Update C sources, add new functions and rename package to
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156 changed files with 34542 additions and 19573 deletions
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@ -8,30 +8,30 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading")
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rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading")
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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image := raylib.LoadImage("raylib_logo.png") // Loaded in CPU memory (RAM)
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texture := raylib.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
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image := rl.LoadImage("raylib_logo.png") // Loaded in CPU memory (RAM)
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texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
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raylib.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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rl.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.BeginDrawing()
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, raylib.White)
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rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
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raylib.DrawText("this IS a texture loaded from an image!", 300, 370, 10, raylib.Gray)
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rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray)
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.UnloadTexture(texture)
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rl.UnloadTexture(texture)
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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