Update C sources, add new functions and rename package to
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parent
391c25482d
commit
08aa518a46
156 changed files with 34542 additions and 19573 deletions
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@ -15,21 +15,21 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing")
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rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing")
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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scarfy := raylib.LoadTexture("scarfy.png") // Texture loading
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scarfy := rl.LoadTexture("scarfy.png") // Texture loading
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position := raylib.NewVector2(350.0, 280.0)
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frameRec := raylib.NewRectangle(0, 0, float32(scarfy.Width/6), float32(scarfy.Height))
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position := rl.NewVector2(350.0, 280.0)
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frameRec := rl.NewRectangle(0, 0, float32(scarfy.Width/6), float32(scarfy.Height))
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currentFrame := float32(0)
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framesCounter := 0
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framesSpeed := 8 // Number of spritesheet frames shown by second
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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for !rl.WindowShouldClose() {
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framesCounter++
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if framesCounter >= (60 / framesSpeed) {
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@ -43,9 +43,9 @@ func main() {
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frameRec.X = currentFrame * float32(scarfy.Width) / 6
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}
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if raylib.IsKeyPressed(raylib.KeyRight) {
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if rl.IsKeyPressed(rl.KeyRight) {
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framesSpeed++
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} else if raylib.IsKeyPressed(raylib.KeyLeft) {
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} else if rl.IsKeyPressed(rl.KeyLeft) {
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framesSpeed--
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}
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@ -55,33 +55,33 @@ func main() {
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framesSpeed = minFrameSpeed
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}
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raylib.BeginDrawing()
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.DrawTexture(scarfy, 15, 40, raylib.White)
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raylib.DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, raylib.Lime)
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raylib.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), raylib.Red)
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rl.DrawTexture(scarfy, 15, 40, rl.White)
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rl.DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, rl.Lime)
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rl.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), rl.Red)
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raylib.DrawText("FRAME SPEED: ", 165, 210, 10, raylib.DarkGray)
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raylib.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, raylib.DarkGray)
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raylib.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, raylib.DarkGray)
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rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DarkGray)
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rl.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, rl.DarkGray)
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rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DarkGray)
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for i := 0; i < maxFrameSpeed; i++ {
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if i < framesSpeed {
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raylib.DrawRectangle(int32(250+21*i), 205, 20, 20, raylib.Red)
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rl.DrawRectangle(int32(250+21*i), 205, 20, 20, rl.Red)
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}
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raylib.DrawRectangleLines(int32(250+21*i), 205, 20, 20, raylib.Maroon)
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rl.DrawRectangleLines(int32(250+21*i), 205, 20, 20, rl.Maroon)
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}
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raylib.DrawTextureRec(scarfy, frameRec, position, raylib.White) // Draw part of the texture
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rl.DrawTextureRec(scarfy, frameRec, position, rl.White) // Draw part of the texture
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raylib.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, raylib.Gray)
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rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, rl.Gray)
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.UnloadTexture(scarfy)
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rl.UnloadTexture(scarfy)
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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