Update C sources, add new functions and rename package to

This commit is contained in:
Milan Nikolic 2018-10-08 18:56:34 +02:00
parent 391c25482d
commit 08aa518a46
156 changed files with 34542 additions and 19573 deletions

View file

@ -10,57 +10,57 @@ func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.SetConfigFlags(raylib.FlagMsaa4xHint) // Enable Multi Sampling Anti Aliasing 4x (if available)
rl.SetConfigFlags(rl.FlagMsaa4xHint) // Enable Multi Sampling Anti Aliasing 4x (if available)
raylib.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader")
rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(3.0, 3.0, 3.0)
camera.Target = raylib.NewVector3(0.0, 1.5, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera := rl.Camera{}
camera.Position = rl.NewVector3(3.0, 3.0, 3.0)
camera.Target = rl.NewVector3(0.0, 1.5, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
dwarf := raylib.LoadModel("dwarf.obj") // Load OBJ model
texture := raylib.LoadTexture("dwarf_diffuse.png") // Load model texture
shader := raylib.LoadShader("glsl330/base.vs", "glsl330/grayscale.fs") // Load model shader
dwarf := rl.LoadModel("dwarf.obj") // Load OBJ model
texture := rl.LoadTexture("dwarf_diffuse.png") // Load model texture
shader := rl.LoadShader("glsl330/base.vs", "glsl330/grayscale.fs") // Load model shader
dwarf.Material.Shader = shader // Set shader effect to 3d model
dwarf.Material.Maps[raylib.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
dwarf.Material.Maps[rl.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
position := raylib.NewVector3(0.0, 0.0, 0.0) // Set model position
position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position
raylib.SetCameraMode(camera, raylib.CameraFree) // Set free camera mode
rl.SetCameraMode(camera, rl.CameraFree) // Set free camera mode
raylib.SetTargetFPS(60)
rl.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.UpdateCamera(&camera) // Update camera
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
raylib.BeginDrawing()
rl.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
rl.ClearBackground(rl.RayWhite)
raylib.BeginMode3D(camera)
rl.BeginMode3D(camera)
raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
rl.DrawModel(dwarf, position, 2.0, rl.White) // Draw 3d model with texture
raylib.DrawGrid(10, 1.0) // Draw a grid
rl.DrawGrid(10, 1.0) // Draw a grid
raylib.EndMode3D()
rl.EndMode3D()
raylib.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, raylib.Gray)
rl.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, rl.Gray)
raylib.DrawText(fmt.Sprintf("Camera position: (%.2f, %.2f, %.2f)", camera.Position.X, camera.Position.Y, camera.Position.Z), 600, 20, 10, raylib.Black)
raylib.DrawText(fmt.Sprintf("Camera target: (%.2f, %.2f, %.2f)", camera.Target.X, camera.Target.Y, camera.Target.Z), 600, 40, 10, raylib.Gray)
rl.DrawText(fmt.Sprintf("Camera position: (%.2f, %.2f, %.2f)", camera.Position.X, camera.Position.Y, camera.Position.Z), 600, 20, 10, rl.Black)
rl.DrawText(fmt.Sprintf("Camera target: (%.2f, %.2f, %.2f)", camera.Target.X, camera.Target.Y, camera.Target.Z), 600, 40, 10, rl.Gray)
raylib.DrawFPS(10, 10)
rl.DrawFPS(10, 10)
raylib.EndDrawing()
rl.EndDrawing()
}
raylib.UnloadShader(shader) // Unload shader
raylib.UnloadTexture(texture) // Unload texture
raylib.UnloadModel(dwarf) // Unload model
rl.UnloadShader(shader) // Unload shader
rl.UnloadTexture(texture) // Unload texture
rl.UnloadModel(dwarf) // Unload model
raylib.CloseWindow()
rl.CloseWindow()
}