValues[index] = firstChar + index;
|
||||
|
||||
tempCharRecs[index].x = xPosToRead;
|
||||
tempCharRecs[index].y = lineSpacing + lineToRead*(charHeight + lineSpacing);
|
||||
tempCharRecs[index].height = charHeight;
|
||||
tempCharRecs[index].x = (float)xPosToRead;
|
||||
tempCharRecs[index].y = (float)(lineSpacing + lineToRead*(charHeight + lineSpacing));
|
||||
tempCharRecs[index].height = (float)charHeight;
|
||||
|
||||
int charWidth = 0;
|
||||
|
||||
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
|
||||
|
||||
tempCharRecs[index].width = charWidth;
|
||||
tempCharRecs[index].width = (float)charWidth;
|
||||
|
||||
index++;
|
||||
|
||||
|
@ -682,7 +895,7 @@ static Font LoadImageFont(Image image, Color key, int firstChar)
|
|||
spriteFont.chars[i].advanceX = 0;
|
||||
}
|
||||
|
||||
spriteFont.baseSize = spriteFont.chars[0].rec.height;
|
||||
spriteFont.baseSize = (int)spriteFont.chars[0].rec.height;
|
||||
|
||||
TraceLog(LOG_INFO, "Image file loaded correctly as Font");
|
||||
|
||||
|
@ -764,22 +977,23 @@ static Font LoadBMFont(const char *fileName)
|
|||
{
|
||||
Image imCopy = ImageCopy(imFont);
|
||||
|
||||
for (int i = 0; i < imCopy.width*imCopy.height; i++) ((unsigned char *)imCopy.data)[i] = 0xff; // WHITE pixel
|
||||
for (int i = 0; i < imCopy.width*imCopy.height; i++) ((unsigned char *)imCopy.data)[i] = 0xff;
|
||||
|
||||
ImageAlphaMask(&imCopy, imFont);
|
||||
font.texture = LoadTextureFromImage(imCopy);
|
||||
UnloadImage(imCopy);
|
||||
}
|
||||
else font.texture = LoadTextureFromImage(imFont);
|
||||
|
||||
UnloadImage(imFont);
|
||||
free(texPath);
|
||||
|
||||
|
||||
// Fill font characters info data
|
||||
font.baseSize = fontSize;
|
||||
font.charsCount = charsCount;
|
||||
font.chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
|
||||
|
||||
UnloadImage(imFont);
|
||||
|
||||
free(texPath);
|
||||
|
||||
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
||||
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
|
@ -790,7 +1004,7 @@ static Font LoadBMFont(const char *fileName)
|
|||
|
||||
// Save data properly in sprite font
|
||||
font.chars[i].value = charId;
|
||||
font.chars[i].rec = (Rectangle){ charX, charY, charWidth, charHeight };
|
||||
font.chars[i].rec = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
|
||||
font.chars[i].offsetX = charOffsetX;
|
||||
font.chars[i].offsetY = charOffsetY;
|
||||
font.chars[i].advanceX = charAdvanceX;
|
||||
|
@ -801,116 +1015,10 @@ static Font LoadBMFont(const char *fileName)
|
|||
if (font.texture.id == 0)
|
||||
{
|
||||
UnloadFont(font);
|
||||
font = GetDefaultFont();
|
||||
font = GetFontDefault();
|
||||
}
|
||||
else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName);
|
||||
|
||||
return font;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
// Generate a sprite font from TTF file data (font size required)
|
||||
// TODO: Review texture packing method and generation (use oversampling)
|
||||
static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
|
||||
{
|
||||
#define MAX_TTF_SIZE 16 // Maximum ttf file size in MB
|
||||
|
||||
// NOTE: Font texture size is predicted (being as much conservative as possible)
|
||||
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
|
||||
// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
|
||||
|
||||
// Calculate next power-of-two value
|
||||
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)charsCount));
|
||||
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
|
||||
|
||||
TraceLog(LOG_INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
|
||||
|
||||
unsigned char *ttfBuffer = (unsigned char *)malloc(MAX_TTF_SIZE*1024*1024);
|
||||
unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
|
||||
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount);
|
||||
|
||||
Font font = { 0 };
|
||||
|
||||
FILE *ttfFile = fopen(fileName, "rb");
|
||||
|
||||
if (ttfFile == NULL)
|
||||
{
|
||||
TraceLog(LOG_WARNING, "[%s] TTF file could not be opened", fileName);
|
||||
return font;
|
||||
}
|
||||
|
||||
// NOTE: We try reading up to 16 MB of elements of 1 byte
|
||||
fread(ttfBuffer, 1, MAX_TTF_SIZE*1024*1024, ttfFile);
|
||||
|
||||
// Find font baseline (vertical origin of the font)
|
||||
// NOTE: This value is required because y-offset depends on it!
|
||||
stbtt_fontinfo fontInfo;
|
||||
int ascent, baseline;
|
||||
float scale;
|
||||
|
||||
stbtt_InitFont(&fontInfo, ttfBuffer, 0);
|
||||
scale = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
|
||||
stbtt_GetFontVMetrics(&fontInfo, &ascent, 0, 0);
|
||||
baseline = (int)(ascent*scale);
|
||||
|
||||
if (fontChars[0] != 32) TraceLog(LOG_WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
|
||||
|
||||
// NOTE: Using stb_truetype crappy packing method, no guarantee the font fits the image...
|
||||
// TODO: Replace this function by a proper packing method and support random chars order,
|
||||
// we already receive a list (fontChars) with the ordered expected characters
|
||||
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], charsCount, charData);
|
||||
|
||||
//if (result > 0) TraceLog(LOG_INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
|
||||
if (result < 0) TraceLog(LOG_WARNING, "TTF spritefont loading: Not all the characters fit in the font");
|
||||
|
||||
free(ttfBuffer);
|
||||
|
||||
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
|
||||
unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
|
||||
|
||||
for (int i = 0, k = 0; i < textureSize*textureSize; i++, k += 2)
|
||||
{
|
||||
dataGrayAlpha[k] = 255;
|
||||
dataGrayAlpha[k + 1] = dataBitmap[i];
|
||||
}
|
||||
|
||||
free(dataBitmap);
|
||||
|
||||
// Sprite font generation from TTF extracted data
|
||||
Image image;
|
||||
image.width = textureSize;
|
||||
image.height = textureSize;
|
||||
image.mipmaps = 1;
|
||||
image.format = UNCOMPRESSED_GRAY_ALPHA;
|
||||
image.data = dataGrayAlpha;
|
||||
|
||||
font.texture = LoadTextureFromImage(image);
|
||||
|
||||
//SavePNG("generated_ttf_image.png", (unsigned char *)image.data, image.width, image.height, 2);
|
||||
|
||||
UnloadImage(image); // Unloads dataGrayAlpha
|
||||
|
||||
font.baseSize = fontSize;
|
||||
font.charsCount = charsCount;
|
||||
font.chars = (CharInfo *)malloc(font.charsCount*sizeof(CharInfo));
|
||||
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
{
|
||||
font.chars[i].value = fontChars[i];
|
||||
|
||||
font.chars[i].rec.x = (int)charData[i].x0;
|
||||
font.chars[i].rec.y = (int)charData[i].y0;
|
||||
font.chars[i].rec.width = (int)charData[i].x1 - (int)charData[i].x0;
|
||||
font.chars[i].rec.height = (int)charData[i].y1 - (int)charData[i].y0;
|
||||
|
||||
font.chars[i].offsetX = charData[i].xoff;
|
||||
font.chars[i].offsetY = baseline + charData[i].yoff;
|
||||
font.chars[i].advanceX = (int)charData[i].xadvance;
|
||||
}
|
||||
|
||||
free(charData);
|
||||
|
||||
return font;
|
||||
}
|
||||
#endif
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue