Update C sources, add new functions and rename package to

This commit is contained in:
Milan Nikolic 2018-10-08 18:56:34 +02:00
parent 391c25482d
commit 08aa518a46
156 changed files with 34542 additions and 19573 deletions

View file

@ -8,38 +8,38 @@ func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
raylib.SetTargetFPS(60)
rl.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
raylib.DrawText("some basic shapes available on raylib", 20, 20, 20, raylib.DarkGray)
rl.DrawText("some basic shapes available on raylib", 20, 20, 20, rl.DarkGray)
raylib.DrawLine(18, 42, screenWidth-18, 42, raylib.Black)
rl.DrawLine(18, 42, screenWidth-18, 42, rl.Black)
raylib.DrawCircle(screenWidth/4, 120, 35, raylib.DarkBlue)
raylib.DrawCircleGradient(screenWidth/4, 220, 60, raylib.Green, raylib.SkyBlue)
raylib.DrawCircleLines(screenWidth/4, 340, 80, raylib.DarkBlue)
rl.DrawCircle(screenWidth/4, 120, 35, rl.DarkBlue)
rl.DrawCircleGradient(screenWidth/4, 220, 60, rl.Green, rl.SkyBlue)
rl.DrawCircleLines(screenWidth/4, 340, 80, rl.DarkBlue)
raylib.DrawRectangle(screenWidth/4*2-60, 100, 120, 60, raylib.Red)
raylib.DrawRectangleGradientH(screenWidth/4*2-90, 170, 180, 130, raylib.Maroon, raylib.Gold)
raylib.DrawRectangleLines(screenWidth/4*2-40, 320, 80, 60, raylib.Orange)
rl.DrawRectangle(screenWidth/4*2-60, 100, 120, 60, rl.Red)
rl.DrawRectangleGradientH(screenWidth/4*2-90, 170, 180, 130, rl.Maroon, rl.Gold)
rl.DrawRectangleLines(screenWidth/4*2-40, 320, 80, 60, rl.Orange)
raylib.DrawTriangle(raylib.NewVector2(float32(screenWidth)/4*3, 80),
raylib.NewVector2(float32(screenWidth)/4*3-60, 150),
raylib.NewVector2(float32(screenWidth)/4*3+60, 150), raylib.Violet)
rl.DrawTriangle(rl.NewVector2(float32(screenWidth)/4*3, 80),
rl.NewVector2(float32(screenWidth)/4*3-60, 150),
rl.NewVector2(float32(screenWidth)/4*3+60, 150), rl.Violet)
raylib.DrawTriangleLines(raylib.NewVector2(float32(screenWidth)/4*3, 160),
raylib.NewVector2(float32(screenWidth)/4*3-20, 230),
raylib.NewVector2(float32(screenWidth)/4*3+20, 230), raylib.DarkBlue)
rl.DrawTriangleLines(rl.NewVector2(float32(screenWidth)/4*3, 160),
rl.NewVector2(float32(screenWidth)/4*3-20, 230),
rl.NewVector2(float32(screenWidth)/4*3+20, 230), rl.DarkBlue)
raylib.DrawPoly(raylib.NewVector2(float32(screenWidth)/4*3, 320), 6, 80, 0, raylib.Brown)
rl.DrawPoly(rl.NewVector2(float32(screenWidth)/4*3, 320), 6, 80, 0, rl.Brown)
raylib.EndDrawing()
rl.EndDrawing()
}
raylib.CloseWindow()
rl.CloseWindow()
}