Update C sources, add new functions and rename package to
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391c25482d
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156 changed files with 34542 additions and 19573 deletions
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@ -8,45 +8,45 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
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rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
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msg1 := "THIS IS A custom SPRITE FONT..."
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msg2 := "...and this is ANOTHER CUSTOM font..."
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msg3 := "...and a THIRD one! GREAT! :D"
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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font1 := raylib.LoadFont("fonts/custom_mecha.png") // Font loading
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font2 := raylib.LoadFont("fonts/custom_alagard.png") // Font loading
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font3 := raylib.LoadFont("fonts/custom_jupiter_crash.png") // Font loading
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font1 := rl.LoadFont("fonts/custom_mecha.png") // Font loading
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font2 := rl.LoadFont("fonts/custom_alagard.png") // Font loading
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font3 := rl.LoadFont("fonts/custom_jupiter_crash.png") // Font loading
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var fontPosition1, fontPosition2, fontPosition3 raylib.Vector2
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var fontPosition1, fontPosition2, fontPosition3 rl.Vector2
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fontPosition1.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font1, msg1, float32(font1.BaseSize), -3).X/2
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fontPosition1.X = float32(screenWidth)/2 - rl.MeasureTextEx(font1, msg1, float32(font1.BaseSize), -3).X/2
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fontPosition1.Y = float32(screenHeight)/2 - float32(font1.BaseSize)/2 - 80
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fontPosition2.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font2, msg2, float32(font2.BaseSize), -2).X/2
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fontPosition2.X = float32(screenWidth)/2 - rl.MeasureTextEx(font2, msg2, float32(font2.BaseSize), -2).X/2
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fontPosition2.Y = float32(screenHeight)/2 - float32(font2.BaseSize)/2 - 10
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fontPosition3.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font3, msg3, float32(font3.BaseSize), 2).X/2
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fontPosition3.X = float32(screenWidth)/2 - rl.MeasureTextEx(font3, msg3, float32(font3.BaseSize), 2).X/2
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fontPosition3.Y = float32(screenHeight)/2 - float32(font3.BaseSize)/2 + 50
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.BeginDrawing()
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.DrawTextEx(font1, msg1, fontPosition1, float32(font1.BaseSize), -3, raylib.White)
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raylib.DrawTextEx(font2, msg2, fontPosition2, float32(font2.BaseSize), -2, raylib.White)
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raylib.DrawTextEx(font3, msg3, fontPosition3, float32(font3.BaseSize), 2, raylib.White)
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rl.DrawTextEx(font1, msg1, fontPosition1, float32(font1.BaseSize), -3, rl.White)
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rl.DrawTextEx(font2, msg2, fontPosition2, float32(font2.BaseSize), -2, rl.White)
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rl.DrawTextEx(font3, msg3, fontPosition3, float32(font3.BaseSize), 2, rl.White)
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.UnloadFont(font1) // Font unloading
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raylib.UnloadFont(font2) // Font unloading
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raylib.UnloadFont(font3) // Font unloading
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rl.UnloadFont(font1) // Font unloading
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rl.UnloadFont(font2) // Font unloading
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rl.UnloadFont(font3) // Font unloading
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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