Update C sources, add new functions and rename package to

This commit is contained in:
Milan Nikolic 2018-10-08 18:56:34 +02:00
parent 391c25482d
commit 08aa518a46
156 changed files with 34542 additions and 19573 deletions

View file

@ -8,62 +8,62 @@ func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(0.0, 10.0, 10.0)
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera := rl.Camera{}
camera.Position = rl.NewVector3(0.0, 10.0, 10.0)
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Type = raylib.CameraPerspective
camera.Type = rl.CameraPerspective
playerPosition := raylib.NewVector3(0.0, 1.0, 2.0)
playerSize := raylib.NewVector3(1.0, 2.0, 1.0)
playerColor := raylib.Green
playerPosition := rl.NewVector3(0.0, 1.0, 2.0)
playerSize := rl.NewVector3(1.0, 2.0, 1.0)
playerColor := rl.Green
enemyBoxPos := raylib.NewVector3(-4.0, 1.0, 0.0)
enemyBoxSize := raylib.NewVector3(2.0, 2.0, 2.0)
enemyBoxPos := rl.NewVector3(-4.0, 1.0, 0.0)
enemyBoxSize := rl.NewVector3(2.0, 2.0, 2.0)
enemySpherePos := raylib.NewVector3(4.0, 0.0, 0.0)
enemySpherePos := rl.NewVector3(4.0, 0.0, 0.0)
enemySphereSize := float32(1.5)
collision := false
raylib.SetTargetFPS(60)
rl.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
for !rl.WindowShouldClose() {
// Update
// Move player
if raylib.IsKeyDown(raylib.KeyRight) {
if rl.IsKeyDown(rl.KeyRight) {
playerPosition.X += 0.2
} else if raylib.IsKeyDown(raylib.KeyLeft) {
} else if rl.IsKeyDown(rl.KeyLeft) {
playerPosition.X -= 0.2
} else if raylib.IsKeyDown(raylib.KeyDown) {
} else if rl.IsKeyDown(rl.KeyDown) {
playerPosition.Z += 0.2
} else if raylib.IsKeyDown(raylib.KeyUp) {
} else if rl.IsKeyDown(rl.KeyUp) {
playerPosition.Z -= 0.2
}
collision = false
// Check collisions player vs enemy-box
if raylib.CheckCollisionBoxes(
raylib.NewBoundingBox(
raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
raylib.NewBoundingBox(
raylib.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2),
raylib.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)),
if rl.CheckCollisionBoxes(
rl.NewBoundingBox(
rl.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
rl.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
rl.NewBoundingBox(
rl.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2),
rl.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)),
) {
collision = true
}
// Check collisions player vs enemy-sphere
if raylib.CheckCollisionBoxSphere(
raylib.NewBoundingBox(
raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
if rl.CheckCollisionBoxSphere(
rl.NewBoundingBox(
rl.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
rl.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
enemySpherePos,
enemySphereSize,
) {
@ -71,40 +71,40 @@ func main() {
}
if collision {
playerColor = raylib.Red
playerColor = rl.Red
} else {
playerColor = raylib.Green
playerColor = rl.Green
}
// Draw
raylib.BeginDrawing()
rl.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
rl.ClearBackground(rl.RayWhite)
raylib.BeginMode3D(camera)
rl.BeginMode3D(camera)
// Draw enemy-box
raylib.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.Gray)
raylib.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.DarkGray)
rl.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, rl.Gray)
rl.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, rl.DarkGray)
// Draw enemy-sphere
raylib.DrawSphere(enemySpherePos, enemySphereSize, raylib.Gray)
raylib.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, raylib.DarkGray)
rl.DrawSphere(enemySpherePos, enemySphereSize, rl.Gray)
rl.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, rl.DarkGray)
// Draw player
raylib.DrawCubeV(playerPosition, playerSize, playerColor)
rl.DrawCubeV(playerPosition, playerSize, playerColor)
raylib.DrawGrid(10, 1.0) // Draw a grid
rl.DrawGrid(10, 1.0) // Draw a grid
raylib.EndMode3D()
rl.EndMode3D()
raylib.DrawText("Move player with cursors to collide", 220, 40, 20, raylib.Gray)
rl.DrawText("Move player with cursors to collide", 220, 40, 20, rl.Gray)
raylib.DrawFPS(10, 10)
rl.DrawFPS(10, 10)
raylib.EndDrawing()
rl.EndDrawing()
}
raylib.CloseWindow()
rl.CloseWindow()
}