Update C sources, add new functions and rename package to
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391c25482d
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156 changed files with 34542 additions and 19573 deletions
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@ -8,38 +8,38 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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raylib.DrawText("some basic shapes available on raylib", 20, 20, 20, raylib.DarkGray)
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rl.DrawText("some basic shapes available on raylib", 20, 20, 20, rl.DarkGray)
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raylib.DrawLine(18, 42, screenWidth-18, 42, raylib.Black)
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rl.DrawLine(18, 42, screenWidth-18, 42, rl.Black)
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raylib.DrawCircle(screenWidth/4, 120, 35, raylib.DarkBlue)
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raylib.DrawCircleGradient(screenWidth/4, 220, 60, raylib.Green, raylib.SkyBlue)
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raylib.DrawCircleLines(screenWidth/4, 340, 80, raylib.DarkBlue)
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rl.DrawCircle(screenWidth/4, 120, 35, rl.DarkBlue)
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rl.DrawCircleGradient(screenWidth/4, 220, 60, rl.Green, rl.SkyBlue)
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rl.DrawCircleLines(screenWidth/4, 340, 80, rl.DarkBlue)
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raylib.DrawRectangle(screenWidth/4*2-60, 100, 120, 60, raylib.Red)
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raylib.DrawRectangleGradientH(screenWidth/4*2-90, 170, 180, 130, raylib.Maroon, raylib.Gold)
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raylib.DrawRectangleLines(screenWidth/4*2-40, 320, 80, 60, raylib.Orange)
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rl.DrawRectangle(screenWidth/4*2-60, 100, 120, 60, rl.Red)
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rl.DrawRectangleGradientH(screenWidth/4*2-90, 170, 180, 130, rl.Maroon, rl.Gold)
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rl.DrawRectangleLines(screenWidth/4*2-40, 320, 80, 60, rl.Orange)
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raylib.DrawTriangle(raylib.NewVector2(float32(screenWidth)/4*3, 80),
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raylib.NewVector2(float32(screenWidth)/4*3-60, 150),
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raylib.NewVector2(float32(screenWidth)/4*3+60, 150), raylib.Violet)
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rl.DrawTriangle(rl.NewVector2(float32(screenWidth)/4*3, 80),
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rl.NewVector2(float32(screenWidth)/4*3-60, 150),
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rl.NewVector2(float32(screenWidth)/4*3+60, 150), rl.Violet)
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raylib.DrawTriangleLines(raylib.NewVector2(float32(screenWidth)/4*3, 160),
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raylib.NewVector2(float32(screenWidth)/4*3-20, 230),
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raylib.NewVector2(float32(screenWidth)/4*3+20, 230), raylib.DarkBlue)
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rl.DrawTriangleLines(rl.NewVector2(float32(screenWidth)/4*3, 160),
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rl.NewVector2(float32(screenWidth)/4*3-20, 230),
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rl.NewVector2(float32(screenWidth)/4*3+20, 230), rl.DarkBlue)
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raylib.DrawPoly(raylib.NewVector2(float32(screenWidth)/4*3, 320), 6, 80, 0, raylib.Brown)
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rl.DrawPoly(rl.NewVector2(float32(screenWidth)/4*3, 320), 6, 80, 0, rl.Brown)
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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